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zachgibson22

UI Image wont show up

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I'm am so confused! I've always done it this way before and it had worked.

Ths is what it looks like in my config

		picture = "\LR_103\UI\gear_LR103_x_ca";

And in my UI folder it's named "gear_LR103_x_ca" and IS the correct texture type (.paa)

and this size is 512x256

What am I doing wrong?!!?!?

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Pretty sure you do actually need to include the .paa file extension name in the texture path

	picture = "\LR_103\UI\gear_LR103_x_ca.paa";

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Hmm I feel like I have tried that too but I'm not not 100% sure. I'll test it now

---------- Post added at 21:38 ---------- Previous post was at 19:46 ----------

Monkey, i tried adding .paa at the end and nothing changed! :(

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Does this help.

Been playing around with ui vest icon filenames, this is what I found.

icon_v_plate_carrier_1_ca is the icon for V_PlateCarrier1_rgr

icon_v_plate_carrier_1_ca - Error (Original filename)

icon_v_platecarrier_1_ca - Error

icon_v_plate_carrier1_ca - Shows icon and count

icon_v_plate_carrier_11_ca - Error

icon_v_plate_carrier_111_ca - Error

icon_v_plate_carrier_1111_ca - Shows icon and count

I also used letters in place of the numbers and got the same results.

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Sadly Surpher that does not help :/

I'm having the same issue with my helmet, and there's not even numbers in the name.

I named it icon_h_typhoon_ca and I get the same error. That's the same way helmets are named ingame too. Same size as the ingame helmets too 256x256. I can't for the life of me figure out what I'm doing!

Maybe has to do with texView2?

Is there a certain setting I should have in the box under where it says RGBA? ie, "ARGB8888"

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Check if the .paa is in your PBO make sure BinPBO (AddonCreator) isn't deleting it when you binarize. I've had it delete all non-mapped textures when it packed.

All you need to do to check is dePBO your PBO after it's PBO'd (that's a tongue twister) and make sure the .paa is still there.

Edited by FuzzySquirrel

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Check if the .paa is in your PBO make sure BinPBO (AddonCreator) isn't deleting it when you binarize. I've had it delete all non-mapped textures when it packed.

All you need to do to check is dePBO your PBO after it's PBO'd (that's a tongue twister) and make sure the .paa is still there.

YES IT IS DELETING IT! Thanks you!!!!

How do I fix that issue?!

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Go into the Addon Builder, Select Options, and in the field "List of files to copy directly" put something like this;

*.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf

That should keep it from deleting it.

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Go into the Addon Builder, Select Options, and in the field "List of files to copy directly" put something like this;

*.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf

That should keep it from deleting it.

YES!!!! Thank you so much!!!!!!!

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