Jump to content
Sign in to follow this  
x39

X39s Enhanced Marker Placement

Recommended Posts

pls fix this when ever you can x39 we need this ;)

fixed

hf


RELEASE 1.0.2

Download:

http://www.mediafire.com/download/hgfheaqm61vqzqc/XEnMaPl_v1.0.2.zip

Changelog:

1.0.2
Fixed
	\- mod is incompatible with latest arma versions due a changed onMapSingleClick parameter stack
Added
Removed
Changed
	|- New logo
	\- Color selection listbox will now also show the color inside of the listbox so that you dont need to select extra

Share this post


Link to post
Share on other sites
Guest

Thanks for informing us about the updated release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites
fixed

... and working great! Thanks again X39 - awesome work.

Share this post


Link to post
Share on other sites

Howdy!

I'm not sure if this is intentional or not, but when I add XEnMaPl I am unable to place the Nav Marker with "Shift-Click".

So my question being, is this intentional? If it is not, could it be fixed?

Thank you for your time.

Share this post


Link to post
Share on other sites
Howdy!

I'm not sure if this is intentional or not, but when I add XEnMaPl I am unable to place the Nav Marker with "Shift-Click".

So my question being, is this intentional? If it is not, could it be fixed?

Thank you for your time.

some stupid arma "bug" (actually they just dont use their very own stackedEventHandlers so that the mod always overrides the default action but well ... dats arma)

Share this post


Link to post
Share on other sites
some stupid arma "bug" (actually they just dont use their very own stackedEventHandlers so that the mod always overrides the default action but well ... dats arma)

Darn! So I'm guessing there's no way that you could overwrite the default action? Even if you overwrite it, and add it to the stackedEventHandlers.

Share this post


Link to post
Share on other sites

Thread Closed per authors request :padlock:

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×