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[MP] =BTC= Hearts and Minds

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After reading through this thread I've learned that you can only save by using a dedicated server. Is this correct?

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1 hour ago, pvt. partz said:

After reading through this thread I've learned that you can only save by using a dedicated server. Is this correct?

Hello,

Yes because this mission only works on dedicate server.

Bye!

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Updated Current Adaptation of Malden and Tanoa maps zip file downloads - with mods available 

 


                         Advanced Urban Rappelling  |              @AdvancedUrbanRappelling |      
                           F/A-18 Super Hornet pack |                @JS_JC_FA18 |     
                          CUP Terrains - Core 1.3.0 |                 @CUP_Terrains_Core-1.3.0 | 
                                      MELB v0.00003 |                     @MELB |   
                                           USAF Mod |                        @USAF |      
                          RHS: United States Forces |                @RHSUSF |    

       RHS: Armed Forces of the Russian Federation |    @RHSAFRF |      
           Advanced Combat Environment Extras 3.2.0 |   @ACEX |      
                  Advanced Combat Environment 3.10.21|    @ace |     
                       Community Base Addons v3.3.1 |          @CBA_A3 |

 

 

https://github.com/Breech99/HeartsAndMinds/tree/Hearts-and-MindsMain_Blufor_Base

 

Enjoy!     

 

 

 

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Hello !

 

The H&M 1.16.5 hotfix is here ! With also a quick Tanoa version !

 

Changelog :

- CHANGED param.hpp
- Unchanged mission.sqm
- FIX: Side mission Hostage fail for no reason.
- FIX: AI skills is not set correctly (ACE 3.10.0).
- FIX: IEDs appear in front of player in some cases.
- FIX: Hide the box uses during the wreck lift.

 

Good luck!!

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17 hours ago, WastedMike_ said:

How do we enable the enemy factions to use jets and helicopters?

 

Hello,

 

You can add the desire jets or helicopters type directly inside array available in /core/def/mission.sqf#L494

 

The 1.17 update will have an option in mission parameter to extend the infantry gameplay to a more vehicle armed gameplay (here is the pull request : https://github.com/Vdauphin/HeartsAndMinds/pull/290).

 

Best regards.

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Thanks for the quick fix on the destroyed vehicle markers!!!


Sent from my iPhone using Tapatalk

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On 30/06/2017 at 10:42 PM, eric963 said:

Thanks for the quick fix on the destroyed vehicle markers!!!


Sent from my iPhone using Tapatalk

You welcome!

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Since the update, i can no longer save the location of units i placed as Zeus. was there any change?

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4 hours ago, the m said:

Since the update, i can no longer save the location of units i placed as Zeus. was there any change?

Hello,

No change from H&M side on Zeus :/

Have a good day!

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Hi Vdauphin

 

I have created custom Hearts & Minds mission in Prei Khmaoch Luong Map in Cambodia. Everyhing is good. I have add in 3 custom location in "Define_Mod.sqm", However only 1 custom location is created when I load up the mission, while the 2 custom location that I have created did not appear. May I know what could be the cause and how to mitigate this issue? Below are the custom location that I have add in the "Define_Mod.sqm" and only Custom Location in "Blue Font" generated ingame. 

 

btc_custom_loc = [
//EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true]
];

btc_custom_loc = [
[[5278,933.486,95.536],"Kampung Bunian","Mountain 1",600,600,true]
];
btc_custom_loc = [
[[6107.78,6735.1,181.26],"FOB Ayam Emas","Mountain 3",500,500,true]
];

btc_custom_loc = [
[[545.14,3141.56,175.555],"Kampung Durian Tiga Batang","Mountain 2",500,500,true]
];

btc_city_blacklist pushBack "Tonle Teuktnaot",;
btc_city_blacklist pushBack "OP Pyle",;
btc_city_blacklist pushBack "Phoumi moattonle",;
 

Your guide is highly appreciated.

 

Regards

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2 hours ago, azrink said:

Hi Vdauphin

 

I have created custom Hearts & Minds mission in Prei Khmaoch Luong Map in Cambodia. Everyhing is good. I have add in 3 custom location in "Define_Mod.sqm", However only 1 custom location is created when I load up the mission, while the 2 custom location that I have created did not appear. May I know what could be the cause and how to mitigate this issue? Below are the custom location that I have add in the "Define_Mod.sqm" and only Custom Location in "Blue Font" generated ingame. 

 

btc_custom_loc = [
//EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true]
];

btc_custom_loc = [
[[5278,933.486,95.536],"Kampung Bunian","Mountain 1",600,600,true]
];
btc_custom_loc = [
[[6107.78,6735.1,181.26],"FOB Ayam Emas","Mountain 3",500,500,true]
];

btc_custom_loc = [
[[545.14,3141.56,175.555],"Kampung Durian Tiga Batang","Mountain 2",500,500,true]
];

btc_city_blacklist pushBack "Tonle Teuktnaot",;
btc_city_blacklist pushBack "OP Pyle",;
btc_city_blacklist pushBack "Phoumi moattonle",;
 

Your guide is highly appreciated.

 

Regards

Hello,

You just did a little mistake : btc_custom_loc is an array so the syntaxe for multiple element in the array looks like this:

btc_custom_loc = [town1,town2,town3]

so in your well documented problem just do this :

 

btc_custom_loc = [[[5278,933.486,95.536],"Kampung Bunian","Mountain 1",600,600,true],[[6107.78,6735.1,181.26],"FOB Ayam Emas","Mountain 3",500,500,true],[[545.14,3141.56,175.555],"Kampung Durian Tiga Batang","Mountain 2",500,500,true]];

I hope I didn't do any syntaxe error ;)

Have fun !

 

Also this could be more readable :

btc_custom_loc = []; //first create an empty array
//Then add each city by pushing then back to btc_custom_loc
btc_custom_loc pushback [[5278,933.486,95.536],"Kampung Bunian","Mountain 1",600,600,true];
btc_custom_loc pushback [[6107.78,6735.1,181.26],"FOB Ayam Emas","Mountain 3",500,500,true];
btc_custom_loc pushback [[545.14,3141.56,175.555],"Kampung Durian Tiga Batang","Mountain 2",500,500,true];

 

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2 minutes ago, Vdauphin said:

btc_city_blacklist pushBack "Tonle Teuktnaot",;
btc_city_blacklist pushBack "OP Pyle",;
btc_city_blacklist pushBack "Phoumi moattonle",;

Watch out  you have an unexpected coma at line end.

Better:

btc_city_blacklist pushBack "Tonle Teuktnaot";
btc_city_blacklist pushBack "OP Pyle";
btc_city_blacklist pushBack "Phoumi moattonle";

Bye bye

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1 minute ago, Vdauphin said:

Watch out  you have an unexpected coma at lines end.

Better:


btc_city_blacklist pushBack "Tonle Teuktnaot";
btc_city_blacklist pushBack "OP Pyle";
btc_city_blacklist pushBack "Phoumi moattonle";

Bye bye

 

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9 hours ago, Vdauphin said:

Hello,

You just did a little mistake : btc_custom_loc is an array so the syntaxe for multiple element in the array looks like this:


btc_custom_loc = [town1,town2,town3]

so in your well documented problem just do this :

 


btc_custom_loc = [[[5278,933.486,95.536],"Kampung Bunian","Mountain 1",600,600,true],[[6107.78,6735.1,181.26],"FOB Ayam Emas","Mountain 3",500,500,true],[[545.14,3141.56,175.555],"Kampung Durian Tiga Batang","Mountain 2",500,500,true]];

I hope I didn't do any syntaxe error ;)

Have fun !

 

Also this could be more readable :


btc_custom_loc = []; //first create an empty array
//Then add each city by pushing then back to btc_custom_loc
btc_custom_loc pushback [[5278,933.486,95.536],"Kampung Bunian","Mountain 1",600,600,true];
btc_custom_loc pushback [[6107.78,6735.1,181.26],"FOB Ayam Emas","Mountain 3",500,500,true];
btc_custom_loc pushback [[545.14,3141.56,175.555],"Kampung Durian Tiga Batang","Mountain 2",500,500,true];

 

 

Thank You Vdauphin. Will test this tonight when I get home from work

 

Bye Bye

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Hi Vdauphin

 

I have manage to create the custom location above as per your advise successfully. However when I went into the custom location to activate the area, The AI didn't spawn. The ingame marker for the custom location shows example: "loc_25 Mountain 1 NameVillage - [true] - [empty]. Yes, some of the custom area did not have object nor building in it. If I want to force AI to spawn in that custom location, What should I do? 

 

Best Regards 

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1 hour ago, azrink said:

Hi Vdauphin

 

I have manage to create the custom location above as per your advise successfully. However when I went into the custom location to activate the area, The AI didn't spawn. The ingame marker for the custom location shows example: "loc_25 Mountain 1 NameVillage - [true] - [empty]. Yes, some of the custom area did not have object nor building in it. If I want to force AI to spawn in that custom location, What should I do? 

 

Best Regards 

Hello,

Good ! :)

 

You can't force directly the spawn of AI because the H&M is fully random so you can't specifically do it to a city. The number of AI depends mainly of city type see this with the type of city and the factor  : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf#L61-L69

 

I saw in your custom location you didn't fill the city type (Mountain 1 etc...). By using "NameVillage","NameCity","NameCityCapital","NameLocal"  should help you to find the best solution for your problem.

 

ByeBye!!!

 

See also: https://github.com/Vdauphin/HeartsAndMinds/wiki/9:-Enemy-spawn

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Hello !

 

The H&M 1.16.6 hotfix is here ! With also a quick Tanoa version !

 

Changelog :

- Mission.sqm/Param.hpp unchanged.
- FIX: Destroyed vehicle markers not appearing on dedicated server after a server restart.
- FIX: Lift a vehicle with player inside (crew).
- FIX: Logistic point not working if player drop weapon on it.
- FIX: Vehicle explosion damage others objects around during database loading.

 

Have fun !

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Thx for continuing to update this mission. I


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Is there a way I can open this in the Eden Editor to create my own base and units? I have played the .pbo on a hosted server and it is really fun, I would just like to customize the playable units and where we spawn is all. 

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8 hours ago, DavidOMarx said:

Is there a way I can open this in the Eden Editor to create my own base and units? I have played the .pbo on a hosted server and it is really fun, I would just like to customize the playable units and where we spawn is all. 

1. get http://store.steampowered.com/app/233800/

2. dl mission, unpack with bankrev (from arma3 tools)

3. do your stuff

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23 hours ago, DavidOMarx said:

Is there a way I can open this in the Eden Editor to create my own base and units? I have played the .pbo on a hosted server and it is really fun, I would just like to customize the playable units and where we spawn is all. 

Hey dude. I'm an admin from the server you played on before hosting this mission. You can join our teamspeak again and I'll give you a quick tutorial on how to unpack, edit, pack missions if you'd like. 

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