TAW_Yonose 11 Posted March 10, 2014 So i found THIS which is a old thread about IED where multiply of bombs is listed up, but i dont find it "dangerous enough" so i tried to do it with a satchel, but with no luck. So do anyone know how to use a satchel charge as a IED The script im using is here: bomb="Class name of explosive" createVehicle (getPos IED); deletevehicle IED; Share this post Link to post Share on other sites
Tankbuster 1740 Posted March 10, 2014 Use a mk82 bomb rather than a satchel. Satchels and other placeable weapons don't work in the way you hoped. Share this post Link to post Share on other sites
phronk 898 Posted March 10, 2014 Added: New version of demo charge (class DemoCharge_Remote_Ammo_Scripted) that may be touched off by scripts (see http://feedback.arma3.com/view.php?id=15023) Scripted demo charges were added in the recent ArmA III stable build update. Share this post Link to post Share on other sites
TAW_Yonose 11 Posted March 10, 2014 What should say in the trigger i have, to spawn and explode the bomb? Share this post Link to post Share on other sites
phronk 898 Posted March 10, 2014 //Something like this:class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo { triggerWhenDestroyed = 1; }; //What it does is it allows the mission maker to create a stick of C4 c4 = "DemoCharge_Remote_Ammo_Scripted" createVehicle _position; //and detonate it without any hassle and basal c4 setDamage 1; This is what the description of the feedback report I linked in my previous post. Not exactly sure if you'd need to make a script and then call it through a trigger's On Activation or if it's just simple init field/on act commands that don't require calling any scripts. Share this post Link to post Share on other sites
brians200 51 Posted March 10, 2014 (edited) Here is a small list of explosives you can use ------ Lots of damage Bo_GBU12_LGB_MI10 Bo_GBU12_LGB Bo_Mk82 ------ stops a marshall HelicopterExploSmall ------stops a hunter M_Mo_82mm_AT_LG HelicopterExploBig M_Air_AA_MI02 ------ low damage M_Titan_AA_long M_Zephyr M_Air_AT M_Titan_AA M_Titan_AT R_80mm_HE M_PG_AT To create the explosion just use _iedPosition = [1234,5678,0]; //some position you want to blow up _explosive = "Bo_Mk82"; _explosive createVehicle _iedPosition; Or use the new scripted charges ^^^^ Edited March 10, 2014 by brians200 Missing equal sign Share this post Link to post Share on other sites
TAW_Yonose 11 Posted March 10, 2014 haha that type of damage is what im looking for Brians thanks!!! ALSO thanks for you Phronk to get me visit KK's website! :D Share this post Link to post Share on other sites
TAW_Yonose 11 Posted March 11, 2014 By the way, where do you find those lists Brians200? Share this post Link to post Share on other sites
Grumpy Old Man 3544 Posted March 11, 2014 There's a config viewer in the editor, very useful. Share this post Link to post Share on other sites
brians200 51 Posted March 12, 2014 Also, the ammo column here. https://community.bistudio.com/wiki/Arma_3_CfgMagazines Share this post Link to post Share on other sites