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infiltrator_2k

Getting The Enemy AI To Rearm/refuel/repair?

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I created a pretty awesome mission... or at least that's what players say . My only problem is the AI. I have jets, tanks and choppers spawning on various triggers, although I'd like to know how to get them to rearm/repair/refuel. What actually happens when for example an enemy jet or other vehicle runs out of ammo? Does it just continue to SAD without ammo? If we were flying a jet or driving a tank and we'd ran low on fuel, armour or ammo we'd probably want to head towards the nearest rearm/refuel point. So how do I go about getting enemy AI to do the same? I'd like to know because it will add even more realism to my mission. I think it would give the AI an even playing field too.

Help much appreciated

Cheers

Ian

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No idea on that either, unlike arma2 support units with support waypoints are either horribly bugged (try giving a CLS support group a support waypoint) or extremely unreliable, and autonomous rearming/refueling/repairing won't happen either.

You'd probably have to create small script snippets that simulate such a behavior.

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I'm kind of getting into scripting and understanding the logic, so I'm guessing I'd have to add a 'if' the AI reaches a count below a set parameter it moves a WP that sends it to land or enter a rearm/fuel point, and when its refuelled, repaired etc., it takes off again to continue to seek and destroy. It would obviously have to be a loop.

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Just use _vehiclename setfuel 1 and _vehiclename setvehicleammo 1 to refuel/rearm as needed.

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