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JJFLY

Air assault hoorah!

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I have about 43 marines loaded into a c130

how would i make the c-130 fly over an area and have all the marines jump out and parachute to the ground?

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hmm... i think this should be moved to mission editing

btw: there are tons of tutorials about this out there smile.gif

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Okay i did it , but the problem is i have more than one squad , how would i edit it so that my other three squads jump too

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Dont know which script your using but the one I have is called parachute.sqs....

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">; Script name : parachute.sqs

_units = units group (_this select 0)

_helicopter = _this select 1

_i = 0

_Max = count _units

#Here

(_units select _i) action ["EJECT",_helicopter]

unassignvehicle (_units select _i)

_i=_i+1

~1

?_Max>_i:goto "Here"

exit

<span id='postcolor'>

To set it up for more than one squad use the following in a trigger....

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[Group1Name,PlaneName] EXEC "PARACHUTE.SQS"; [Group2Name,PlaneName] EXEC "PARACHUTE.SQS"; [Group3Name,PlaneName] EXEC "PARACHUTE.SQS"

<span id='postcolor'>

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in having them all jump at once that will cause several 'chutes to collide and "kill" the soldier, i usualy ripple mine (ie one squad jump in say 100m then two squad jumps, another 100m then three squad jumps...though i expect with it being an aircraft the squads would be very drawn out due to speed...2 being 50-75m from 1 etc)

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_aunits = units L1,

_i = 0

_Max = count _aunits

#Here

(_aunits select _i) action ["EJECT",helo1]

unassignvehicle (_aunits select _i)

_i=_i+1

~1

?_Max>_i:goto "Here"

exit

thats the script i'm using

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