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noven

Payday Mod

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1.81:

Bugfix release:

Lockpicking gang cars had strange behavior

spike strips now able to disable faster moving vehicles

improvements to dog behavior

cops can now arrest NPC gangsters if they detain them (by stunning or dog)

tweaked rewards for selling slaves and recoving hostages

deployables (spike strips, road blocks, etc.) have better placement (places 2 meters in front of player)

double actions showing up in v1.80

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1.82 changelog

new drug lab cook mission! Collect the ingredients to cook the drugs. Make sure to get the order correct!

custom sounds for dog, police siren, and others!

there is an (optional) "bleed out" time after last stand. You can be healed by a CLS (police) or Mastermind (mastermind requires medkit item).

added "4-five .45" for purchase (as USP)

added weapon optics to weapon shop and terror shop

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1.83:

basic flashlight action is synced to all players

basic repair kits can be purchased at gas stations, vehicle shops, etc. for one time repair of vehicle

players can fix tires on broken vehicles

repair kit cost lowered to 2,000

Anyone can revive people that are bleeding out or last stand (not only medic classes). To compensate, medkits are no longer free in vehicles, but medic packs cost only 500. This makes combat life saver and mastermind able to heal, otherwise you have to go to hospital.

ghost can instantly ziptie.

more sounds!

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This looks quite cool! Played the payday games myself and would be quite interested to see implemented into the arma 3 engine.

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1.84:

added flashbangs and EMP grenades! Smoke grenades are also available at item shops

added item shop to police base, some adjustments to police base placement

lockpick vehicle added to ghost class

ammo bag reworked - now is a 'free' skill for enforcer with only a cooldown. Any heister can take 1 magazine of their currently equipped weapon from the ammo bag.

"tank" NPC no longer drops vest and helmet on death. Encourages buying armor at armorer

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1.85: New Skills and reworks!

Combat Life Saver - Can recover dead bodies for a small bonus

Mastermind - Has 15% bonus on selling things (electronics, gold, drugs). Can buy thug for 1,500, bribe cost reduced to 3,000.

Technician - Received Vehicle Smoke Screen (formerly Ghost). Can also buy UAV from Item shop for 500.

Ghost - Can buy EMP mines and flash bangs. Gets new skill: Police scanner. Gets police dispatch information.

EMP grenade reworked to be command detonated mine (aka claymore)

added bag (backpack) shop to four stores. Replaces banker.

Class persistence

safe money scales based on connected police (10% per)

changing class costs a percent of net worth instead of a flat cost

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1.85b:

Two fixes:

1 - Real estate store unable to purchase real estate

2 - Possible bank account over-write if player idles too long selecting spawn

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Download 1.87!

1.87:

New mission: "Gang Operation" police or heisters can raid a large drug hideout, with mulitple meth cooks and many enemies!

Added a HUD / interface show player money, infamy, etc!

Cash in hand and infamy sync on player logoff/login!

added chemlights to stores/atms/etc!

limited certain job types to allow more police/gang missions -- gives police option of being more active (or coop vs ai as police)

Edited by noven

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1.88:

new sounds for dropping medic and ammo bags (mastermind and enforcer) and dropping cash (Y menu)

large performance improvements (25-30% server fps) from some optimized code and script pre-compiling.

Police AI reinforcements have lights and sirens.

cost adjustments: Hunter HMG for police 40,000 now 80,000; MH9, 90,000 now 40,000, ORCA 200,000 now 100,000, Ghosthawk 800,000 now 700,000.

hideout direction saving for gang hideouts -- server operators may need to either delete their house saves or add an array

houseDirectionArray="[0,0,0,0]" to (arma3\@inidbi\db\test.ini) with a 0 for each house on the server.

paychecks increased to 2000 for both police and heister. Fixed bug where police may not get paycheck

slightly faster generator disabling (18 seconds to 12 seconds)

added hotkey "K" to re-start hud if it gets disabled for some reason

AI updates to shop keeps to be more realistic (changed disable AI animations to disable AI movement)

score/bodycount updates/fixes: score now increases for killing drug members, goes down for killing civilians.

Also fixes bug related to last stand survival calculation and people becoming "enemy" for killing drug or civs

pull out of vehicle not allowed from other vehicles (despite being hilarious)

mastermind rounding fixes (bonus rounds to nearest dollar)

weapon crates for weapon stores/item shops should not sometimes spawn in the ground

Edited by noven

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1.89: Download 1.89!

new mission: Drug Weapon Cache. Capture or destroy the weapons as heister or police! Bonus for every weapon destroyed!

new mission: Convoy Escort. Police can escort the convoy to a bank, or recover it at a police base. Hesiters can blow it up to recover gold!

new feature: gold pallets. Gold sometimes comes in a pallet of four sacks. Can be airlifted by any chopper!

added sound for police scanner

Vehicle actions nitro, repair, veh inuvln, etc. only available for driver (only works for driver in ARMA engine)

fixed bug with money calculation for police returning evidence

functions "registered" for better security/JIP issues/comparability

Edited by noven

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Beta 1.0! Download Beta 1.0!

[added] Civilians have headlights on their cars

[added] New uniform for vehicle shops

[changed] Police can now only direct and recover hostages (civilians) that have been previously taken hostage

[changed] Money and bonus for selling slave/recovering hostage Cop: 8k, Heister: 5k, 15k for both for recovering a helocopter pilot

[changed] Flashlights and Cop beacon brightness reduced

[fixed] AI Guards not patrolling

[fixed] Civilians should now properly get armed when attempting to resist robbery

[fixed] Gamble sounds, get money sound on win

[fixed] Tutorial not spawning in single player

[fixed] Selling drugs did not state the actual amount sold, always said 25 (though gave the correct money).

[fixed] Houses not loading in ARMA3 ver. 1.40

[fixed] Players taking extra damage when in vehicles (running into something usually put you on last stand)

Edited by noven

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Beta 1.01. Download

[added] color-coded job markers. Blue for jobs police or heisters can do, yellow for easy heister jobs, orange for intermediate, and red for difficult jobs. Grey is for mobile jobs (job will not necessarily be at that marker, just where it started)

[changed] more precursors for drug cooks drop around the mission

[fixed/changed] mastermind bonus calculation (was 115%, now 25%)

[fixed] unable to paint cars

[fixed] pallet gold could not be picked up

[fixed] "death crate" properly deleted on pick up

[fixed] loading vehicles from hideouts

[fixed] Cop server population bonus not rounding to whole numbers

[fixed] some bugs related to hideout shops

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Download 1.02 Beta

Beta 1.02:

[added] Added "smugglers" that will appear around the map for a limited time. Smugglers sell heavy weapons, armor and silencers. Players get notified of the location based on infamy, with higher infamy players getting a head-start.

[added] simple squad joining (look at the person you wish to join, they will get an popup to confirm join)

[added] A few more armor types (1 new helmet, 1 new chest rig)

[added] Para drop insert can be purchased from air shops

[added] boat shops added to Neochori and Pyrgos. Adjusted position of some boat shops/spawns

[added] Respawn at last position marker on reconnect (was mandatory before, now option)

[added] Vehicle storage/loading at gas stations (for $200)

[added] ATM added to airfields (withdraw money, buy ground transport)

[changed] can ziptie hostages after they have been taken hostage

[changed] stores and store positions re-adjusted. Multiple stores grouped into: ElectroBuy, Malwart, Milsup R US, Guns N' Pawn, and Smugglers

[changed] Repo missions added to gas stations. Import/export garage removed.

[changed] adjusted some map marker colors

[changed] adjusted day of year of the mission to have longer days

[changed] Orca cost reduced to 70,000 (from 100,000), Jet reduced to 100,000 (from 150,000)

[fixed] lockpick action not unlocking vehicles

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Beta 1.03

Beta 1.03:

[added] Community Update Project Weapon Pack mod support added. Now requires @CUP and @ASDG_JR

[added] hostage siege mission! Get infamy level 2 and bring hostages to the indicated position

[added] Police item shop revamped (also added police vest/armor)

[fixed] CLS not having deploy medbag action

[fixed] drug safes having few or 0 drugs

[changed] Orca, hummingbird and motor boat costs reduced

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Download 1.04

Beta 1.04:

[added] - hud for skills showing abilities/cooldowns

[added] - another possible location for a hostage siege -- the sports stadium

[added] - Police tac vests to responders

[added] - Custom paint job colors

[added] - Progress bars for various actions (drill safe, repairing car, etc)

[added/changed] - "vision" icon on hud will turn RED if player has aggro for any reason (has gun out, blew safe, etc)

[changed] - reworked technician/engineer repair, cls/mastermind medic bag, ghost/CLS heartbeat sensor, and weapon expert deployable MG to not require any inventory item (rather based on cooldown timers).

[changed] - reworked drug boat drop missions -- now intel drops randomly from drug enemies that has the location for boat drug drops

[changed] - Ghost reduced fall damage reworked - now an semi-active ability which can reduce one "fall" every 240 seconds

[changed] - Supply creates from supply jobs have additional items (flashbangs, uav, or EMP mines, depending on drop)

[changed] - EMP (technician) available at electroBuy, Flashbangs added to police item shop

[changed] - Civilian may drop cell phone on robbery (can pawn for money)

[fixed] - hostages should target players when armed and resisting

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Download Beta 1.05

Beta 1.05:

[added] - RH Pistol pack (over 25 new weapons, mostly handguns/pistols). Now requires http://www.armaholic.com/page.php?id=20881

[added] - AI police patrols

[added] - car bombs (purchase from shady shops, place in car, then remote detonate)

[added] - action to break down gold pallets

[added] - flashlights, suppressors and other weapon ad dons added to pawn shops/smugglers

[added] - car alarm sound when lock picking

[added/changed] - Killing a civilian as heister costs $200, from cash or bank account

[added/changed] - Guards and some missions will use @CUP weapons for guards/drops

[changed] - re-balanced cost of armor and backpacks to better reflect armor/size values

[changed] - changed reward for hostage siege mission, now based on number of surviving hostages

[changed] - More efficient loop code, server performance increase of 15% FPS. Client should see some gains as well.

[changed] - Shadyshop now sells shotguns, SMG, car bombs and technician C4

[changed] - Enforcer/Weapon expert ammo bag drop cooldown reduced to 200 from 240

[changed] - ammo cost increased to 50/mag from 25/mag

[changed] - medic bag active deploy time increased by 10 seconds (bag now lasts 35 sec)

[changed] - moved shadyshop 3

[fixed] - bug blowing safes as technician

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Have set this up on server and had a few runs. Quite enjoying it.

New Zealand based server:

[NZ|AU] Payday Mod - www.gamingnz.com OR 116.251.198.24:2320

teamspeak @ ts3.gamingnz.com

Will leave it up and running if it becomes and stays popular.

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Download 1.06!

Beta 1.06:

[added] - parameters for server admins to set variables (number of jobs, starting time, number of AI/civilian vehicles, time acceleration factor)

[added] - Added another factory location

[changed] - Reinforcements now spawn much nearer to the scene of the crime, if alarm is triggered.

[changed] - Gang motor pool missions have a chance for extra drugs

[fixed] - Gangsters had wrong ammo for their ARs

[fixed] - Player names when joining groups

[fixed] - Hostages setting off "civilian detected weapon"

[fixed] - Fixed buying m14 (would give L85)

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No entry `bin\config.bin/CfgWeapons.RH_mk2`,

Any ideas why this is appearing, cannot buy any weapons,

Great MOD by the way, keep up the good work

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Did you install and run all the required mods? I think that error is RH Pistol pack isn't loaded.

NOTE: MOD REQUIRES THE FOLLOWING MODS AS OF 1.05:

@CBA_A3: http://www.armaholic.com/page.php?id=18767

@CUP: http://www.armaholic.com/page.php?id=27489

@ASDG_JR: http://www.armaholic.com/page.php?id=23242

@RHP: http://www.armaholic.com/page.php?id=20881

Any ideas why this is appearing, cannot buy any weapons,

Great MOD by the way, keep up the good work

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Installing them now :)

I have a spare PC which i use to run arma3 server, Do i need to add the files into TDAST location, Or shall i install them where i have arma3 installed :)

Thank you

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The server will need the mods as will the client.

The server also should run @inidbi for the database saving (money, gang hideout, etc) http://www.armaholic.com/page.php?id=23340

Installing them now :)

I have a spare PC which i use to run arma3 server, Do i need to add the files into TDAST location, Or shall i install them where i have arma3 installed :)

Thank you

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Been trying to install this mod, and here is my progress.

1, Install mod, works fine

2. add @inidbi to my server d:/Games/Arma3/A3Master (Saving now works) :) :) :)

3. Add any of the gun mods and the saving stops working,

4. Also when all mods loaded on server (d:/games/Arma3/A3Master, also added on client machine, i get green dot on multiplayer, but when i join, i get eror, saying "dont use CBA, ASDG, RH etc...

Last time for me trying to get it working, then giving up lol

EDIT, Is it possible to run this mod, without using Gun mods..

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It sounds like the mods are not all loaded. For example here is my command line for server: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\arma3server.exe" -config=server.cfg -mod=@CBA_A3;@inidbi;@ASDG_JR;@cup;@rhp;

Been trying to install this mod, and here is my progress.

1, Install mod, works fine

2. add @inidbi to my server d:/Games/Arma3/A3Master (Saving now works) :) :) :)

3. Add any of the gun mods and the saving stops working,

4. Also when all mods loaded on server (d:/games/Arma3/A3Master, also added on client machine, i get green dot on multiplayer, but when i join, i get eror, saying "dont use CBA, ASDG, RH etc...

Last time for me trying to get it working, then giving up lol

EDIT, Is it possible to run this mod, without using Gun mods..

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