x3kj 1212 Posted April 3, 2014 Do Proxies retain full operability if i put them into a model? For example, i want to Model a Base Vehicle that has multiple variants with different turrets. Instead of using many P3D files with almost the same content for every combination i just want have the individual models as p3ds and assemble it using proxies. Is that possible? Do the proxies take all their properties (Fire Geometry, PhysX properties, Memory points, Hitpoints) with them? Is there something i have to make different in the config then if it was just a regular P3D Model with no proxies? thanks Share this post Link to post Share on other sites
da12thMonkey 1770 Posted April 3, 2014 (edited) I believe most geometries transfer over, but I'm not sure about new ones like PhysX LOD, Buoyancy etc. You can't animate parts within a proxy model with model.cfg though, so there's not much point putting the memory LOD parts in there. I'm not sure if hitpoints in a proxy are taken into account by the vehicle either. Hiddenselections doesn't work on proxy objects which means you need multiple .p3ds to have multiple texture variants of a vehicle in an addon. Edited April 3, 2014 by da12thMonkey Share this post Link to post Share on other sites
x3kj 1212 Posted April 3, 2014 You can't animate parts within a proxy model with model.cfg though, so there's not much point putting the memory LOD parts in there. So i guess named selections in the proxy dont move either if it's defined in modelcfg? Then it would be useless to put a turret in a proxy Share this post Link to post Share on other sites
da12thMonkey 1770 Posted April 3, 2014 No, you'd have to have a separate proxy for each component of the turret and assign the selection name to each proxy in the main vehicle. If you have the Arma 2 sample models you can see an example of how the proxy-based turret would have to be arranged, by looking at the miniguns on the doors of the CH-47F Chinook Share this post Link to post Share on other sites