Vdauphin 298 Posted March 13, 2020 2 minutes ago, PTV-Jobo said: Heya Vdauphin, My community is experiencing a major issue with H&M ever since ACE3 updated. The self interaction menu in H&M is looking like this: And what happens is when you use the self interaction menu, everyone ends up suffering a massive amount of lag. I went from 40fps to 2fps instantly the moment I used the self interaction menu, but only when playing H&M. We are running a Linux server, so I am not sure if this is a reason for it or not. But wanted to just let you know, especially to also see if anyone else is or has experienced something like this and maybe track down a fix. Hello, Don't have issue Link your rpt please (https://community.bistudio.com/wiki/Crash_Files#Arma_3) cheers Share this post Link to post Share on other sites
PTV-Jobo 820 Posted March 13, 2020 Hey again, I contacted the server admin with what you said and to try getting the rpt. He did the usual "did you try turning it off and back on again 2-3 times?" method and somehow things are working again. There was 1-2 mod updates, so we don't know if that is why the issue corrected itself or not. But I just wanted to thank you (on his behalf as well) for your quick responses and just to let you know the issue seemed to have fixed itself somehow. 🙂 Share this post Link to post Share on other sites
Easy D 1 Posted March 15, 2020 Hey Vdauphin, thanks for the earlier reply, making good progress on my Vietnam themed Hearts & Minds mission I am setting up! One thing I noted while doing some testing today - I am using the "252 -UNSUNG Bohemia Interactive: V.C. (UNSUNG) (Side: EAST)" faction for enemies and at one point I saw an enemy spawn with full scuba gear / modern equipment seemingly not part of the V.C. faction. Any idea on why this guy showed up? is there a way I can check what classes are included in enemy faction and whitelist the modern amphibious units? thanks!! Share this post Link to post Share on other sites
Vdauphin 298 Posted March 15, 2020 Hello, 1 minute ago, Easy D said: Any idea on why this guy showed up? Those guys spawn because there are in water. You could disable mission parameter: Extend battlefield to sea https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L272-L276 Or/And: Use this: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L596-L617 by writing: btc_type_divers = btc_type_units; So you will not see any divers but unit could swim around... Cheers 1 Share this post Link to post Share on other sites
Easy D 1 Posted March 15, 2020 18 minutes ago, Vdauphin said: Hello, Those guys spawn because there are in water. You could disable mission parameter: Extend battlefield to sea https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L272-L276 Or/And: Use this: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L596-L617 by writing: btc_type_divers = btc_type_units; So you will not see any divers but unit could swim around... Cheers Thank you so much for the quick reply Vdauphin!! You are my hero 🤩 1 Share this post Link to post Share on other sites
senqa20 1 Posted March 20, 2020 First off thank you for all the work Vdauphin! After a few months not playing H&M I'm suprised by all the new content. Already started building a big Base on Livonia with a Decon Station. But this is where my problem is. How do I handle the small showers for personnel? The big vehicle shower is called btc_bigShower but I couldn't find anything for the small showers on github. I put this: this setVariable ['bin_deconshower_disableAction',true]; in the Init of the small showers but so far nothing is happening. Any advice? Thanks Share this post Link to post Share on other sites
Vdauphin 298 Posted March 20, 2020 Hello, 19 minutes ago, senqa20 said: First off thank you for all the work Vdauphin! After a few months not playing H&M I'm suprised by all the new content. Thank you, You are welcome! 19 minutes ago, senqa20 said: How do I handle the small showers for personnel? Small showers can simply spawn through logistic point and will be automatically handle by the H&M If you really want to had your shower through mission.sqm give to it a name (as I did for the standard big shower) and add the name to this array: /core/def/mission.sqf#L161 like: btc_chem_decontaminate = [btc_bigShower, senqa_smallShower]; Good luck! 2 Share this post Link to post Share on other sites
Easy D 1 Posted March 20, 2020 Hi again VDauphin, I was wondering if you could explain this bit of code to me: class btc_p_set_skill_aimingShake { // Set skill, aimingShake title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMSKILL"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 0; }; Does this control the shake of players? Also if I set it to 0 is that the lowest or highest setting? I am trying to decrease the aim shaking after sprinting for players. Thanks again! Share this post Link to post Share on other sites
Vdauphin 298 Posted March 20, 2020 Just now, Easy D said: Hi again VDauphin, I was wondering if you could explain this bit of code to me: class btc_p_set_skill_aimingShake { // Set skill, aimingShake title = __EVAL(format [" %1, %2", localize "STR_A3_CFGVEHICLES_MODULESKILL_F_0", localize "STR_BTC_HAM_PARAM_SKILL_AIMSKILL"]); values[]={0,1,2,3,4,5,6,7,8,9,10}; texts[]={"0","0.1","0.2","0.3","0.4","0.5","0.6","0.7","0.8","0.9","1"}; default = 0; }; Does this control the shake of players? Also if I set it to 0 is that the lowest or highest setting? I am trying to decrease the aim shaking after sprinting for players. Thanks again! Hello, Everything here is from A3 see the documentation here: https://community.bistudio.com/wiki/Arma_3_AI_Skill#Sub-Skills Have fun 1 Share this post Link to post Share on other sites
Carlos Leung 0 Posted April 8, 2020 How you make a multiplayer mission can save game? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 8, 2020 Hello, 1 hour ago, Carlos Leung said: How you make a multiplayer mission can save game? Sadly this mission is design for dedicated server only. But you still can start a dedicated server on your computer Cheers Share this post Link to post Share on other sites
Carlos Leung 0 Posted April 8, 2020 6 hours ago, Vdauphin said: Hello, Sadly this mission is design for dedicated server only. But you still can start a dedicated server on your computer Cheers ok, but how this multiplayer mission save game can work in a dedicated server? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 8, 2020 Hello, 3 minutes ago, Carlos Leung said: ok, but how this multiplayer mission save game can work in a dedicated server? Because it uses https://community.bistudio.com/wiki/profileNamespace Cheers Share this post Link to post Share on other sites
SAM-Canprod 0 Posted April 9, 2020 Hi, is it possible to hide circle on the map? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2020 1 minute ago, SAM-Canprod said: is it possible to hide circle on the map? Hello and welcome, Yes, put 0 here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L360 Cheers Share this post Link to post Share on other sites
SAM-Canprod 0 Posted April 9, 2020 Thank for the reply but we have already done that and nothing change Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2020 1 minute ago, SAM-Canprod said: Thank for the reply but we have already done that and nothing change Then you are in the final phase of the H&M gameplay (you previously already destroyed all hideouts) This circle indicating to you which city is still occupied. You need to free them all. Without circle you will not know which city is still occupied Good luck! Share this post Link to post Share on other sites
SAM-Canprod 0 Posted April 9, 2020 Ok thanks for the reply but all circle are black not red and they become blue when we are inside is it normal ? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2020 5 minutes ago, SAM-Canprod said: Ok thanks for the reply but all circle are black not red and they become blue when we are inside is it normal ? You are not playing hearts and minds? Send the .rpt Share this post Link to post Share on other sites
SAM-Canprod 0 Posted April 9, 2020 I have another question, where did u define the circle on the map ? Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2020 8 minutes ago, SAM-Canprod said: Where is it ? An instruction to find your RPT files can be found https://community.bistudio.com/wiki/Crash_Files#Arma_3. 6 minutes ago, SAM-Canprod said: I have another question, where did u define the circle on the map ? https://github.com/Vdauphin/HeartsAndMinds/blob/4041d163ef78f787d82def06db2fc7745bd5b905/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/common/final_phase.sqf#L36-L46 Share this post Link to post Share on other sites
SAM-Canprod 0 Posted April 9, 2020 this is the rpt : ===================================================================== == C:\ProjetOTAN\arma3server.exe == C:\ProjetOTAN\arma3server.exe -high -enableHT -config=server.cfg -port=2302 -mod=@CBA_A3;@ace;@Achilles;@3CB_BAF_Equipment;@3CB_BAF_Units;@3CB_BAF_Units_Ace;@3CB_BAF_Units_RHS;@3CB_BAF_Vehicles;@3CB_BAF_Vehicles_Servicing;@3CB_BAF_Weapons;@ACE_Compat_RHS_GREF;@ACE_Compat_RHS_RU;@ACE_Compat_RHS_US;@ACE_Ragdolling;@ACEX;@Blastcore;@Blastcore_Edited_fix;@BloodLust;@CH;@Challenger2;@CUP_Terrains_Core;@dzn;@Ecussons_SOF;@Enhanced_Movement;@FEMAL3_Heads;@ILBE_Assault_Pack;@Jbad;@JSRS_SOUNDMOD;@JSRS_SOUNDMOD_Dependency_Fixes;@JSRS_SOUNDMOD_RHS_AFRF;@JSRS_SOUNDMOD_RHS_GREF;@JSRS_SOUNDMOD_RHS_USAF_Mod;@KSS;@LYTHIUM;@MCC;@Project_OPFOR;@RHSAFRF;@RHSGREF;@RHSSAF;@RHSUSAF;@RKSL;@Spyder_Addons;@task_force_radio;@JSRS_RHS_Vehicles; Original output filename: Arma3Retail_Server Exe timestamp: 2019/11/11 15:26:19 Current time: 2020/04/08 14:52:01 Type: Public Build: Stable Version: 1.96.146114 Allocator: C:\ProjetOTAN\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 64 GiB, VirtMem : 4.0 GiB, AvailPhys : 60 GiB, AvailVirt : 3.9 GiB, AvailPage : 64 GiB ===================================================================== 14:52:01 Detected number of DLCs: 24 14:52:01 DLC index:3 - unable to get DLC data 14:52:01 DLC index:22 - unable to get DLC data 14:52:01 DLC index:23 - unable to get DLC data 14:52:01 ---------------------------------------------------------- Game ---------------------------------------------------------- 14:52:01 name appId owned installed available isDlc 14:52:01 Arma 3 107410 yes no yes no 14:52:01 Unknown -1 no no no yes 14:52:01 ---------------------------------------------------------- Dlcs ---------------------------------------------------------- 14:52:01 index name appId owned installed available isDlc 14:52:01 0 Arma 3 Alpha Lite - expires now 228800 no no no yes 14:52:01 1 Arma 3 Server 233780 yes no no yes 14:52:01 2 Arma 3 Tools 233800 yes no no yes 14:52:01 4 Arma 3 Soundtrack 249860 yes no no yes 14:52:01 5 Arma 3 Maps 249861 yes no no yes 14:52:01 6 Arma 3 Tactical Guide 249862 yes no no yes 14:52:01 7 Arma 3 Zeus 275700 yes no yes yes 14:52:01 8 Arma 3 Karts 288520 yes no yes yes 14:52:01 9 Arma 3 Helicopters 304380 yes no yes yes 14:52:01 10 Arma 3 DLC Bundle 1 304400 yes no no yes 14:52:01 11 Arma 3 Marksmen 332350 yes no yes yes 14:52:01 12 Arma 3 Samples 390500 yes no no yes 14:52:01 13 Arma 3 Apex 395180 yes no yes yes 14:52:01 14 Arma 3 Laws of War 571710 no no yes yes 14:52:01 15 Arma 3 Jets 601670 no no yes yes 14:52:01 16 Arma 3 DLC Bundle 2 612480 no no no yes 14:52:01 17 Arma 3 Malden 639600 yes no yes yes 14:52:01 18 Arma 3 Tac-Ops Mission Pack 744950 no no yes yes 14:52:01 19 Arma 3 Tanks 798390 no no yes yes 14:52:01 20 Arma 3 Contact 1021790 no no yes yes 14:52:01 21 Arma 3 Creator DLC: Global Mobilization - Cold War Germany 1042220 no no yes yes 14:52:01 -------------------------------------------------------------------------------------------------------------------------- 14:52:04 Initializing stats manager. 14:52:04 Stats config disabled. 14:52:04 sessionID: 2d4a32b9a10c31c4c7eec2d0d0c90c8e95a6ee5b Share this post Link to post Share on other sites
Vdauphin 298 Posted April 9, 2020 Please create a ticket here: https://github.com/Vdauphin/HeartsAndMinds/issues/new?assignees=&labels=bug&template=bug_report.md&title= Share this post Link to post Share on other sites
SAM-Canprod 0 Posted April 9, 2020 Can we change equipment use for radiation ? thanks Share this post Link to post Share on other sites