JRobin 16 Posted March 30, 2014 (edited) CURRENT STATUS OF MOD - 8/16/2014 Well, due to life kicking me in the crotch, I had to put the mod on hiatus until I had that sorted out. With everything sorted, I was preparing to dust off the mod and get back to working on it. I started a few days back, trying to get re-done texture on for the AAF Infantry. I noticed that my computer was running a little slower for some reason. I turned it on today, and windows crashed. I've done everything I could to try and get any data off it, the AAF mod being most important after a few personal things. Unfortunately, I could not. THIS DOES NOT MEAN I AM STOPPING. On the contrary. I intend to turn this setback into an opportunity, using this new start to try and improve the textures with knowledge I've gained over the past few months, to try and make this mod the best it could possibly be. In closing, I apologize for the severe delays. I intend to pace myself, and release semi-regular updates. I will respond to any inquiries about the mod as best I can. Edited August 16, 2014 by Shtebbie Share this post Link to post Share on other sites
scorch_052 127 Posted March 30, 2014 Alternative AAF pattern looks really good! perhaps make it a tad lighter and add some brownish-tan bits here and there. Certainly better than default AAF camo, which stands out horrendously in pretty much every environment besides dense jungle. Share this post Link to post Share on other sites
JRobin 16 Posted March 30, 2014 Certainly better than default AAF camo, which stands out horrendously in pretty much every environment besides dense jungle. I agree, hence the attempt. And for making it lighter, I'm working on that as we speak, actually. And I'll work in some brown and see how that works! Share this post Link to post Share on other sites
JRobin 16 Posted March 30, 2014 Alright, after two Monsters, a facedesk, and two more hours of trying to figure out why it won't brighten, I finally got it to do so. Although, it seems a little too bright to me. Here it is in broad daylight, on the Stratis airfield. Here, though, in the forests outside of Mike-26, it actually looks decent. Let me know what you think, and how you believe I can improve! Share this post Link to post Share on other sites
C.T 44 Posted March 30, 2014 I think your original green was good...but keep the rest lightened. My 2 cents. Share this post Link to post Share on other sites
JRobin 16 Posted March 30, 2014 I think your original green was good...but keep the rest lightened. My 2 cents. What do you mean by 'original green', the whole camo, or just one aspect of it? If you meant the whole camo, I can do both patterns. I've still got the old one saved. Share this post Link to post Share on other sites
C.T 44 Posted March 30, 2014 Sorry I was a bit vague there. -I'd keep the darker green color from your first version....in the second one. You lightened up the rest which is fine but the green looks too light IMO. -I'd keep your first version camo "as is" for a camo#2. I think its good. Share this post Link to post Share on other sites
scorch_052 127 Posted March 31, 2014 it seems a little too bright to me. http://i.imgur.com/aMdfQQMl.jpg Let me know what you think, and how you believe I can improve! Yeah the green is a little too bright. Try and subdue it a little more and bring down the saturation. Like CT said, try to take the green from the first camo, specifically the green tint on the "chest stripe", and apply it to the new camo. Once you do that it'll literally be perfect. Share this post Link to post Share on other sites
JRobin 16 Posted March 31, 2014 Alright, been tinkering, trying to get it the way you recommend. (Remember, to view the image in a larger format, remove the 'l' before the .jpg.) And it's been pointed out to me that I misspelled 'Retexture' in the title of the thread. I am ashamed. I have brought great dishonor upon my family. :( ANYWHO, Let me know what you think! Once I get the uniform all straightened out, I'll work on the vest. Share this post Link to post Share on other sites
C.T 44 Posted March 31, 2014 It reminds me of a darker Dual Tex Urban. Share this post Link to post Share on other sites
JRobin 16 Posted March 31, 2014 True, but the Dual Tex Urban looks like it'd be better suited for field terrain situations. Also, this- Works like a charm in woodland. Share this post Link to post Share on other sites
scorch_052 127 Posted March 31, 2014 True, but the Dual Tex Urban looks like it'd be better suited for field terrain situations.Also, this- http://i.imgur.com/4Ka90Col.jpg Works like a charm in woodland. Nice! You should consider making a replacement config for AAF guys. Share this post Link to post Share on other sites
JRobin 16 Posted April 1, 2014 First off, before I get into doing replacements, I was just going to make them a simple addon. I'm currently working on getting the infantry into the game. Share this post Link to post Share on other sites
JRobin 16 Posted April 2, 2014 Was just testing out a quick texture for the Mora. I am of the mind that, yes, digital camo is good for infantry. But for vehicles...not so much. SO, I was thinking about maybe using a MERDC style camo for the AAF vehicles, that better match the terrain of Alits/Stratis. Here's my first, quick side attempt. Tell me what ya think! Share this post Link to post Share on other sites
yevgeni89 163 Posted April 2, 2014 This actually looks really sweet, I love that vehicle pattern. Share this post Link to post Share on other sites
JRobin 16 Posted April 2, 2014 Someone on my Steam list demanded more dirt. So I'll share it here too! Also, I've been working on the Strider. It took me thirty seconds from looking at it in-game to realize the 'nose' is mirrored left to right. So now it looks like a cow skull is on the hood! Anywho, like always, give me your feedback, advice, and constructive criticism! Share this post Link to post Share on other sites
JRobin 16 Posted April 2, 2014 Alright, so I have a buddy helping me with this. He's working on a slightly different variant of the MERDC pattern. Pictures are huge, so I'm just going to have links. http://i1251.photobucket.com/albums/hh554/TehFocus/2014-04-02_00004_zps6ba7d5a6.jpg The...racks? WIP. http://i1251.photobucket.com/albums/hh554/TehFocus/2014-04-01_00006_zpsac3af4e8.jpg Nose of the Gorgon. WIP. http://i1251.photobucket.com/albums/hh554/TehFocus/2014-04-02_00001_zps148abce3.jpg Some more progress. http://i1251.photobucket.com/albums/hh554/TehFocus/2014-04-02_00003_zpsb1435ea6.jpg Rear of the Gorgon, WIP. Like always, tell me what you think! If you have any tips, ideas, or suggestions for him, I'll be sure to let him know. More pics of what I'm working on are coming soon! Share this post Link to post Share on other sites
JRobin 16 Posted April 3, 2014 (edited) Textures for the Kuma have been fixed. Edited April 3, 2014 by Shtebbie Updating Share this post Link to post Share on other sites
JRobin 16 Posted April 3, 2014 (edited) (This post is outdated. See OP for current Roadmap.) And a teaser of the M113 texture- Have a nice evening/morning. Edited April 12, 2014 by Shtebbie To deny confusion. Share this post Link to post Share on other sites
m4dm4x 10 Posted April 4, 2014 Nice. The camo is amazing and thank you for adding new vehicles, i think these vehicles fit well for AAF. keep it up Share this post Link to post Share on other sites
JRobin 16 Posted April 5, 2014 Hey all, quick update. Got the textures for all the land vehicles that will be in the first release mostly done. And just because I got bored at 2 A.M. this morning. Lastly. If anyone would care to give me a little bit of help on configs, please, send me a PM. Any help at all would be greatly appreciated, and will be listed in the credits appropriately. Share this post Link to post Share on other sites
JRobin 16 Posted April 8, 2014 Original post has been updated with new information and screenshots. Share this post Link to post Share on other sites
JRobin 16 Posted April 8, 2014 Quick update The Arid special forces uniform is currently being tested. Here are some quick screens. This is the first version of the SF uniforms. There will be woodland, arid, and mix. The mainline infantry will have two versions of camouflage. Woodland and Arid. Anyway, enough jabbering for now. Time to get back to work. Share this post Link to post Share on other sites
JRobin 16 Posted April 9, 2014 Quick Update - 4/9/14 I have finished the uniforms for the 9th Commandos. Currently working on the Reservists. A cocky reservist models for the camera. A hastily assembled search party nervously search for an insurgent marksman. Let me know what you think, and be sure to leave some suggestions, ideas, and constructive criticism! Share this post Link to post Share on other sites
JRobin 16 Posted April 10, 2014 Quick Update - 4/10/14 Been working on the classes for the Reservists. So far I've got the Squad Leader, the Machinegunner, the Marksman, and the Rifleman. Squad Leader Machinegunner Marksman Feel free to post constructive criticism, ideas, and suggestions! Share this post Link to post Share on other sites