x39 101 Posted June 13, 2014 pls fix this when ever you can x39 we need this ;) fixed hf RELEASE 1.0.2 Download: http://www.mediafire.com/download/hgfheaqm61vqzqc/XEnMaPl_v1.0.2.zip Changelog: 1.0.2 Fixed \- mod is incompatible with latest arma versions due a changed onMapSingleClick parameter stack Added Removed Changed |- New logo \- Color selection listbox will now also show the color inside of the listbox so that you dont need to select extra Share this post Link to post Share on other sites
sonsalt6 105 Posted June 13, 2014 New update v1.0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 13, 2014 Thanks for informing us about the updated release :cool: Release frontpaged on the Armaholic homepage. Enhanced Marker Placement v1.0.2XLib ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
10t 12 Posted June 15, 2014 fixed ... and working great! Thanks again X39 - awesome work. Share this post Link to post Share on other sites
N. Hemp 10 Posted June 25, 2014 Howdy! I'm not sure if this is intentional or not, but when I add XEnMaPl I am unable to place the Nav Marker with "Shift-Click". So my question being, is this intentional? If it is not, could it be fixed? Thank you for your time. Share this post Link to post Share on other sites
x39 101 Posted June 25, 2014 Howdy!I'm not sure if this is intentional or not, but when I add XEnMaPl I am unable to place the Nav Marker with "Shift-Click". So my question being, is this intentional? If it is not, could it be fixed? Thank you for your time. some stupid arma "bug" (actually they just dont use their very own stackedEventHandlers so that the mod always overrides the default action but well ... dats arma) Share this post Link to post Share on other sites
N. Hemp 10 Posted June 29, 2014 some stupid arma "bug" (actually they just dont use their very own stackedEventHandlers so that the mod always overrides the default action but well ... dats arma) Darn! So I'm guessing there's no way that you could overwrite the default action? Even if you overwrite it, and add it to the stackedEventHandlers. Share this post Link to post Share on other sites
R0adki11 3945 Posted November 13, 2014 Thread Closed per authors request :padlock: Share this post Link to post Share on other sites