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[kh]jman

JIP breaks nextWeatherChange values resulting in unsynced weather

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The new ForceWeatherChange command applied on server now syncs weatherstate (the current overcast value) from server to clients correctly.

However when a player JIPs into a running game the nextWeatherChange value on the server (and client) breaks.

If the nextWeatherChange values don't match or change from that specified by setovercast then the rate at which the overcast value changes on clients will differ too resulting in unsynced weather.

I have submitted a bugtracker ticket here

I'd be very interested for some feedback from the BI developers regarding this and/or some of the community downloading the repro mission and testing my findings themselves.

Thanks for your time :)

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I also noticed something strange.

The rain starts and stops periodically -sound starts to play - and then all of a sudden it stops... and builds up again?!

http://youtu.be/ybITy34Pl6E

Edited by tremanarch

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I also noticed something strange.

The rain starts and stops periodically -sound starts to play - and then all of a sudden it stops... and builds up again?!

http://youtu.be/ybITy34Pl6E

thats very likely the issue...

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