Jump to content
giallustio

[MP] =BTC= Hearts and Minds

Recommended Posts

Hi Giallustio and everyone

I have read all the page but could not find the info i need. Could you/others guide me how to move the Base, safe zone. I plan to move the Base to Molos Air Field - Altis, but couldn't figure out how the make that airfield a safezone/blacklist, that prevent enemy AI from respawn. Your and other help is much appreciated. Thank You

regards

Azrin

Share this post


Link to post
Share on other sites

It's not in the current version sadly. All this requests make me enough happy to re-start working on it ;)

H&M in the next free time, I promise!

If you have some request write now or never :p

Edited by Giallustio

Share this post


Link to post
Share on other sites

Hi Giallustio

Since you allow Request, here is my request:

1. Create parameter to set maximum number of AI to un-cache when players within distance. (like Alive Cache system)

2. Create parameter to set distance for AI to cache and un-cache.

3. Make mission Persistence.

Share this post


Link to post
Share on other sites

Different side missions? ex. Aid delivery, setup road check point, defend, or any 3 block war concept. Military action, peacekeeping, humanitarian aid. Persistence as mentioned, your mission reminds me of a deployment.

Share this post


Link to post
Share on other sites
Different side missions? ex. Aid delivery, setup road check point, defend, or any 3 block war concept. Military action, peacekeeping, humanitarian aid. Persistence as mentioned, your mission reminds me of a deployment.

that is a nice idea would be cool

Share this post


Link to post
Share on other sites
any 3 block war concept.

I don't understand very well.

At the moment i've added:

- blacklist area (for edited version)

- ai skill

and i've improved some part of the code.

Persistence it's a big step, and I could achieve it in two ways. With a mod or I could load all the mission needs in the server profile (this way is not really recommended).

I'd like to make the mission playable as redfor and integrate the AGM mod.

I've to re-write a lot of parts of the mission, so it could take some time.

Thank you for your interest, it really helps to improve the mission!

Share this post


Link to post
Share on other sites

AGM mod would be great. 3 block war, a Marine concept that would requires them to perform any Military action, peacekeeping action, and humanitarian aid Within 3 city blocks. Pretty much a lot of random tasks can occur in an area. lets say a team member reports an IED, on the way to the IED you see a civilian with a broken down vehicle..do you stop and fix it? or keep moving?

you can setup up a task to clear a mob in the city, use that "go away" command or if they don't move use the AGM mod hand cuffs and move him yourself.

Again thank you for your time awesome game. Let us if you need any help.(i cant code, but I have plenty of ideas of winning the hearts and minds of the civlians

Share this post


Link to post
Share on other sites
but I have plenty of ideas of winning the hearts and minds of the civlians

Go ahead! Maybe I can't add them all, but some! Format time btw :butbut:

Share this post


Link to post
Share on other sites

1. Food Delivery to towns

2. actual IED call, one have to disarm(not just shoot at it) maybe its next to a school or church.

3. crowd control

4. build a "school" using one of the building types in arma.

Also how do i configure the Parameters on a dedicated server.

Thank you

Share this post


Link to post
Share on other sites
Nice if all that would be in that mission that would be so cool

Figured out the parameters. Any other ideas?

Share this post


Link to post
Share on other sites

Question, how are we suppose to free the cities? Clear about 3 search all house, fought incoming patrols but the task does not clear.

Share this post


Link to post
Share on other sites

just ported this mission over to Kunduz, Afghanistan only bad thing is ai is kill at the moment i hope when the new up date comes BI has fix the super ai but it is so much fun on the Kunduz map

Share this post


Link to post
Share on other sites

Hellow Giallustio, Im very enjoyed your medical system in Hearts and minds, its really greate. Could you help me how to use this medical system as single script ?

Share this post


Link to post
Share on other sites

Hi Giallusto,

I love this mission so much - the AI and Civilian response/tension is amazing.

I admin a server and we are looking to start using ACE soon and I was wondering if you would consider releasing a "light" version of this mission with the inventory system, medical system, and vehicle respawn system stripped out (using the Arsenal instead). I love this mission and want to keep it in the rotation but I worry that ACE will not play well with the elaborate scripts (which are very similar to ACE functionality).

Share this post


Link to post
Share on other sites

Hello. Would you consider releasing your sleeper / suicide bomber civ script to the community? Perhaps just as sleeper unit? or something to that extent. There are limited suicide bomber scripts/sleeper unit scripts and your works great. thanks

Share this post


Link to post
Share on other sites

Hi everybody! Finally i've found some time to work on it again!
I'm planning to set up a github repo.

The new version will require ACE and RHS, so few things will be removed!

  • Like 3

Share this post


Link to post
Share on other sites

Hi everybody! Finally i've found some time to work on it again!

I'm planning to set up a github repo.

The new version will require ACE and RHS, so few things will be removed!

 

great to hear. Just 1 request. IF possible, not sure your ideas for needing Ace, but could you have a non Ace version w/ RHS too. For us non Ace users. Thanks.

Share this post


Link to post
Share on other sites

Hi everybody! Finally i've found some time to work on it again!

I'm planning to set up a github repo.

The new version will require ACE and RHS, so few things will be removed!

 

 

nice cant wait for it still playing the old ver. and having tons of fun

Share this post


Link to post
Share on other sites

Hi everybody! Finally i've found some time to work on it again!

I'm planning to set up a github repo.

The new version will require ACE and RHS, so few things will be removed!

Great news!   :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×