sttosin 67 Posted November 13, 2014 The bcombat videos were likely old versions. Try it now and you'll be amazed. Share this post Link to post Share on other sites
ChrisB76 10 Posted November 13, 2014 (edited) Thx for the tip! I will give it a try, is it MP compatible? Can you compare it to ASR AI? Anyone vote for ALIVE? Edited November 13, 2014 by ChrisB76 Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted November 13, 2014 Hi ChrisB76 welcome to Bis forums and the arma community, and to Arma3 ;) If its not on the list on the OP then its not AI. Wanted to let folks know that if you see any new threads popup related to AI let me know here or through pm, I only add threads that have 2 or more posts to it, and I usually review them to see if their worth it because sometimes threads will as questions about something with the AI and no specific answer that solves or answers the OP's question, sometimes those do get decent answers and I will add them but the point being I dont want to waist member's time by them reviewing a thread and it has no information that they can use as in solving a problem, or learning how to do something through editing, I've done that for every thread listed. Also every week I collect threads and bookmark them, and by the weekend I review them and if their worth adding I will add them, this way the list is always updated with everything AI, this would include any new addons or mods too, and lastly again if there is anything not on the list that anyone has found post your reply, or send me a pm and I will add it accordingly. Any suggestions for the list also let me know. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted November 17, 2014 Update added new threads Simple random AI Respawn location question http://forums.bistudio.com/showthread.php?185320-Simple-random-AI-Respawn-location-question AI crew exit vehicle when moved from player group to a separate AI group http://forums.bistudio.com/showthread.php?185324-AI-crew-exit-vehicle-when-moved-from-player-group-to-a-separate-AI-group Limiting Effectiveness of Tank AI http://forums.bistudio.com/showthread.php?185450-Limiting-Effectiveness-of-Tank-AI AI Helicopter search light http://forums.bistudio.com/showthread.php?156790-AI-Helicopter-search-light ============= Other Updates - removed the underline from every title in the thread section, titles are just bolded, so it should be easier to read now. - corrected some spelling mistakes - fixed order of 2 listings that were out of alphabetical order - removed redundant threads (may still be more) ===== Any threads or AI related thats not on the list send me a pm or reply here. All for now. Share this post Link to post Share on other sites
sttosin 67 Posted November 17, 2014 Command AI to do more stuff like suppress a spot: http://forums.bistudio.com/showthread.php?t=185655 Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted November 17, 2014 Thanks for for the info, I seen this the other day and totally forgot about adding it to the list, now added. Update added addon SAMO Squad Action Menu Orders SP/MP-? by Mikey74 http://www.armaholic.com/page.php?id=27359 Provides you with easy access to commands on demand. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted November 20, 2014 (edited) Update - added new threads - separated thread sections into their own categories to better organize and make the list better readable New threads Dev branch Development Branch Captain's AI Log http://forums.bistudio.com/showthread.php?159711-Development-Branch-Captain-s-AI-Log AI issue: Static ai behavior lowers gameplay http://forums.bistudio.com/showthread.php?182283-AI-issue-Static-ai-behavior-lowers-gameplay General Ai seeing at night not fixed http://forums.bistudio.com/showthread.php?185351-Ai-seeing-at-night-not-fixed Weapon tests against AI http://forums.bistudio.com/showthread.php?175240-Weapon-tests AI Helicopters REALLY slow with cargo? http://forums.bistudio.com/showthread.php?185266-AI-Helicopters-REALLY-slow-with-cargo Is new helicopter simulation affect AI? http://forums.bistudio.com/showthread.php?185274-Is-new-helicopter-simulation-affect-AI Is Arma 3's AI so unusually accurate? I don't think so http://forums.bistudio.com/showthread.php?173791-Is-Arma-3-s-AI-so-unusually-accurate-I-don-t-think-so Suppressive Fire Command? http://forums.bistudio.com/showthread.php?185071-Suppresive-Fire-Command Questions and answers (My) AI using GL launcher how to http://forums.bistudio.com/showthread.php?184982-%28My%29-AI-using-GL-launcher-how-to Mission Editing & Scripting How to disable AI movement but still can turn around and shoot? http://forums.bistudio.com/showthread.php?185767-How-to-disable-AI-movement-but-still-can-turn-around-and-shoot How to make AI shoot artillery in a specific way http://forums.bistudio.com/showthread.php?182616-How-to-make-AI-shoot-artillery-in-a-specific-way ============ For an alternative view of the list see the list also on Armaholic forums: http://www.armaholic.com/forums.php?m=posts&q=28971 Edited November 20, 2014 by Günter Severloh Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted November 24, 2014 Update added addon HAL Protocol : Reduced AI radio chatter SP/MP-? by Pepe Hal http://www.armaholic.com/page.php?id=27444 This addon aims to fix the constant radio chatter when leading an AI squad in Arma3. Share this post Link to post Share on other sites
haleks 8212 Posted November 24, 2014 Thanks Günter! :) It should work in both SP and MP, but I haven't signed it yet. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted November 24, 2014 Welcome, will update the list accordingly. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted November 30, 2014 Update added threads General serious issue with zeroing AI http://forums.bistudio.com/showthread.php?185970-serious-issue-with-zeroing-AI Mission Editing & Scripting AI keeps saying I need more ammo? http://forums.bistudio.com/showthread.php?185898-AI-keeps-saying-I-need-more-ammo make AI Unit friendly to Player/Group? http://forums.bistudio.com/showthread.php?185980-make-AI-Unit-friendly-to-Player-Group AI animations and stuff http://forums.bistudio.com/showthread.php?186096-AI-animations-and-stuff How to remove or disable flares for AI controlled jets? http://forums.bistudio.com/showthread.php?186131-How-to-remove-or-disabled-flares-for-AI-controlled-jets Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted December 14, 2014 Update added addon added threads Addons & Mods AI Loadout Swapper SP/MP bygpgpgpgp http://www.armaholic.com/page.php?id=27611 Easy way to make friendly AI units use custom community contents without editing configs & missions. threads Mission Editing & Scripting AI in Darter UAV camera http://forums.bistudio.com/showthread.php?186448-AI-in-Darter-UAV-camera AI become Ninja-Jedi-Elite dangerous after I finish edit and go to multiplayer - Why? http://forums.bistudio.com/showthread.php?186430-AI-become-Ninja-Jedi-Elite-dangerous-after-I-finish-edit-and-go-to-mutiplayer-Why AI air bombing help http://forums.bistudio.com/showthread.php?186366-AI-air-bombing-help Enemy AI using artillery http://forums.bistudio.com/showthread.php?150180-Enemy-AI-using-artillery Precise AI Movement http://forums.bistudio.com/showthread.php?186273-Precise-AI-Movement How to delete AI created by a player changing slots? http://forums.bistudio.com/showthread.php?186218-How-to-delete-AI-created-by-a-player-changing-slots True AI range http://forums.bistudio.com/showthread.php?186214-True-AI-range Get an AI unit to report its co-ordinates http://forums.bistudio.com/showthread.php?186191-Get-an-AI-unit-to-report-its-co-ordinates Adjust AI reaction time / skill in Zeus missions http://forums.bistudio.com/showthread.php?186190-Adjust-AI-reaction-time-skill-in-Zeus-missions ========== A collection of 2 weeks worth of threads and released addon. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted December 28, 2014 Update added addons added script added threads Addons & Mods Incognito SP/MP by Rydygier http://www.armaholic.com/page.php?id=27496 Incognito makes you and your group not attacked by enemies as long you don't act in the compromising way or close too much to them. Liability Insurance SP/MP by Rydygier http://www.armaholic.com/page.php?id=27485 a small workaround for the problem of vehicles ramming to death allied infantry. Scripts Shock's Building Garrison Function (SBGF) SP/MP by JShock http://www.armaholic.com/page.php?id=27535 Function allows a mission developer to garrison buildings in a town/city/village with a user defined percentage based on the overall building count. Threads Mission Editing & Scripting Help with AI Skill Parameter http://forums.bistudio.com/showthread.php?186788-Help-with-AI-Skill-Parameter Adjusting AI skill based on distance with setskill and distance to assignedtarget? http://forums.bistudio.com/showthread.php?186778-Adjusting-AI-skill-based-on-distance-with-setskill-and-distance-to-assignedtarget Force AI to Fire Launcher http://forums.bistudio.com/showthread.php?186711-Force-AI-to-Fire-Launcher Problems regarding AI Firing at Night http://forums.bistudio.com/showthread.php?186694-Problems-regarding-AI-Firing-at-Night Score for kill AI http://forums.bistudio.com/showthread.php?186715-Score-for-kill-AI General AI shooting through hills, houses and walls - Impressions of the game http://forums.bistudio.com/showthread.php?186801-AI-shooting-through-hills-houses-and-walls-Impressions-of-the-game Troubleshooting AI and LIFT CARGO/DROP CARGO waypoints http://forums.bistudio.com/showthread.php?186955-AI-and-LIFT-CARGO-DROP-CARGO-waypoints Share this post Link to post Share on other sites
orcinus 121 Posted January 4, 2015 Hi Günter Might want to add kju's "DisabledFriendlyFire_Server_F_PvPscene". IIRC it's on Armaholic. Made originally for A2, it works perfectly in A3 at least for SP; I would expect it to work fine in MP also (must be run on the server only, not the client). Disables all friendly fire for both AI and players, and a unit (or player) hit by the dreadful AI drivers gets knocked down but is uninjured. And a belated Happy New Year to you :) Orc Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted January 5, 2015 (edited) Hi Orcinus, thanks for the info, i found it on Armaholic and will add it, update below: Update added addon added threads Addons & Mods PvPscene Tweaks: DisabledFriendlyFire Server Side Addon MP by PvPscene http://www.armaholic.com/page.php?id=14783 Disables any form of friendly fire. No damage is applied to friendly units or vehicles. Threads Mission Editing & Scripting Prevent AI from going PRONE http://forums.bistudio.com/showthread.php?187211-Prevent-AI-from-going-PRONE Help! script to re-activate AI after it was disabled?? http://forums.bistudio.com/showthread.php?187172-Help!-script-to-re-activate-AI-after-it-was-disabled warfare ai buy air units http://forums.bistudio.com/showthread.php?187138-warfare-ai-buy-air-units AI-controlled Heli engine-off script http://forums.bistudio.com/showthread.php?187005-AI-controlled-Heli-engine-off-script =============== If theres any threads i have missed, or an addons or mods out or just released that you know about or have seen that is not on the first page please post your reply and let me know and i will add them, or send me a pm. Edited January 5, 2015 by Günter Severloh Share this post Link to post Share on other sites
orcinus 121 Posted January 5, 2015 Hi buddy The latest version of Vcom_ai has a small script that has a dramatic effect on AI driving - it is really worth checking out. A game changer IMO. You might want to add a line to the Vcom_ai entry on the new feature. Hopefully the author will [also] release that separately. Share this post Link to post Share on other sites
baker1976 10 Posted January 6, 2015 Hi i'm looking for a supply box mod do you know a good one? Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted January 6, 2015 Hey Orcinus, need a link, if you make suggestions and or theres stuff out get me a link, if its not released yet I wont add it, but it sounds cool. Baker1976 this thread is an AI Compilation list not an addon/mods request thread, theres no mod i know of for supply boxes, your best bet is to look through the scripts on armaholic as thats where they will be: http://www.armaholic.com/list.php?c=arma3_files_editing_scripts If you find one you like and need help installing it, or how to set it up send me a pm, but this thread here is for AI. Share this post Link to post Share on other sites
orcinus 121 Posted January 6, 2015 Hey Orcinus, need a link, if you make suggestions and or theres stuff out get me a link, if its not released yet I wont add it, but it sounds cool. Sorry, buddy. Heres the link to the thread: http://forums.bistudio.com/showthread.php?176244-AI-Overhaul-Reactive-Squads The first post contains download links for the current version. Go to the final 3 pages or so for decriptions & a video of the AI driving feature. Cheers Orc Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted January 11, 2015 (edited) Update added addon added threads Addons & Mods VCOM AI Driving Mod SP/MP by Genesis92x http://www.armaholic.com/page.php?id=27874 This mod simply executes an FSM on all AI and checks if they are drivers or not. If they are actively driving a vehicle they will check for objects/buildings that may get in their way while driving. General Suggestion about AI for future ArmA games http://forums.bistudio.com/showthread.php?187298-Suggestion-about-AI-for-future-ArmA-games Mission Editing & Scripting Make AI move forward while under fire http://forums.bistudio.com/showthread.php?174403-Make-AI-move-forward-while-under-fire disableAI "FSM" - Does this still allow execFSM? http://forums.bistudio.com/showthread.php?187390-disableAI-quot-FSM-quot-Does-this-still-allow-execFSM AI aggressive combat behavior - CreateGroup and JoinSilent - a community topic - http://forums.bistudio.com/showthread.php?187386-AI-aggressive-combat-behavior-CreateGroup-and-JoinSilent-a-community-topic addaction to make AI join group in multiplayer http://forums.bistudio.com/showthread.php?187338-addaction-to-make-AI-join-group-in-multiplayer Multiple sounds for the one event and overriding AI chatter with my own sounds http://forums.bistudio.com/showthread.php?187242-Multiple-sounds-for-the-one-event-and-overriding-AI-chatter-with-my-own-sounds An AI revive script/mod cant recall http://forums.bistudio.com/showthread.php?187488-An-AI-revive-script-mod-cant-recall Best AI improvement mod http://forums.bistudio.com/showthread.php?187521-Best-AI-improvement-mod =================== Important Note: 1st post is at its limit of Characters so I cannot add anymore to it, so i will be creating a new post and linking it to the 1st that will continue with any new additions. Only thing added to the OP is the new addon, the threads I will add to the new list. Edited January 12, 2015 by Günter Severloh Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted January 15, 2015 (edited) 2nd page listing here was moved to the OP, as this was a temp holding page for codes. Edited January 19, 2015 by Günter Severloh updated Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted January 18, 2015 Update Added new subjects to 2nd page listing The new subjects are as listed with their related Ai threads, and links AI Squad Command Guides/Threads Arma 3 ai accuracy Arma 3 ai Skill Spawning AI ======= More to come when i get around to it eg., motivation/inspiration, ideas, energy and of course time. Even though the 2nd page listing was created it will be a temporary post until I update the 1st page listing where I change every link to use a tiny url which would allow me to add more to the first page. 1st page currently is maxed out at about 5000 characters and i have reached that already, with tiny url I would basically take a link get it recoded so its reduced in size (characters number of letters/numbers in a link). That will be a project in itself to do that, i prefer to have everything on one page and one place, I hate chasing stuff, having to go all over creation to find what i need, hence why i created the Compilation list in the 1st place. 1 thread, 1 page, all the AI info/mods in one place. Now that i got my compiling fix :D will work on my mod which is my other compiling fix ;) Share this post Link to post Share on other sites
foffy 58 Posted January 19, 2015 I figure I'd ask here, as my question particular is based upon AI mods. From what I understand, ASR AI and VCom AI (there's an addon variation of this now, so it's not just a script) both try to change the attitudes and actions of the AI, but particularly they try to do the same things like going for cover, garrisoning buildings, the works. What I wanted to know was which of the two is simply the better mod regarding making the AI more improved? I've done a few tests and in my tinkering about, I'm having a hard time seeing major differences between the two. I believe VCom AI also allows the AI to automatically man and use stationary weaponry, but I believe it's a lot like Group Link in that a lot of its changes work well for large multiplayer skirmishes and not single player content like Bohemia's own works that rely much more on basic follow-the-waypoints for the AI. Perhaps someone who's dabbled much more than I did can help me get a better understanding. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted January 19, 2015 What I wanted to know was which of the two is simply the better mod regarding making the AI more improved? thats for you to decide, your game, your experience, what do you want to see, what do you want to experience, and which mod to you feels like the mod that does it for you, this you need to find out through testing. If they do similar things then in your opinion you need to observe how the similar features function, if one is more preferable and or seems more efficient or simply better to you then thats the one for you. As for discussion, this thread is not meant for it, its meant to keep the community updated if i can catch them all and put them all on the first page, questions can be asked and i can point you in a direction if i can tell you, for your questions i will direct you to this thread: Best AI improvement mod http://forums.bistudio.com/showthrea...mprovement-mod I'd also recommend asking Robalo and Genesis92x for their opinions as they built their mods and can probably better tell you. Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted January 19, 2015 Update Moved 2nd page listing post to the 1st post added new subjects: -AI hunting player/group -AI Squad Command Guides/Threads -arma 3 ai accuracy -arma 3 ai Skill -Spawning AI Relocated threads to their proper subjects, like respawn threads under the respawn section Shortened about 95% of the urls (links) for most of the threads section which allowed me to add more to the 1st post, still need to finish shortening the threads links to the mission scripting and editing section. Need to add a few new threads. =========== All for now. 1 Share this post Link to post Share on other sites