dfmodmaster 10 Posted September 14, 2014 Nobody spawned in the back of the C130 when I set it up. Do I need to make it BluFor? Share this post Link to post Share on other sites
Von Quest 1163 Posted September 14, 2014 Did you name it VQI_HALO_C130? Share this post Link to post Share on other sites
warden_1 1070 Posted September 14, 2014 Yeah I just attempted to use it and it didn't work for me on any maps. I named it correctly and made sure it was the cargo model... no clue whats wrong. Share this post Link to post Share on other sites
kecharles28 197 Posted September 14, 2014 New update v1.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Von Quest 1163 Posted September 15, 2014 Yeah I just attempted to use it and it didn't work for me on any maps. I named it correctly and made sure it was the cargo model... no clue whats wrong. I'll DL it and check quick when I get home. Might be just a glitch from the DL process or install. Share this post Link to post Share on other sites
Guest Posted September 15, 2014 New release frontpaged on the Armaholic homepage. Von Quest Industries - H.A.L.O. System v1.3C-130JCommunity Base Addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kaelabospeec 11 Posted September 15, 2014 After doing the Halo jump and Para-jump, I went from 50 fps to 17. It did not change. Share this post Link to post Share on other sites
badpr1m3r 2 Posted September 16, 2014 Hey Goblin, Awesome work! I'm working on the editor currently with a little MP mission on Cherno. I named everything correctly. The system works fine for me. But my buddy can't seem to join me on that dive? He says he gets zero options from the jump master etc. We tried with both of us standing in the cargo bay. No joy. What am I missing? Share this post Link to post Share on other sites
alexgardien5 6 Posted September 17, 2014 Hey Goblin,Awesome work! I'm working on the editor currently with a little MP mission on Cherno. I named everything correctly. The system works fine for me. But my buddy can't seem to join me on that dive? He says he gets zero options from the jump master etc. We tried with both of us standing in the cargo bay. No joy. What am I missing? Same here ! :P Share this post Link to post Share on other sites
Von Quest 1163 Posted September 17, 2014 Crap! Looks like something broke in MP then. I'll look into it when I get home later. So sorry guys. Share this post Link to post Share on other sites
Von Quest 1163 Posted September 18, 2014 (edited) UPDATE v1.3.1 ===================== -fixed MP issue with Menu -minor misc code tweaks Almost forgot to fix tonight. Busy updating my Sniper mod... Tested quick with C130 and on Stratis. Menu now works again for client in MP with the Jumpmaster options (Inspection,etc) Anyone test the other Aircraft yet? How are they working? Edited September 18, 2014 by Goblin Share this post Link to post Share on other sites
Guest Posted September 18, 2014 Thanks for informing us of the update :cool: New release frontpaged on the Armaholic homepage. Von Quest Industries - H.A.L.O. System v1.3.1C-130JCommunity Base Addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted September 18, 2014 New update v1.3.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
badpr1m3r 2 Posted September 19, 2014 Awesome :cool: Thanks for the quick response! Worked. He was teleported in the bay shortly after. We waited for quite some time for the jump sequence. Nothing came up. May have done something wrong on my part. But we jumped anyway. Too cool. Share this post Link to post Share on other sites
Von Quest 1163 Posted September 19, 2014 Great. Glad to hear. Did you guys do a HALO, or the low level stadard PARA Jump? I hope nothing else broke. Don't really have time to work on this right now. You should be getting the audio to depressurized, which your visor will slighly fog up for a few seconds. Then the next audio is to get ready. Thats when I open the cargo bay door. Then the last audio is the count down and 'go go go'. If you jump before this, you're thrown randomly way off course. If you do the standard low-level jump, there is NO audio, just jump when ready. If using low level or rerouting of aircraft, things don't work well yet in MP. Share this post Link to post Share on other sites
Psychokinetix 10 Posted September 29, 2014 Hey I am having an MP issue still however it seems that it only occurs if someone joins the game after it has already started they are unable to see the options from the jumpmaster and crewchief. Is there any way to fix that? Maybe something in it's initialization? I am not quite sure but please let me know if you could help me with that problem. Share this post Link to post Share on other sites
Von Quest 1163 Posted September 30, 2014 Thanks for the heads up. I know very little about dedi and jip, but will look into it... I have so many other projects I'm working on, its very low priority right now. I'm painting with very broad strokes to try to get the main basics of each mod into the game before November. Share this post Link to post Share on other sites
SSgt Decker 4 Posted September 30, 2014 Hello Goblin, I'm having trouble getting the HALO mod to work properly in my mission on my server. I have placed the C130 down, entered the correct name, and every time I go to start the jump process, the AI guys are either dead, or not there at all. The supply crate is always there so I know it's working partially. I don't know what's causing this, is it conflicting with other mods? Or am I not doing something right? Share this post Link to post Share on other sites
SSgt Decker 4 Posted October 1, 2014 I have narrowed the problem down to the mod Fire Fight Improvement System(FFIS) conflicting with the HALO mod. When Im running FFIS, the AI are spawning in dead. Any chance this will be fixed in a future update? Thanks Share this post Link to post Share on other sites
Von Quest 1163 Posted October 1, 2014 Ill have to look into it. Doesn't sound like a conflict though. I believe the Plane Crew are BLUFOR. Is your FFIS spawing in IND set to engage BLU by chance? Share this post Link to post Share on other sites
SSgt Decker 4 Posted October 2, 2014 Yes I believe that IND are set to engage BLU. Would changing that fix the issue? Share this post Link to post Share on other sites
Von Quest 1163 Posted October 2, 2014 Yes, should. The HALO dudes are BLUFOR, so if your are spawning in IND set as the "Enemy", they are going to engage and kill my Crew. Share this post Link to post Share on other sites
Von Quest 1163 Posted October 14, 2014 (edited) ScreenShots of the NEW: XHR-1 Vampyre Cargo/HALO Bay. Coming soon... http:// http://forums.bistudio.com/showthread.php?184142-WIP-Von-Quest-Industries-XHR-1-Vampyre Edited October 14, 2014 by Goblin fixed post/screenshots Share this post Link to post Share on other sites
TWRoach 15 Posted October 17, 2014 Me and my friends Attempt Parachuting but a few people do not see the option Share this post Link to post Share on other sites
Von Quest 1163 Posted October 21, 2014 Looks like the last update broke the MP for me as well. Sorry guys... Will have to take a look under the hood and fix it. Share this post Link to post Share on other sites