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hello,


 


is there a MOD/cheat for 


1. ability to unlock vehicles on campaign missions


2. pause/extend/delay the mission time/deadline/trigger and ability to resume it again.

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Hi, Whats your question have to do with my thread which is specific to AI?

Please stay on subject.

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Thanks for the great work. Found some nice mod´s here.

Got a questen concerning the AI Skill/Acc. If i figured it out right there are some subcategories under AI skill, like Aimingspeed and so on.

In the main menue you have 2 Sliders for Skill and Acc and in the Editor just one. So asuming ACC is for itself? How is it set up in the editor? And how does the Skill Value change the subvalues? Or are they fixed?

 

Edit: And which one is used when i set skill in Config and change sth. in Editor/Zeus

Trying the

SL's AI Skill Setter

from your list. Just like to understand the whole thing so i can change values without messing up stuff.

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Hi thanks.

I cant really answer your question for the editor part as I havent looked at it, didn't even know there was anything for AI in the editor, i think your best bet is to refer to this:

https://community.bistudio.com/wiki/Eden_Editorand or ask here https://forums.bistudio.com/forum/191-arma-3-zeus-editing/

 

My list here is basically what i compile for the community, to basically have one place where you can find almost everything for AI which is

specific for addons.mods, scripts and thread discussing AI for whatever it may be.

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Update

Added threads

  • AI Driving - Feedback topic
  • Path-finding for AI building Entry / Exit
  • [sOLVED] How to make AI opens the rear ramp of an helicopter ?
  • Reviving dead ai

Added Script

  • Ambient Artillery Battery Script

Please Note all new updates to the list are being posted on the 2nd page listing as the first page is full.

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Update

 

Added threads:  Mission editing and scripting

  • scripts to allow players to drag carry and load unconscious players/AI units
  • Heal AI task
  • spawn/despawn AI with triggers

Added Addons & Mods:

  • RUG DSAI Mod

Note - please note all new additions to the list is posted on the 2nd page listings, also if anyone finds, or has addons, mods, threads ect,. that you know about that either I missed

on the thread, or something new that is not on the thread yet then let me know here in reply or send me a pm, thanks!

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Update - 2nd page listing

  • updated 2nd page listings with change in font color and size to be more like 1st page
  • added 2 threads 1 to general thread section and the other to mission editing section
  • added AI spawn & respawn section
  • moved several threads dealing with respawn to the new AI respawn section
  • fixed a listing with a missing link

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Update - 2nd page listing

 

added threads - mission editing/scripting

  • AI CAS? (not support module)
  • BOMBING RUN.. USING TRIGGER.... for Ai

added threads - Ai spawn & respawn

  • Spawning & De-Spawning AI Units into a Vehicle via a script
  • Description.ext, Roles.hpp,Init.sqf Want teams to spawn with two different sets of loadouts

threads moved

  • How to make AI KNOW where player is?  - moved to AI hunting player/group section
  • Forcing AI to fire rpgs at helicopter            - moved to Artillery, Mortars, & AT soldiers section

Page listing overall changes - (both 1st & 2nd page listing)

  • tightened up the categories
  • changed all thread category titles to different color
  • reduced size of all thread category titles to fit under Ai subject threads section
  • fixed couple of misspells
  • overall made the listing more distinct in terms of locating subjects for the categories

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Update - 2nd page listing

Added - Artillery, Mortars, & AT soldiers thread

  • Force AI to use RPG

Added - General threads

  • AI: Too powerful, too weak or well-balanced?

Added - Script

  • Super Simple Surrender script

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Update - added threads

 

Mission editing & scripting

  • Getting AI to re-follow the leader of a colour group

AI Skill

  • subskill settings for a specific type of unit via script

  • Ai Skill Settings?

Questions & Answers

  • Getting ArmA 3 (AI-tanks) to behave more like ArmA 2

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I'm creating a simple mission just to get a hang of it. 

 

issue: I have a small village with a survivor (enemy), that I'm using as a general of the force occupying the village. I'd like to script the mission to end with "success" or "win" if the player(s) kill this general without having to kill all the enemy. I'm thinking along these lines

 

"if general is dead= TRUE, end mission, textbox "mission successful!" The general MUST be killed for my mission to be a success.

 

something along these lines. 

 

what is the link or how do I create a win mission trigger when I kill him?

 

-Papa6

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Welcome!

 

Update - added addon & threads

 

addons

  • S.C.A.R -- Enemy Spawn System

threads - AI Spawn & Respawn

  • Cannot spawn units for the life of me
  • spawning an infantry squad when a trigger is activated

note - these have been added to the 2nd listings page.

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Are you referring to Exile mod ---> http://www.armaholic.com/page.php?id=29411

or are you asking about something I never heard of?

This thread compiles all addons, mods, scripts, tools if any, threads ect,. specific to AI,

So Ai enhancement, AI problems/troubleshooting, AI - how to get the AI to do this or that, controlling the AI as in commanding ect,.

 

Please explain what your referring to related to your question about exile as I haven't heard or seen anything about an exile that

related to AI unless i missed something somewhere, if there is such a mod, script, or something that is specific to AI enhancement or function

then please post a link to a known place with info so i can add it to the list accordingly. welcome to Bis forums btw!

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Are you referring to Exile mod ---> http://www.armaholic.com/page.php?id=29411

yes

 

There are some AI related add-ons for example:

http://www.exilemod.com/topic/61-dms-defents-mission-system/

 

Sorry but It's probably not your fault, my frustration came from last week when I spent days searching for dayz.. for arma 3..

I googled "arma 3 mods" and first result is this forum.. and first topic is this one..

 

Personally I detest war but I'm all about surviving it thats why I wanted a mod like dayz to play with friends.. PVE

I bought standalone 2 years ago but the progress there is really slow, I found exile but it doesn't have any zombies so I added them.

I also added DMS. it has various missions agains AI opponents, that help you get some good loot.

 

Again, sorry, I'm just frustrated about the lack of a good survival game..

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Understandable, you can find more mods on armaholic for the survival aspect aside Exile.

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Update

added threads

 

AI Spawn & Respawn

  • Change spawned AI loadout by class
  • AI random spawn inside a marker

Mission Editing & Scripting

  • Make AI less careful?
  • Confusing AI Heli Waypoint Behavior
  • Placing AI in buildings and towers with waypoint

General

  • Seems the IA's spot distance can see behind terrain, hills

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Update

added:

 

Scripts

  • Ai Artillery Script
  • Ai Taxi Driver

Threads - Mission editing & scripting

  • Placing AI in buildings and towers with waypoint

New Categories:

 

Threads - Choppers & jets - (new category)

  • Confusing AI Heli waypoint behaviour

Threads - Multiplayer - (new Category)

  • Retain leadership of AI in multiplayer co-op using team switch

Moved threads:

 

Threads moved to ----> Artillery, Mortars, & AT soldiers from - Mission Editing & Scripting

  • How to? Mortar team in High Command ?

Threads moved to ----> Choppers & jets  from - Mission Editing & scripting

  • [sOLVED] How to make AI opens the rear ramp of an helicopter ?
  • Get AI into helicopter for combat exfil!
  • AI Paradrop
  • How to make AI units board a C-130, fly to an airport, and get out?
  • Get AI passengers out of Ghosthawk helicopter? Player is the pilot.
  • Tree height and ai pilot altitude
  • How good is AI helo landing?
  • BOMBING RUN.. USING TRIGGER.... for Ai
  • AI CAS? (not support module)
  • Enemy AI choppers won't engage.
  • AI Helicopter search light

  • Jet Dogfighting against AI Player - Questions

Note -  all new listings and changes here are for the 2nd page listing.

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Update

Added Addons

  • FHQ CombatMode  

Added Scripts

  • Injured Ai simple script

Added New Categories:

  • AI Actions
  • AI & buildings
  • AI Injury & Medical
  • AI AI Squad Command Guides/Threads
  • AI Equipment & Gear
  • AI & Vehicles
  • AI & Waypoints

Added threads - Artillery, Mortars, & AT soldiers

  • Get AI artillery unit to unpack it's gun bag/tripod

Added threads - AI & Waypoints - New Category

  • AI not breaking waypoint during combat

Added threads - AI Actions - New Category

  • AI Running Away
  • How to make AI break combat, and how to force a player stay in the vicinity of a unit

Added threads - AI Squad Command/Guides - New Category

  • Can I Command Other Arma3 Apex AI in-Game After doing a Switch Team?

Added threads - Choppers & Jets

  • how to delay call for AI reinforcements?

Moved threads from Mission editing & scripting Category to new categories

  • Path-finding for AI building Entry / Exit to AI & Buildings
  • AI Units sometimes refuse to follow waypoints. Help please! to AI & Waypoints
  • Prevent AI from Moving to AI & Waypoints
  • Heal AI Task to AI injury & Medical
  • scripts to allow players to drag carry and load unconscious players/AI units to AI injury & Medical

  • Getting AI medics to use the in-game revive system to AI injury & Medical

  • please give the AI a brain to self heal.... AI medic system needs a lot of work  to AI injury & Medical

  • Simple AI Injury Reporting fix proposal. Need small amount of help to AI injury & Medical

  • AI with parachute die in midair to AI Helicopters & Jets

  • Placing AI in buildings and towers with waypoint to AI & Buildings

  • AI and Building Waypoint Bug? to AI & Buildings

  • AI Patrol inside inserted Building to AI & Buildings

  • AI Squad Room Clearing Script Help to AI & Buildings

  • move AI with trigger to AI & Waypoints

  • "allowfleeing" not work?What script would make a AI unit can't move? to AI & Waypoints

  • [AI] How to get them out from an SDV but underwater ? to AI & Vehicles

  • Friendly to an OPFOR AIs while being in their Zamar Ammo Truck to AI & Vehicles

  • How to make O_UAV_AI controllable? to AI & Vehicles

  • AI Driving/Collisions to AI & Vehicles

  • How to keep AI in their vehicles under fire? to AI & Vehicles

  • Getting AI to re-follow the leader of a color group to AI Squad Command/Guides

  • AI-group member bots gets stuck to AI Squad Command/Guides

  • How Can I make AI's Shoot at Inanimate Objects? to AI Squad Command/Guides

  • Passive Aggressive AI to AI Squad Command/Guides

  • Changing hostility of AI units to AI Squad Command/Guides

  • Removing AI sentences to AI Squad Command/Guides

  • Shutting up the AI - Once Again to AI Squad Command/Guides

  • How can I make an AI leader issue certain commands? to AI Squad Command/Guides

  • Player AI Command: Now that "Wait" is gone, can we get Retreat instead? to AI Squad Command/Guides

  • How do i prevent ai from giving orders? to AI Squad Command/Guides

  • AI reveal/doTarget problem to AI Squad Command/Guides

  • AI command to launch flare to AI Squad Command/Guides
  •  Make AI less careful? to AI Actions

  • How to make an unconscious AI like ACE Module in ZEUS? to AI Actions

  • [sOLVED] Forcing AI to run at full speed, ignoring hostile units? to AI Actions

  • Make AI sprint to AI Actions

  • Player/AI Switch Uniform Add Action to AI Actions

  • Suicide bomber AI, is it possible? to AI Actions

  • stop a unit from fleeing to AI Actions

  • Set Unitpos so AI can't Prone, But Crouch and stand to AI Actions

  • How to remove prone for an AI? to AI Actions

  • AI and FFV feature to AI Equipment & Gear

  • Attach IR strobe to ai? to AI Equipment & Gear

  • Ai can rearm at virtual arsenal box? to AI Equipment & Gear

  • How do I force the AI to use binoculars? to AI Equipment & Gear
  • How to force AI to holster weapons? to AI Equipment & Gear

Misc Changes/Fixes

  • fixed misspells
  • fixed listings out of Alphabetical order
  • reworded category - AI Squad Command/Guides/threads to AI Squad Command/Guides
  • reworded category - Choppers & Jets to AI Helicopters & Jets
  • relocated category - AI hunting player/group

Note - this update is the 2nd page listing

2nd note - the listings get updated every 1-2 weeks depending on what new content (scripts, addons, mods, and threads).

 

Btw this update took me about 3hrs to do ;) biggest I've ever done, but it fixed, better organized and made more specific the thread so its worth the time given to the community!

Will be doing the 1st page listing on the next update.

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Thanks, I'm going to agree, tbh idk why it started in addons and mods complete, probably because thats what I had compiled first before adding threads.

I will ask a moderator to move it then, thanks for the suggestion.

  • Like 1

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Update

Changes/Updates made to 1st post listings of the thread:

 

Added New Categories:

  • AI Actions
  • AI & Buildings
  • AI Equipment & Gear
  • AI & Vehicles
  • AI & Waypoints

Moved Threads from: General/ Questions & Answers/ Mission editing & scripting Categories to new categories

 

AI Actions

  • How do i stop the AI running over friendly units?
  • Suppressive Fire Command?
  • ai auto engaging how do you stop them?
  • How do you order an AI to arm/rearm at dead soldiers? 
  • Is there a way to turn off AI auto engage?
  • Order AI to use specific weapon?
  • Is there any mod that makes your until stay in formation?
  • How to make AI killing Civilians?
  • Simple Ai actions
  • Some Playable Units played by AI and some not!
  • Help AI survive parachute drop
  • Hide unit from player not AI?
  • AI won't drive through a bar gate
  • AI players NOT deducting tickets but human players are. Help
  • How do I prevent custom faces from spawning on AI?
  • How to accumulate 'points' for killing AI (to use for a trigger)
  • How to prevent AI from laying down, and also how to prevent AI from leaving a truck?
  • How can i force the ai to use...
  • Make AI move forward while under fire
  • Multiple sounds for the one event and overriding AI chatter with my own sounds
  • Help! script to re-activate AI after it was disabled??
  • Prevent AI from going PRONE
  • Problems regarding AI Firing at Night
  • Score for kill AI
  • AI keeps saying I need more ammo?
  • make AI Unit friendly to Player/Group?
  • AI animations and stuff
  • How to disable AI movement but still can turn around and shoot?
  • AI shooting at training target
  • Individual AI hold fire command
  • Max numbers of units per group
  • Force Ai to attack if player is in trigger
  • Make AI stay stood up
  • Infantry sitting on armor?
  • Disable AI from fighting back in Init line?
  • Make AI Fire Full Auto By Radio Trigger?
  • Forcing AI to fire at object/marker HELP!
  • Stop AI's animation
  • AI parachute, then move to marker
  • How do I get AI to sit
  • hint "<ai rank> <ai name> reporting for duty."?
  • Disable AI in Editor?
  • AI planting Explosive
  • AI buddy script help needed
  • AI position/stance
  • Getting AI to Attack Civilians?
  • check if AI Group has less than 3 units
  • AI not moving the head with anim loop script
  • Make AI Stay in Place and Rotate

  • AI Attack/Destroy Neutral or Civilian Targets

AI & Buildings

  • Moving AI to Stadium Building
  • How to get AI to destroy/attack building
  • How to get AI units to move into newly "SPAWNED" buildings from editor??

AI Equipment & Gear

  • AI Faking looking through Binoculars
  • How to make the AI ​​use the flashlights
  • AI planting Explosive
  • Script AI to drop folded tripod
  • (My) AI using GL launcher how to

AI & Waypoints

  • Fortress walls screw up AI waypoints
  • How do you get any civilian unit to follow you when you get close to them
  • Why wont my bus driver stop at the bus stop if AI people are waiting.
  • Delete AI waypoint by name
  • Join and later Remove AI unit from group
  • AI crew exit vehicle when moved from player group to a separate AI group
  • Stop AI moving to first waypoint until it is triggered.
  • Make units join group leader.
  • Cannot set SAFE behavior on AI
  • How to make the AI Hold position?

AI & Vehicles

  • AI Group locality issues in vehicles
  • SP/ Full AI Vehicle
  • Limiting Effectiveness of Tank AI
  • Make a line of AI tanks WAIT on spawn
  • confusion with AI drivers
  • Forcing AI Panthers to fire
  • AI tank gunners watching wrong direction

AI Helicopters & Jets

  • OPFOR AI & Parachutes
  • Automated AI Evacuation Chopper

General

  • Agents: Any good overviews/tutorials out there?
  • Team switching and AI gets delusions of grandeur
  • Artificial Intelligence Design in Arma 3
  • AI chitchat

AI Spawn & Respawn

  • need a script for high command squads and AI recruitment

AI Squad Command/Guides

  • How to make AI squad members use burst fire?

  • Getting The Enemy AI To Rearm/refuel/repair?

  • Set AI team member to Advance

AI Skill

  • ai view distance

Misc Changes/Fixes

  • Fixed color on various sp/mp icons that were not same color as others
  • renamed category - Choppers & Jets to AI Helicopters & Jets
  • renamed category - AI respawn to AI Spawn & respawn
  • adjusted positions of lists with code

====================

Next update will be adding new threads to the 2nd listing.

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I need some help, please : ( .... all i want to do is a simple trigger, unit (guard1_1) goes to his position, if he stay there for the desired time then call BIS_fnc_endMission. BUT if he dies or leave his position, then call BIS_fnc_endMission as false to fail the mission. i cant figure out how to, i have readed a lot of topics here, but nothing works, so i registered in the forums to ask myself :v

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