I did some more armour penetration testing in light of the upcoming DLCs, particularily tanks. This is to document a bit better how the armour behaves ingame.   Own Vehicle: Slammer M2A1 Target Vehicle: Kuma in frontal aspect. Distance: 2126 meters Gun and Ammo: Slammer 120mm APFSDS   All Green markers indicate hits. Numbers are the order in which the shots were taken. Numbers are to the right of the corresponding impact. Not all shots were taken against the same target. Everytime I blew the Kuma up, I reset. Below I will indicate shots taken against the same target by a number in brackets after the number of the hit itself. All orientations are made from the position of the target vehicle (left means left from the Kuma's perspective. I'm doing this simply because that's the way I wrote it down and I don't want to make transcription errors)     Hits: 1: Perforated Turret ring, ricocheted inside the turret and was stopped by the inner wall of the hull next to the gunners seat, at the height of the return rollers. Tank exploded after this hit. 2: Perforated the lower slope of the turret cheek, ricochetted on the hull top around the turret ring and was stopped by the gunners position. Tank exploded after this hit. 3: Ricochet off the gunners hatch. Main gun was completely disabled (red) after this hit. (Why?) 4: Perforated lower slope of turret cheek barely inside the non-inert parts of armor. Ricocheted off the hull while inside the turret, exited the turret rear and ricocheted again off the engine deck. Tank exploded after this hit (Ammo behind gunner?) 5: Ricochet off turret roof in front of the loaders hatch. Main gun disabled. (1) 6: Perforation of turret ring, clean through and out the back, stopped by engine deck. This shot blew up the tank. (2) 7: Ricochet off the shot trap's slope downwards, perforated the turret ring and was stopped inside the fighting compartment. Tank blew up. 8: Ricochet off the shot trap, perforated and overpentrated hull roof over the ammo compartment, exited through the floor of the hull. Tank blew up. 9: Perforation of turret roof well in front of the loaders hatch. Normalized lightly on the armor, went slightly downwards and exited the turret back and grazed the slat armour at the back of the tank. Tank intact. (1) 10: Clean shot against center of turret cheek. Shot was stopped inside the armour, slightly in front of where the gun mount would be. No damage to vehicle. (2) 11: Turret cheek perforated underneath gunners optics. Shot ricochetted downwards of commanders position and was stopped by the engine firewall. Vehicle destroyed (3) 12: Hit squarely on the right hand side of the gunners optic. Shot was stopped by something right behind the optics surface. Gun damaged. (1) 13: Perforated the turret just to the left and high of 12, shot ricocheted on entering the fighting compartment and exited the back of the turret. Turret clearly damaged after this shot. (2) 14: Perforated the gunners optics again, at 6'o clock from 13. Bounced through the fighting compartment and was stopped by the back wall of the turret. (3) 15: Gunners optics again, clean into the turret. Ricochetted through the commanders seat and was stopped short of the back wall of the turret. (4) Vehicle still intact! 16: Perforated the gunners optics 2:45 o´clock of 14, in through the fighting compartment and stopped by the comanders position. (5) 17: Impact in front of the optics on the cheek armor. Shot was stopped at the surface of the armor, no damage to vehicle. (6) 18: Impact 6´o clock of 17, shot ricochetted off the armor and over the optics, making no further contact with the vehicle. No damage. (7) 19: Square impact on the thick part of the turret cheek, just outboards of the optics. Shot was stopped by the armor. No damage. (8) 20: Ricochet off the shot trap below the gunners optics. Ricocheted again off the drivers hatch and was stopped by underside of the turret slightly in front of turret ring. Hull damaged, Vehicle exploded. (9)   Lessons learned: This was a surprising test. At the distance, I had trouble with the first set of shots to not hit any parts that would immediately destroy the tank in one shot. Kuma stores ammunition on the loaders side in the turret bustle, which explains why the shots that penetrated and perforated that side of the turret resultet in one shot kills. I also ricochetted twice off the turret roof, and in both cases the main gun was unuseable after that. No clue why, the shot wasn't even close to the gun. Maybe hitting the gunners seat counts as hitting the weapon? On the commanders side of the turret, the tank is surprisingly resilient. It obviously would have been unuseable as a fighting vehicle because the main gun was down immediately, but overall, hitting the turret front on the commanders side without impacting the hull allowed it to survive 8 hits, 3 of which did not penetrate at all. The 9th probably killed it because it made contact with the hull (bouncing off the drivers hatch) and going into the bottom of the turret. I suspect it was not hitpoint depletion because then it would've burst into flames immediately. The distance was 2126 meters. At that distance, only the small, vertical parts of the turret cheeks actually were effective in stopping incoming rounds from the Slammer. I would imagine that the bigger gun on the T-100 could probably do better than the Slammer. Hitting the shot trap at the lower parts of the cheeks results in a one shot kill most of the time.   Ammunition is ricochet happy. I am not sure that this is realistic, because modern APFSDS is specifically designed to not bounce. There's 60 years of engineering behind these, if anything they should nose into the target unless the angle is so acute that the shot would just plow through armor all the way anyways, and not perforate the armour. That's another reason why sloped armor isn't a thing anymore, unless it's ERA. Angled armour sandwhiches with air gaps are used because of this tendency of the rounds to nose into the target, with alternating layers causing the projectile to fragment as it passes from layer to layer. 3 was okay, but 5 would probably have plowed into the armour and gotten stopped by it as it tried to nose into it from its very acute angle. Shot 8 was interesting because the round ricochetted off the turret cheek, went through the roof of the hull and had enough force left to go back out through the bottom of the tank.   I hope this is at least somewhat interesting. I'll see if I can do more of these, maybe with more detail. I'll also try different angles and shooting at different parts.
  Edit: I reviewed this  and now the damage to the gun on ricochets explains itself. All there in the pudding. This is really something that needs to go: if your gun can damage the vehicle, it will always do damage no matter if it actually penetrates the armor. Killing a tank by ricochets only is completely feasible because they often disable weapons. Disabling the tracks and/or engine also makes the crew (if AI) bail, so killing tanks is -way- easier than it should be.
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