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Update

Time for an update, new threads added:

 

AI CAS, Helicopters, & Jets

Helicopters

  • AI Doorgunners in helicopters - on/off?
  • Setting the rotor speed AI-controlled helicopters
  • How to get one helicopter to follow another in formation?
  • AI Keep Getting Back Into Helicopters

Jets & Planes

  • How would i force AI pilots to spot distant enemy?

Multiplayer & Server

  • AI shoot own on dedicated
  • Credit AI Score to Player Group Leader? Dedicated Server
  • How do you manage AI-mod / no AI-mod on your server?

AI Actions, Behavior, Movement, & Shooting

AI Actions

  • Can AI use the support modules?
  • AI open and close Bargate

AI Shooting

  • AI shoot burstfire

AI Accuracy, Skill, & Spot distance

Skill

  • Arma 3 AI targeting

Spot Distance

  • AI scan sector help

AI Spawn & Respawn

  • Instantly respawn units

General, Enhancement, & Performance

General

  • Maximum number of AI and/or players

Mission Editing & Scripting

  • JBOY AI Scripted CQB Path
  • AI Spawn floating when using buildingPos or BIS_fnc_buildingPositions

AI Driving - Boats,Tanks, & Vehicles

Tanks

  • Tank AI Formations

AI Squad Command, Guides, & Join

Join

  • How to make injured units leave their squad and join a new one

 

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Update

Threads

AI Actions, Behavior, Movement, & Shooting

AI Actions

  • AI unit dies after conversation

AI Halo, Parachuting, & Paradrops

  • Making the AI wait to open their chute

Mission Editing & Scripting

  • Spawning two civilians with name

AI Accuracy, Skill, & Spot distance

Skill

  • AI Skill default

======================

Addons & Mods

Driving

  • AI Driving Control
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Update

Threads

AI Driving - Boats,Tanks, & Vehicles

Vehicles

  • AI won’t drive vehicle with items attached using attachtorelative

AI Triggers & Waypoints

Waypoints

  • Spawned AI not following waypoints sometimes

AI Actions, Behavior, Movement, & Shooting

AI Behavior

  • AI Lasers without Combat Behavior
  • AI dont engage after setcombatmode red

AI Movement

  • AI Moving During Prisoner Animation

AI CAS, Helicopters, & Jets

Helicopters

  • Make Spawned group get in a helicopter

AI Spawn & Respawn

  • Spawn AI
  • Respawn player in SP

AI Equipment, Gear, & Loadouts

Loadouts

  • How to apply Custom AI Loadouts via Spawn AI Module Expression Field

Scripts

Spawning

  • GF Auto population Zombie Script - Mod

===============

 

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I was thinking how to get into improving my mod's AI.... Well now i remember, all i need is here:slayer:

 

Cheers

Vd

 

 

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Lol ya man, thats what the thread is here for anything you need for AI, updated at least once a month or based on content released or being posted.

 

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Update

Scripts

- Updated a number descriptions, basically capitalizing sentences, and placing periods.

 

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Update

Time for another update, the following have been added to the Threads section of the list

with additions to the Scripts section added at the bottom.

 

AI Triggers & Waypoints

Triggers

  • [SOLVED]% of AI killed as trigger condition

AI CAS, Helicopters, & Jets

Helicopters

  • Friendly AI leader keeps calling insertion chopper back

AI Accuracy, Skill, & Spot distance

Spot distance

  • Enemy AI eye awareness marker

AI Actions, Behavior, Movement, & Shooting

AI Movement

  • How to make AI run through/ignore gunfire

AI & Buildings

  • Code AI in a group to a specific building location

AI Spawn & Respawn

  • Activate and Deactivate AI Spawn Module with Sectors

AI Accuracy, Skill, & Spot distance

Spot Distance

  • Disguised enemy in cars Players interacting with

Skill

  • Tweaking AI Skill

AI Triggers & Waypoints

Waypoints

  • Get Respawned AI to Proceed to Objective Automatically

AI Hunting player/group

  • How to make AI QRF/Hunter killer team?

AI Dialogue, Interaction, & Speech

  • [SOLVED]Choosing AI language at mission start?

SCRIPTS

Skill

  • AI Accuracy Testing Script (with Suppression)
  • AI Detection test tool

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Update

Aside the update adding new listings in my above post, in this update i have done the following:

  • Turned all the subjects under a subject into spoilers, (dropdown menu).

I had done this to reduce the distance and time it takes to scroll the page for the user as alot of the subject listings are getting long.

 

     So you have a subject and within that subject are more subjects, with listings for each, they now have their own spoilers, so when you open a spoiler to revel the hidden content,

and you are presented with further subjects, they to have their content contained within a spoiler, at some point this looks a bit cluttered, which i can understand,

i have no other way i can think of to make the entire list more efficient to where the user has to scroll less, and get the information they seek faster.

 

imo its about efficiency in search and that means the less you have to scroll the more time you save in your pursuit for information.

    Any points or suggestions on this im open, im looking for better ideas to help keep the thread clean, organized, and efficient to where

the search time is reduced to the minimum.

 

Other updates to the list:

  • Adjust the font color of a few of the subjects as they were not consistent with the rest of the thread subject font color, idk how i missed it before but fixed now 🙂
  • Reduced quite a number of thread titles in terms of how they are described, removed words where their not needed like for arma3 (when the whole thread is for arma3), and other misc related.

Did this to reduce the character count as the whole thread has a character limit, if i exceed that i cant add anymore listings, and last i want to do is add another page, which may not be

a bad idea for subjects themselves, but problem with that, is now you got to load new pages and then reveal their content, so not efficient.

============

Thats it for the update for now. Cheers!

 

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