Got a dedicated server set up for my gaming group. We've been using MCC and letting the mission maker occupy enemy units from time to time to help guide the AI. The problem is when the "controller" gets shot as an AI the game announces a kill message, and people get confused thinking their Positive ID was wrong. I'd like to reduce the hesitation on that end, as well as make team leaders keep better track of their people by removing the killed message for everyone on the server. Is there any way to do that at this time?