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1AssaultGroupRM

How to disable IED's in editor

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Hi, I am trying to make an IED showcase but obviously they are not disabled when placed down. I have looked everywhere and cannot find a script that will disable them. It would be brilliant if I could have the showcased ones disabled without other ones placed in the future being active however if the script disables all IED's that works too.

Thanks.

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I've never played any missions so I don't know what your really after.

When an IED is placed it isn't really active as it won't blow up unless you set the timer or touch it off.

If you select choose deactivate it will stop the timer and place it back in your inventory.

If you just want ied's placed around the map for looks then just spawn them.

thing = createVehicle ["Land_IED_v1_PMC",getpos this,[],0,"none"];

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Not sure what you mean - IED editor objects are inert by default. Could you go into more detail, or post your mission as it is so far?

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I am running ACE

Key piece of info!

I'm not sure, offhand. I do know that this enableSimulation false does not work. Perhaps there is a way to make them belong to side WEST?

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