infiltrator_2k 29 Posted April 6, 2014 I created a pretty awesome mission... or at least that's what players say . My only problem is the AI. I have jets, tanks and choppers spawning on various triggers, although I'd like to know how to get them to rearm/repair/refuel. What actually happens when for example an enemy jet or other vehicle runs out of ammo? Does it just continue to SAD without ammo? If we were flying a jet or driving a tank and we'd ran low on fuel, armour or ammo we'd probably want to head towards the nearest rearm/refuel point. So how do I go about getting enemy AI to do the same? I'd like to know because it will add even more realism to my mission. I think it would give the AI an even playing field too. Help much appreciated Cheers Ian Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted April 6, 2014 No idea on that either, unlike arma2 support units with support waypoints are either horribly bugged (try giving a CLS support group a support waypoint) or extremely unreliable, and autonomous rearming/refueling/repairing won't happen either. You'd probably have to create small script snippets that simulate such a behavior. Share this post Link to post Share on other sites
infiltrator_2k 29 Posted April 6, 2014 I'm kind of getting into scripting and understanding the logic, so I'm guessing I'd have to add a 'if' the AI reaches a count below a set parameter it moves a WP that sends it to land or enter a rearm/fuel point, and when its refuelled, repaired etc., it takes off again to continue to seek and destroy. It would obviously have to be a loop. Share this post Link to post Share on other sites
Knobhead 11 Posted April 8, 2014 Just use _vehiclename setfuel 1 and _vehiclename setvehicleammo 1 to refuel/rearm as needed. 1 Share this post Link to post Share on other sites