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.kju

All in Arma Standalone (AiA SA) - A1/A2/OA content in A3

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;2777121']@ vagrantauthor

Your mod load order is wrong.

1) Don't use the internal mod launcher.

2) Don't load the A3 game folder as mod.

What happens is you first load A3\addons and then the mods.

Thank you for your reply' date=' kju. What would you suggest I use instead of the internal mod loader? BIS' launcher does not work for me. Nothing ever shows up when I try to open it - even when I temporarily ran the dev build a week or two ago.

Update: After researching my issue for the fourth or fifth time, I stumbled across this ticket (0020343). Nevermind about the launcher recommendation - unless you know of something better than the official launcher.

Thanks again!

Edited by vagrantauthor
Update

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unless you know of something better than the official launcher.

Arma3Sync is very transparent. I had no problems ever.

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Arma3Sync is very transparent. I had no problems ever.

+1 to this, very useful and highly recommend it.

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Arma3Sync is very transparent. I had no problems ever.

+2 My default Game launcher

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Bug report.

The new Panelaks from Smd Buildings are buggy.

The entrance is now buried under ground.

I suggest to revert to original ones.

Screens from Chernarus and sahrani.

ed5bbe9e2ce5.jpg

f5df77b677da.jpg

BTW, you are doing a great job, kju, thank you.

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@ Strelok93

You are welcome. :bounce3:

Thanks for the report. :) Its already mentioned in the update post though and an issue report is present.

Understand that this is the first step - the full integration of the new open building variants

will be completed with the next update. There are also some issues we are aware of.

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Sorry low on time - hopefully I have messed up nothing.

Ingame test looked alright. Otherwise hotfix for the hotfix on Sunday. :eek:

Download the Full or Lite version and overwrite the existing data.

2014_09_19 Hotfix

============

  • Added: A3 style grass to Chernarus thanks to Fabio Chavez.
  • Fixed: A1 appartment building is flying.
  • Fixed: Arma 1 Red and white bar gate is rotated 90°.

More details at: https://dev.withsix.com/versions/1642

AiA_SA_2014_09_19_Hotfix.7z 435.7 MB

https://mega.co.nz/#!AswlRSBS!EknnxmSbzpC-6tJWKjVBjwgdExJo4G-cKEs4YPNWM_s

  File: AiA_SA_2014_09_19_Hotfix.7z
CRC-32: 5581acf6
  MD4: 611dcd4339989d4f9dec6e51cd5db349
  MD5: 07cdce637bc17d33e5014c3f1f06e85f
SHA-1: 79d111f344fd66f3b0eb48d56ab7594f945d95fc

AiA_SA_Lite_2014_09_19_Hotfix.7z 109.7 MB

https://mega.co.nz/#!EpxQAYYR!FpsO6BNLP9d9RWNEacZfJS0WwnK9BfW9HPKwq8Hg5Oo

  File: AiA_SA_Lite_2014_09_19_Hotfix.7z
CRC-32: ba6c7163
  MD4: 4e7c8e47650e8eececb36f328746cea1
  MD5: a03ee7366647c1db9b46837dcf46f220
SHA-1: 02e77d7c64d12bd21578630ba36b0e5f031dc7b4

Edited by .kju [PvPscene]

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Nice fix! Chernarus terrain is great!

But still there are problems with the following vehicles (in the previous version of AiA SA everything was ok)

1) AAV7A1 (in water)

2) M113 (it is impossible to drive)

3) HMMWV (flying wheels)

4) M1A1 (one flying wheel and vertical optics)

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Changed: Revert Chernarus midDetailTexture back to the default A2 one.
No difference noticed at all' date=' it's still blurry as hell since last update.

I feel really bad for not keeping the last version to make a comparison printscreen before/after update.

So here's a comparison between A3MP (midDetailTexture like it was before last AIA update (fix inclued)) and AIA as it is now after today's fix (and was before today's fix)

I know lightning is not the same (same date & hour though), but just focus on midDetailTexture please:

Old midDetailTexture :

(click on picture)

BuhCEltl.jpg

New midDetailTexture before & after fix :

(click on picture)

kViRdHcl.jpg

It's a shame because AIA get everything better over A3MP but since last (big) update, midDetailTexture is as ugly as hell :(

Mid range texture is so bad, you can even see trails missing.

EDIT : I checked if I didn't apply the LITE fix over the HD version of AIA but it's not the case, everything is AIA SA HD, or at least is supposed to be.

Edited by Neodammerung

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Should the hotfix be applied to AiASA folder or AiATP folder?

EDIT: I'm asking because I only found those files that are included with the hotfix inside AiASA not TP.

Edited by Denco

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@Neodammerung

You are right - the revert is not in by mistake.

However you seem to be more about the change from LandTex.

This will not be reverted - sorry to say. If you dislike it,

you have to replace the chernarus_Data_Layers.pbo with the one from A2.

@ Denco

Edit: You are right. :o

Updated the hotfix packages available for AiA SA (lite) and AiA TP (lite) separately.

---

Updated the hotfix changelog:

The mid range textures revert is actually not part of it. Will be done in the next patch.

However likely an improved version will return at some point.

Edited by .kju [PvPscene]

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My post wasn't about Landtex, I also use it in A2, I just couldn't make a comparison screenshot with the "old" version of AIA so I had to use an A3MP one.

Also thanks for all the time you spend listening and answering to everyone.

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@ Nemesis_Gryphus1

Cha_ shows its some other mod. Could be Chammy, aka a sound replacement.

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My post wasn't about Landtex, I also use it in A2, I just couldn't make a comparison screenshot with the "old" version of AIA so I had to use an A3MP one.

Also thanks for all the time you spend listening and answering to everyone.

Hi

Regarding the above, I also did not like the new mid range textures for chernarus in the latest AIASA update. But as suggested by Kju, above, I swapped the chernarus_Data_Layers.pbo with the one from A2, into my AIASA. This looks much better now, in my opinion.

@Kju - Thanks for all you hard work. I am really enjoying Arma 3 now, with so much content like yours to play with. Much appreciated!:)

Quick photo comparison of the mid textures for AIASA. All photos taken with Arma 3 with terrain settings at 3.125. See below:

1. 2 photos from Vanilla AIASA combined with landtex mod

http://cloud-4.steampowered.com/ugc/532872084100051363/63D8E64652F23CE784CE812FDC6B54A7D5D15A5F/2048x1152.resizedimage (358 kB)

http://cloud-4.steampowered.com/ugc/532872084100070690/51D3976EF1EF58F814A3426AFEB94187E725BDE3/2048x1152.resizedimage (464 kB)

2. 2 photos from AIASA with chernarus_data_layers.pbo swapped from Arma 2 plus the Landtex Mod. Much better mid textures then vanilla AIASA in my opinion

http://cloud-4.steampowered.com/ugc/532872084100027768/3392D0235BE75EEA11C7029A1FB81AB1DCC7004E/2048x1152.resizedimage (406 kB)

http://cloud-4.steampowered.com/ugc/532872084100044046/C272D71598F86D39B706EA22E6B6EA140BE3C2AA/2048x1152.resizedimage (427 kB)

Edited by the chief
photo comparsion of mid textures for AIASA

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"Land textures" shouldnt be a default. They are bad on hard surfaces. Concrete, Runways etc. Its all cobble stone like...

Cherno looks awesome now.Thnx AiA guys.

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Apparently its a matter of taste and its easy to go back.

Personally and my others find the rough pattern at mid distance both ugly and unrealistic.

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Any way to have optional config with grass, I like the a3 grass one but clearly many others don't.

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I think some people are getting a bit confused or aren't using the accepted terminology consistently. There are three things in play;

- A de-noised satmap, sometimes referred to as Landtex after the mod. This improves long-distance views.

- Middle-distance terrain textures, generally modded to increase noise in the middle distance to add interest and improve concealment.

- Grass (aka Clutter) which is the 3D plants rendered at shorter distances around the viewer. Most recently the clutter from Stratis/Altis has replaced the Chernarus default.

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