miklin 1 Posted March 27, 2014 Hey all, I experience ToM as very intuitive; you almost glide in the content and following task by exploring the station and its mission and research provisions. Working the tech tree is rather simple once you have your cornerstones. Such as step by step growth dealing carful with your investment resources, of course I made a excel sheet with all research entries to overview the need of instruments and vehicles in balancing tightly the financial resources available. A plus for the game this concept certainly is. So here is my feedback so fare: - Zooming in and out of the tech tree would be nice, it’s getting a bit odd running for and backwards to check and know where everything is you need for building and integrating to the vehicle. - Sending probes to mars is a bit of a click fest. Land on surface, disconnect and back to desk, from desk to Map from map to crater. I believe at least on step in between could be seen obsolete. Since I'm working one crater it would make rather sense to return direct to the specific crater map I was working once I disconnect. It would make the process it just a bit more fluent. - Issue on the Objectives; the cursor can’t hoover over the thumbnails in the objectives anymore after 30 -40 min of Gameplay. Its glued on the edges of the thumbnail, left click does open the info chard and sets the cruor free. The issue …on the whole objections list. - Program froze twice after 30 min., froze the key board too. Is there any possibility to launch the game in Windows mood? Steam offers it for A2/3 bit not on ToM. Would be much friendlier to my hardware during the testing of alpha. - Content: Once in the space program I can’t really tell if I’m already on Mars or on a Space station, which would make sense if so. If on Mars a marker on the mars globe should be added for global orientation. As for now just 15hr in the game/simulation I can say I do like the patient pace the game is taking for now, basically after 1 hr playtime you can call it the day. You complete the missions, and after programing the research for the “nightshiftâ€. Real time play only so, what I think is a very good implement to give a choice bearing a consequence. One thing I noticed, after a certain time of day I’m alone in the station and the KI “colleagues†appear too went for their quarters or the casino. If on purpose, it’s a nice touch of content realism I exactly would like to see to be kept and extended in the game. I was surprised by the editor trough and have expected something similar to the Arma2/3 editor. As I’m not too firm in scripting it remains at first glance strange to handle for me. But of course I’m in Alpha. Cheers Miklin Share this post Link to post Share on other sites