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East vs West (OFP inspired mod)

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Well when you stop, m113 is like about to do front flip, and btr60 in "jumping" (

it same as in this movie, you can see hmmwv "jumping" left, right, lefy etc...) hope you known what I mean. One more thing, i haven t seen medic backpack, does he have any? (now it s just rifleman)

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Sudden thanks for this - look great.

I'm trying to get them to work with ALiVE - could you please confirm the Classnames I should use ?

I guess SUD_USSR and SUD_NATO but they don't seem to work ?

SJ

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Are you recreating all the maps like Malden on those pictures or they are from another mod?

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HMMWV with gunner's shield and an M60? D: [/daydream]. I noticed HMMWV's textures are pretty low quality too, and steering the vehicle seems very, very heavy. Are you planning on putting in some MBTs and Helos aswel? :3

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Was having some weird stuff happen to the HAFM Mod HMMV Pack so I looked through the configs of yours and theirs. Apparently the Gunner Anims in your pack conflict with theirs. I will try to fix it and send you the fix. It's just a simple fix either you or he can do by adding tags to you the anims in the config file. You don't need to change the rtm but just the ways it's listed in the config. Anything I can do to help I will.

Lamar

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Well when you stop, m113 is like about to do front flip, and btr60 in "jumping" (
it same as in this movie, you can see hmmwv "jumping" left, right, lefy etc...) hope you known what I mean. One more thing, i haven t seen medic backpack, does he have any? (now it s just rifleman)

This is what happens when porting without applying PhysX parameters to the vehicles.

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Well when you stop, m113 is like about to do front flip, and btr60 in "jumping" (
it same as in this movie, you can see hmmwv "jumping" left, right, lefy etc...) hope you known what I mean. One more thing, i haven t seen medic backpack, does he have any? (now it s just rifleman)

For sure parameters will be tweaked in the future.

Sudden thanks for this - look great.

I'm trying to get them to work with ALiVE - could you please confirm the Classnames I should use ?

I guess SUD_USSR and SUD_NATO but they don't seem to work ?

Thank you! Yes, these are right faction names. I think I should try this ALiVE mod. :-)))

Are you recreating all the maps like Malden on those pictures or they are from another mod?

No. This is a great Malden2010 map, made by Hotzenplotz. It's working with A3MP.

Did all those vehicles before have interiors?

Yes they did. I just made them functional.

HMMWV with gunner's shield and an M60? D: [/daydream]. I noticed HMMWV's textures are pretty low quality too, and steering the vehicle seems very, very heavy. Are you planning on putting in some MBTs and Helos aswel? :3

The textures are BIS from Arma2. Maybe sometime later I will make my own. About the steering - I like it, but if there will be many people, who don't, I'll change it.

Was having some weird stuff happen to the HAFM Mod HMMV Pack so I looked through the configs of yours and theirs. Apparently the Gunner Anims in your pack conflict with theirs. I will try to fix it and send you the fix. It's just a simple fix either you or he can do by adding tags to you the anims in the config file. You don't need to change the rtm but just the ways it's listed in the config. Anything I can do to help I will.

Lamar

I think this happens because I didn't change animation names from BIS originals and they didn't change it too. We both are lazy. :-))) Will be fixed.

Brilliant. Thank you!

Thank you! ;-)

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Thank you! Yes, these are right faction names. I think I should try this ALiVE mod. :-)))

I may be biased but yes you should :p

I don't think your units work with ALiVE yet... please post in the ALiVE thread and a dev will get you sorted.

http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment

Their wiki has more info as well:

http://alivemod.com/wiki/index.php?title=Unit_Mod_Config_Standardisation

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Just wanted to share some insight as to what I feel would be a great loadout for this mod. To keep this a true to life Cold War mod, I would love for it to have the following loadouts. This comes from me being in the 6th Batt, 502nd Inf Div. Berlin Brigade, circa 1988-1990. If it matters I was C co, and HQ Co.

INFANTRY

Squad Leader, M16a2, 4 M67 grenades

Rifleman, M16a2, 4 M67 grenades, 1 M72a2 LAW

Grenadier, M16a2-M203, vest holding 25 shells

Medic, M1911a1

Sniper, M21 (M14 with scope)

Automatic Rifleman, M249, 3 Drums (200 rounds in a drum)

Machine Gunner, M60, 3 bags (100 round belt bags)

(Note) everyone who carried a M16 with or without M203 carried 6 mags in pouches and 1 in weapon.

Wheeled Vehicles

Hummv, soft top 4 door, open bed.

Hummv Scout vehicle, Slant back hard top, M60 on top

Hummv, Escort, Slant back hard top, M2 on top

Hummv, Anti Tank, Slat back hard top, Tow launcher

Tracked Vehicles

M113, Troop, M2 on top

M113, Medic, unarmed

M901, (M113 with Tow2) Hammerhead twin tube TOW launcher

M16a1, (M113 with 30mm vulcan)

M113, Mortar, 4.2" mortar in open top deck.

M60a3 tank (early) Replaced in 1989

M1a1 Abrahms (late)

Aircraft

UH-1 Huey unarmed

UH-1 Huey M60 door guns

AH-1 Cobra

CH-47 Chinnok (marines used CH-46 with 3 point landing gear, 47 had 4)

These were all common in use weapons and vehicles used during that time period. As stated almost everyone who carried a M16a2 it was without M203, it was not common to carry them and was only 1 per squad with 3 squads per platoon, 3 platoons (infantry) per company. Medics only carried a M1911a1, no rifle. was 1 M60 and 1 M249 per squad, 1 M203, other 4 carried M16a2. Normal man squad. 1 medic per platoon, 1 sniper per company. Sniper were solo with no spotter. Sniper carried a M21 and M1911a1. The M21 is a M14 with reddish brown colored fiberglass stock, darker red upper handguard. Scope used was an ART-II.

Use of vehicles was rare, M35a2 were primary which were used to transport troops to within 5-8 miles from target area. Heli were rare and only used outside of Berlin. Combat was primary urban terrain, with some woodland. All uniforms were identical which are much like the camo used in this mod. no special hats or beret were used. All units wore Steel Pots (metal helmets circa vietnam) up until 1988 then used early Kevlar helmets (kpots). Snipers wore the same uniforms, but would also from time to time use a ghille suit. Most times just standard woodland BDU. Standard LBE were worn by all but sniper and medic. Most times even the Machine gunner wore them. M249 gunners carried the 2 mag pouches like the regular infantry did, since the M249 can be belt feed via loose or drum, and the M16 mags. Common trick was a suicide mag, which was a 20 round magazine with 30 round spring inside. M249 fired up to 1100 rounds a minute when gas cleanout selector was opened, and regular 30 round mags would jam.

I could go on and on about this, but if the developers would like to know more, feel free to PM me. I also have a good working knowledge of the weapons are vehicles used by the DDR and USSR during that time period, as we were trained on their usage as well. Some of us had priv to use French, German, and British weapons of that time. At that time the Germans still used G3a3, French Famas, and British L85a1. Later 2 were awesome for CQB.

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Hope we can get a BAOR faction to team up with the Americans against the Soviet threat.... :)

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Hope we can get a BAOR faction to team up with the Americans against the Soviet threat.... :)

mmmm that sounds good, anything is possible, I wouldnt mind some east germans coupled with that.

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Sudden, I created a ALiVE compatible config for your groups and added some basic motorized and mechanized groups.

/*
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. 
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send 
a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
*/

class CfgPatches {
class lkr_sud_evw_alive {
	units[]={};
	weapons[]={};
	requiredVersion=1.00;
	requiredAddons[] = {
		"SUD_GW_U"
	};
};
};

class CfgFactionClasses
{
class SUD_USSR
{
	displayName="USSR";
	priority=1;
	side=0;
	icon="\sud_gw_u\data\pic\ussr_sign.paa";
};
class SUD_NATO
{
	displayName="NATO 80s";
	priority=1;
	side=1;
	icon="\sud_gw_u\data\pic\nato_sign.paa";
};
};

class CfgGroups
{
class EAST
{
	class SUD_USSR
	{
		name="USSR";
		class Infantry
		{
			name="Infantry";
			class SUD_USSR_InfSquad
			{
				name="Rifle Squad";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
			};

			class SUD_USSR_InfTeam
			{
				name="Fire team";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={10,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={15,0,0};
				};
			};

			class SUD_USSR_ATTeam
			{
				name="AT team";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="PRIVATE";
					position[]={10,0,0};
				};
			};
		};

		class Motorized_MTP {
			name="Motorized Infantry";
			class SUD_USSR_MotInf
			{
				name="Motorized Infantry";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
				class Unit10
				{
					side=0;
					vehicle="SUD_Ural";
					rank="PRIVATE";
					position[]={-5,-10,0};
				};
			};
		};

		class Mechanized
		{
			name="Mechanized Infantry";
			class SUD_USSR_MechInfBTR60
			{
				name="BTR60 - Mechanized Infantry";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_BTR60";
					rank="SERGEANT";
					position[]={-5,10,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={10,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={15,0,0};
				};
			};

			class SUD_USSR_MechInfBRDM2
			{
				name="BRDM2 - Mechanized Infantry";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_BRDM2";
					rank="SERGEANT";
					position[]={-5,10,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={10,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={15,0,0};
				};
			};
		};
	};
};
class West
{
	class SUD_NATO
	{
		name="NATO 80s";
		class Infantry
		{
			name="Infantry";
			class SUD_NATO_InfSquad
			{
				name="Rifle squad";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
			};

			class SUD_NATO_InfTeam
			{
				name="Fire team";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="CORPORAL";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={9,0,0};
				};
			};

			class SUD_NATO_ATTeam
			{
				name="AT team";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={6,0,0};
				};
			};
		};

		class Motorized_MTP {
			name="Motorized Infantry";
			class SUD_NATO_MotInfSquad
			{
				name="Motorized Infantry Squad";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
				class Unit10
				{
					side=1;
					vehicle="SUD_truck5t";
					rank="PRIVATE";
					position[]={-5,-10,0};
				};
			};
		};

		class Mechanized {
			name="Mechanized infantry";
			class SUD_NATO_MechInfSquadM113 {
				name="M113 - Mechanized Squad";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_M113";
					rank="SERGEANT";
					position[]={-5,10,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="CORPORAL";
					position[]={3,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={6,0,0};
				};
				class Unit4
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={9,0,0};
				};
			};
		};
	};
};
};

Feel free to use it. Would be very much appreciated. ;)

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Sudden, I created a ALiVE compatible config for your groups and added some basic motorized and mechanized groups.

/*
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. 
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send 
a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
*/

class CfgPatches {
class lkr_sud_evw_alive {
	units[]={};
	weapons[]={};
	requiredVersion=1.00;
	requiredAddons[] = {
		"SUD_GW_U"
	};
};
};

class CfgFactionClasses
{
class SUD_USSR
{
	displayName="USSR";
	priority=1;
	side=0;
	icon="\sud_gw_u\data\pic\ussr_sign.paa";
};
class SUD_NATO
{
	displayName="NATO 80s";
	priority=1;
	side=1;
	icon="\sud_gw_u\data\pic\nato_sign.paa";
};
};

class CfgGroups
{
class EAST
{
	class SUD_USSR
	{
		name="USSR";
		class Infantry
		{
			name="Infantry";
			class SUD_USSR_InfSquad
			{
				name="Rifle Squad";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
			};

			class SUD_USSR_InfTeam
			{
				name="Fire team";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={10,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={15,0,0};
				};
			};

			class SUD_USSR_ATTeam
			{
				name="AT team";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="PRIVATE";
					position[]={10,0,0};
				};
			};
		};

		class Motorized_MTP {
			name="Motorized Infantry";
			class SUD_USSR_MotInf
			{
				name="Motorized Infantry";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
				class Unit10
				{
					side=0;
					vehicle="SUD_Ural";
					rank="PRIVATE";
					position[]={-5,-10,0};
				};
			};
		};

		class Mechanized
		{
			name="Mechanized Infantry";
			class SUD_USSR_MechInfBTR60
			{
				name="BTR60 - Mechanized Infantry";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_BTR60";
					rank="SERGEANT";
					position[]={-5,10,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={10,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={15,0,0};
				};
			};

			class SUD_USSR_MechInfBRDM2
			{
				name="BRDM2 - Mechanized Infantry";
				side=0;
				class Unit0
				{
					side=0;
					vehicle="SUD_BRDM2";
					rank="SERGEANT";
					position[]={-5,10,0};
				};
				class Unit1
				{
					side=0;
					vehicle="SUD_USSR_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit2
				{
					side=0;
					vehicle="SUD_USSR_Soldier_GL";
					rank="CORPORAL";
					position[]={5,0,0};
				};
				class Unit3
				{
					side=0;
					vehicle="SUD_USSR_Soldier_AR";
					rank="PRIVATE";
					position[]={10,0,0};
				};
				class Unit4
				{
					side=0;
					vehicle="SUD_USSR_Soldier";
					rank="PRIVATE";
					position[]={15,0,0};
				};
			};
		};
	};
};
class West
{
	class SUD_NATO
	{
		name="NATO 80s";
		class Infantry
		{
			name="Infantry";
			class SUD_NATO_InfSquad
			{
				name="Rifle squad";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
			};

			class SUD_NATO_InfTeam
			{
				name="Fire team";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="CORPORAL";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={9,0,0};
				};
			};

			class SUD_NATO_ATTeam
			{
				name="AT team";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={6,0,0};
				};
			};
		};

		class Motorized_MTP {
			name="Motorized Infantry";
			class SUD_NATO_MotInfSquad
			{
				name="Motorized Infantry Squad";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="SERGEANT";
					position[]={3,0,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="CORPORAL";
					position[]={6,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={9,0,0};
				};
				class Unit4
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AT";
					rank="PRIVATE";
					position[]={12,0,0};
				};
				class Unit5
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={15,0,0};
				};
				class Unit6
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={18,0,0};
				};
				class Unit7
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="PRIVATE";
					position[]={21,0,0};
				};
				class Unit8
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={24,0,0};
				};
				class Unit9
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={27,0,0};
				};
				class Unit10
				{
					side=1;
					vehicle="SUD_truck5t";
					rank="PRIVATE";
					position[]={-5,-10,0};
				};
			};
		};

		class Mechanized {
			name="Mechanized infantry";
			class SUD_NATO_MechInfSquadM113 {
				name="M113 - Mechanized Squad";
				side=1;
				class Unit0
				{
					side=1;
					vehicle="SUD_M113";
					rank="SERGEANT";
					position[]={-5,10,0};
				};
				class Unit1
				{
					side=1;
					vehicle="SUD_NATO_Soldier_TL";
					rank="SERGEANT";
					position[]={0,5,0};
				};
				class Unit2
				{
					side=1;
					vehicle="SUD_NATO_Soldier_GL";
					rank="CORPORAL";
					position[]={3,0,0};
				};
				class Unit3
				{
					side=1;
					vehicle="SUD_NATO_Soldier_AR";
					rank="PRIVATE";
					position[]={6,0,0};
				};
				class Unit4
				{
					side=1;
					vehicle="SUD_NATO_Soldier";
					rank="PRIVATE";
					position[]={9,0,0};
				};
			};
		};
	};
};
};

Feel free to use it. Would be very much appreciated. ;)

You STAR !!!

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The only thing I noticed is that ALiVE spawns the motorized groups units sometimes on the trucks. I already increased the distance between the units but it still happens. :/

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Wow, guys! Thanks for a lot of useful information! :-)))

2BeefaloBart, this is just priceless!!! Thank you! And what about M2 Bradley? Was it used?

2lukrop, Thanks! Will be added in next update!!!

Edited by sudden

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And what about M2 Bradley? Was it used?

Pleas do it, even if it wasn t used, I miss it so bad!

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I'd like to see the m151 jeep's making a comeback http://upload.wikimedia.org/wikipedia/commons/e/e0/JEEP_M151_TOW_Missile.jpg (2442 kB)

Korea89M151andanM2-2.jpg

or the sheridan light tank and the cucv trucks, which were pretty common in the 80's too, and if im not mistaken the M1117 was out then too http://media.defenceindustrydaily.com/images/LAND_M1117_Commando_APC_Colombian_Textron_lg.jpg (235 kB)

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what about M2 Bradley? Was it used?

Well according to Wikipedia it has been in service since 1981, so yes? Maybe? It would sure be nice to have something heavier than m113 :D

About HMMWVs still: Could the gunner's animations be improved? Right now he's sticking his head out asking to be shot, its like some parade-stance or something. Always had the same problem with BIS and their gunner animations..

So intstead of THIS, something like THIS (I know, wrong vehicle but the stance of gunner is the important part here)

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Possibly mentioned before - forgive me I'm mid defence of a FOB.

Stolen a BTR 60 off the Syrian attackers and jumped into the Gunners seat.. I noticed the reticule is REALLY small !? Can't use it practically ?

Am I doing something wrong ?

SJ

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Possibly mentioned before - forgive me I'm mid defence of a FOB.

Stolen a BTR 60 off the Syrian attackers and jumped into the Gunners seat.. I noticed the reticule is REALLY small !? Can't use it practically ?

Am I doing something wrong ?

SJ

It should be, actually.

PP-61

Magnification: 2.6x

FOV: 23°

That was my intention to make scopes more real in this mod.

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hmm the field of view + Magnification is perfect, but the reticule (markings) are not visible is that right? (never shot down a BTR, so have no idea :) ) but you cannot see the marking or gradients, ranges etc ? they are very very small and very faint ?

SJ

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hmm the field of view + Magnification is perfect, but the reticule (markings) are not visible is that right? (never shot down a BTR, so have no idea :) ) but you cannot see the marking or gradients, ranges etc ? they are very very small and very faint ?

SJ

Can I ask for a screenshot?

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