Antorugby 2 Posted April 6, 2014 Hello guys, I'm using the create site module to spawn sheeps and goats, it works fine, the only problem that I have is to make them spawn with a trigger. The Condition of Presence of the module doesn't seems to work for me, I tried to have a trigger with activation "sheepsite" and the module in the condition with "sheepsite", I tried using triggerActivated, but nothing seems to work. Any tips? Share this post Link to post Share on other sites
f2k sel 164 Posted April 6, 2014 Looking at the animal module it should be capable of spawning animals when your within a certain distance. However I haven't managed to get that working and trigger has no effect. It's as if they have tried to automate it but it isn't working or at least more knowledge is required. Share this post Link to post Share on other sites
Antorugby 2 Posted April 6, 2014 Looking at the animal module it should be capable of spawning animals when your within a certain distance.However I haven't managed to get that working and trigger has no effect. It's as if they have tried to automate it but it isn't working or at least more knowledge is required. I think the range refers how far they will spawn from the module. Also, it seems you can get hurt and die if they hit you. Inviato dal mio GT-I9300 utilizzando Tapatalk Share this post Link to post Share on other sites
f2k sel 164 Posted April 6, 2014 I think they're the only options we have control of but according to the module it should do this :- _this select 2: Number - Animals are spawned/deleted when the player is close/far to the site than this distance (in meters). Share this post Link to post Share on other sites
Antorugby 2 Posted April 6, 2014 I think they're the only options we have control of but according to the module it should do this :-_this select 2: Number - Animals are spawned/deleted when the player is close/far to the site than this distance (in meters). Mhmh I set range 5, I was 30 meters away and they spawned anyway. I'll try again maybe I did something wrong. Inviato dal mio GT-I9300 utilizzando Tapatalk Share this post Link to post Share on other sites
f2k sel 164 Posted April 6, 2014 I think they've messed up and forgot to display the setting in the editor. It has to have a setting or it would throw an error, It does work if I call/ spawn the module as I then can send my own variables. placed in game logic this setvariable ["animalCount",10];// default 5 if not used this setvariable ["radius",20];// default 10meters if not used null=[this,["Alsatian_SandBlack_F"],200] call BIS_fnc_animalSiteSpawn; 200 is the spawn delete radius this varies depending on radius roughly 200+radius If anyone can work out how to set the spawn delete using a placed module here's the code _this select 2 is the issue /* File: fn_animalSiteSpawn.sqf Author: Borivoj Hlava Description: Spawn of animals in animal sites. Parameter(s): _this select 0: Object - Site. _this select 1: Array - Spawned config classes. _this select 2: Number - Animals are spawned/deleted when the player is close/far to the site than this distance (in meters). Returned value: None */ if (isServer) then { _this spawn { _site = _this select 0; _animalList = _this select 1; _genDist = _this select 2; //creation distance _sitePos = getPos _site; _active = false; _animalCount = _site getvariable ["animalCount",5]; _radius = _site getvariable ["radius",10]; _siteAnimals = []; while {!(isNull _site)} do { _dist = 10000; { if (isPlayer _x) then { _checkDist = (_x distance _site) - _radius;; if (_dist > _checkDist) then {_dist = _checkDist;}; hint str _checkDist; }; } forEach allUnits; if !(_active) then { if (_dist < _genDist) then { _count = round ((_animalCount - (_animalCount/5) + (random (_animalCount/2.5)))); _i = 0; while {_i < _animalCount} do { _animal = _animalList select (round ((random ((count _animalList) - 0.01)) - 0.499)); _pos = [((_sitePos select 0) - _radius + random (_radius * 2)), ((_sitePos select 1) - _radius + random (_radius * 2)), 0]; _unit = createAgent [_animal,_pos,[],0,"NONE"]; player sidechat "one"; _unit setVariable ["inSite",_site]; _unit setDir (random 360); _siteAnimals = _siteAnimals + [_unit]; _i = _i + 1; sleep 0.05 }; _active = true } } else { if (_dist > (_genDist + _genDist/10)) then { {deleteVehicle _x} forEach _siteAnimals; _siteAnimals = []; _active = false; } }; sleep (2.5 + random 1); }; }; }; Share this post Link to post Share on other sites
Antorugby 2 Posted April 6, 2014 I think they've messed up and forgot to display the setting in the editor.It has to have a setting or it would throw an error, It does work if I call/ spawn the module as I then can send my own variables. placed in game logic this setvariable ["animalCount",10];// default 5 if not used this setvariable ["radius",20];// default 10meters if not used null=[this,["Alsatian_SandBlack_F"],200] call BIS_fnc_animalSiteSpawn; 200 is the spawn delete radius this varies depending on radius roughly 200+radius If anyone can work out how to set the spawn delete using a placed module here's the code _this select 2 is the issue /* File: fn_animalSiteSpawn.sqf Author: Borivoj Hlava Description: Spawn of animals in animal sites. Parameter(s): _this select 0: Object - Site. _this select 1: Array - Spawned config classes. _this select 2: Number - Animals are spawned/deleted when the player is close/far to the site than this distance (in meters). Returned value: None */ if (isServer) then { _this spawn { _site = _this select 0; _animalList = _this select 1; _genDist = _this select 2;//creation distance _sitePos = getPos _site; _active = false; _animalCount = _site getvariable ["animalCount",5]; _radius = _site getvariable ["radius",10]; _siteAnimals = []; while {!(isNull _site)} do { _dist = 10000; { if (isPlayer _x) then { _checkDist = (_x distance _site) - _radius;; if (_dist > _checkDist) then {_dist = _checkDist;}; hint str _checkDist; }; } forEach allUnits; if !(_active) then { if (_dist < _genDist) then { _count = round ((_animalCount - (_animalCount/5) + (random (_animalCount/2.5)))); _i = 0; while {_i < _animalCount} do { _animal = _animalList select (round ((random ((count _animalList) - 0.01)) - 0.499)); _pos = [((_sitePos select 0) - _radius + random (_radius * 2)), ((_sitePos select 1) - _radius + random (_radius * 2)), 0]; _unit = createAgent [_animal,_pos,[],0,"NONE"]; player sidechat "one"; _unit setVariable ["inSite",_site]; _unit setDir (random 360); _siteAnimals = _siteAnimals + [_unit]; _i = _i + 1; sleep 0.05 }; _active = true } } else { if (_dist > (_genDist + _genDist/10)) then { {deleteVehicle _x} forEach _siteAnimals; _siteAnimals = []; _active = false; } }; sleep (2.5 + random 1); }; }; }; Thank you so much, this will help me a lot! Inviato dal mio GT-I9300 utilizzando Tapatalk Share this post Link to post Share on other sites