serjames 357 Posted September 3, 2014 I'm going back to ArmA 2 without looking back, the last big game of BIS, is much better and more fun game in my humble opinion., i leave this(Arma3) for impossible.! integration of mods is bad, there are plenty and variety of weapons packs without standard,many bugs....etc,etc... bye then.... Share this post Link to post Share on other sites
flv*venom* 83 Posted September 3, 2014 bye then....+1Hello and a BIG thank you for all the work that has been done during this project! I admit, I didn't read through all the pages, but the last time I checked AIA it had the Arma 2 reload anims "hardcoded". Has this been removed, or is there a way to remove it? Don't get me wrong, I really admire and am in awe by the work that has gone into this mod, but I simply grew accustomed to let's say, Toadies Ak reload animation and such. Even the vanilla A3 reload anims. So, if this could be integrated somehow i'd be a happy SOB :D Share this post Link to post Share on other sites
patrix87 15 Posted September 4, 2014 ;2767047']@ Patrix87 Vote here: http://feedback.arma3.com/view.php?id=15629 :) Done You can vote here to : http://feedback.arma3.com/view.php?id=20455 It's a detailed suggestion to improve the control menu. Share this post Link to post Share on other sites
.kju 3244 Posted September 4, 2014 (edited) @ FLv*VeNoM* Weapon animations is something the CUP team is taking care of. Once the weapon pack is completed, it will be integrated into AiA SA. --- IMPORTANT INFO FOR SERVER ADMINS The AiA_SA_2014_08_10.bikey available in the files section of DevHeaven was wrong. It has now been replaced with the correct one. The buildings.pbo was faulty in the PWS version. This was corrected and has been published now. Edited September 4, 2014 by .kju [PvPscene] Share this post Link to post Share on other sites
razool 10 Posted September 4, 2014 (edited) great work! little bug though I just switched from A3MP to AiAstandalone lite on PWS and all the numbers for grids and altitude have disappeared on every map, I'm also unable to open the GPS Edited September 4, 2014 by razool Share this post Link to post Share on other sites
.kju 3244 Posted September 4, 2014 @ razool Upload your arma3.rpt please. Share this post Link to post Share on other sites
razool 10 Posted September 4, 2014 here you go http://pastebin.com/9CFdwtM2 started downloading the full standalone to see if it resolves the issue Share this post Link to post Share on other sites
seba1976 98 Posted September 4, 2014 What's the difference between the normal and the lite version? Share this post Link to post Share on other sites
razool 10 Posted September 4, 2014 (edited) I confirm grids + altitude digits and show up but no GPS with the full standalone. I use PWS with custom repo to share mods with our community so it will be hard to avoid this bug, is there a specific file in the lite version that can be replaced manually to fix the issue? edit: ok I replace ui_fonts in SA lite with the one in full and the map digits are back but still no GPS Edited September 5, 2014 by razool Share this post Link to post Share on other sites
.kju 3244 Posted September 5, 2014 @ seba1976 Check the wiki and here and here. @ razool Thanks for the research! Lite will now use the standard UIFonts.pbo with high quality textures. Share this post Link to post Share on other sites
razool 10 Posted September 5, 2014 good stuff thanks for the quick support! after playing around with my keys the GPS actually works just the toggle is broken so it will not stay on screen, we use ctab or foldmap as workaround Share this post Link to post Share on other sites
.kju 3244 Posted September 5, 2014 just the toggle is broken so it will not stay on screen @ razool Can you please explain this in more detail / clarify it: Is it broken just for your setup or unrelated to it? Does it happen in both AiA SA and AiA SA lite? Share this post Link to post Share on other sites
razool 10 Posted September 5, 2014 yes both versions, no other mods the key "GPS" works fine and will show the GPS while holding the key the key "toggle GPS" does not show the GPS on the screen but it must be doing something because I'm unable to use "GPS" key while it is toggled Share this post Link to post Share on other sites
the chief 15 Posted September 6, 2014 ;2764386']Hotfix for game crashing when going to mission selection in SP/MP:AiA_MissionSelectionCrashingHotfix Hi Kju I can't seem to download the mission selection hotfix. Is the link working correctly? cheers! Share this post Link to post Share on other sites
seba1976 98 Posted September 6, 2014 ;2768874']@ seba1976 Check the wiki and here and here. Thanks .kju, so unless I want to play with low resolution versión of everything, or I have a server, it is of no use to me, right? Share this post Link to post Share on other sites
.kju 3244 Posted September 6, 2014 @ the chief Works fine here. Please see the Download section of the FAQ in the first post. @ seba1976 Pretty much yes. Or you need a smaller download for whatever reason (and can live with the lower quality). Share this post Link to post Share on other sites
killerwhale 1 Posted September 7, 2014 cant you just get us the vehicles/guns without all the maps/units. this takes up too much space and issues. Share this post Link to post Share on other sites
krycek 349 Posted September 7, 2014 The T-90 has a bug where it's textures starts moving with the tracks. Share this post Link to post Share on other sites
gobi42 15 Posted September 7, 2014 I have used your all in arma terrain pack to get the Chernaus map, which i have ported A3wasteland over to it. If your not aware it uses 3 types of stores, vehicle, general and gun. The general and gun stores work fine they stay where they are placed and stay inside A3 buildings i placed on the map. However the vehicle stores will show up on the front steps of the closest building, no mater where they are placed on the map. I'm rather new to all of this stuff, so i was wondering if this is happening because i am using just the terrain pack instead of the SA pack? Share this post Link to post Share on other sites
patrix87 15 Posted September 7, 2014 yes both versions, no other modsthe key "GPS" works fine and will show the GPS while holding the key the key "toggle GPS" does not show the GPS on the screen but it must be doing something because I'm unable to use "GPS" key while it is toggled Hey I have the same issue ! I though my game was corrupted or something. It looks like it is link with that AiA SA since the problem begin right after my install of the mod. Share this post Link to post Share on other sites
scimitar 221 Posted September 13, 2014 (edited) This is an update to a previous post (http://forums.bistudio.com/showthread.php?174016-All-in-Arma-Standalone-(AiA-SA)-A1-A2-OA-content-in-A3&p=2739838&viewfull=1#post2739838) that I made in this thread. When time has allowed I've been playing A2 user made campaigns in A3 using AIASA and AIAHQ. Most of what's below is just copied and pasted from my earlier post in this thread but I've added Sword Team as a working A2OA campaign and I updated the status of the Forgotten Few dynamic campaign. Also as I mentioned in my earlier post, I didn't do any comprehensive testing to see if I could get them to work. I played with the same mods I always use. I wouldn't say that any of the working campaigns worked flawlessly but I was still able to enjoy the experience. I got the occasional script error and civilians are the A3 civilians. Occasionally I run into civilians with purple skin and no heads. From what I've been able to deduce these are supposed to be females. Also loadouts are often messed up. Medics without the large medical kits are common, AT gunners with packs but only one round are also common. Also some weapons like the Javelin are unusable. I choose to take that as a challenge and acquire the equipment I need on the battlefield. As I mentioned before any other input on working A2 campaigns is welcome. Working without major errors: Operation Cobalt: http://www.armaholic.com/page.php?id=9010&highlight=OPERATION%2BCOBALT Red Dawn: http://www.armaholic.com/page.php?id=20024&highlight=RED%2BDAWN Sword Team: http://www.armaholic.com/page.php?id=15601&highlight=SWORD%2BTEAM - The campaign works fairly well but with some errors. The biggest problem I found was in the first mission. Your team is inserted by helicopter but the pilot flies out of the mission area and the mission fails. The workaround is simple. As soon as the chopper is over land you need to order your team to disembark. The pilot will then land and you can get out and carry on with the mission. You have to hump it quite a ways to the first objective though unless you can find some transport. Ghost Recon - Podagorsk: http://www.armaholic.com/page.php?id=15717&highlight=GHOST%2BRECON%2BPODAGORSK Not working for me so far without game breaking errors: Liberation of Chernarus Operation Red Star Rainy Fall The Forgotten Few - This is a dynamic campaign that goes in the single player missions folder rather than the campaigns folder. I couldn't get it to load though. The screen froze and I had to alt-tab out of the game. Worked somewhat but abandoned due to errors: Dogs of War - Spontaneous deaths Operation Harvester: Podagorsk - Spontaneous deaths ***EDIT*** I changed the campaign Ghost Recon - Podagorsk from "Somewhat Working" to "Working". I hadn't tried it since the latest AIASA update and I also optimized my mod load order. I haven't played it all the way through yet but it seems to be working so far. There are still minor errors due to some missing objects and a few missing sounds but it no longer crashes when loading saved games. Edited September 14, 2014 by Scimitar Share this post Link to post Share on other sites
.kju 3244 Posted September 13, 2014 @ Krycek Check: https://dev.withsix.com/issues/71765 @ gobi42 Please provide the class or p3d name of the problematic object. @ Patrix87 Can please add more detail of the GPS issue here: https://dev.withsix.com/issues/74682 Like does it happen in all situations or just specific (missions)? @ Scimitar I'd appreciate it, if you could try to narrow down the issues and make reports here: https://dev.withsix.com/projects/all-in-arma/issues I'd like to fix them, but I need detailed information and easy reproduction. Thanks for the overall campaigns overview! PS: As always report crashes to BI / A3 feedback tracker. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 13, 2014 I noticed that too that some kind of weapons are completley not useable, especially the Launchers. The Reload of the Launcher fails most of the time and when u have sucess to reload the launcher and holding down the Aim the View will show the opposite sight and not the directionn where u aiming at. I will make some tests today, should i write down here the weapons here which cant use? Share this post Link to post Share on other sites
.kju 3244 Posted September 13, 2014 @ LSD_Timewarp82 Sure. The Javelin and Metis are known: https://dev.withsix.com/issues/71680 Share this post Link to post Share on other sites
scimitar 221 Posted September 13, 2014 (edited) I noticed that too that some kind of weapons are completley not useable, especially the Launchers. The Reload of the Launcher fails most of the time and when u have sucess to reload the launcher and holding down the Aim the View will show the opposite sight and not the directionn where u aiming at. I will make some tests today, should i write down here the weapons here which cant use? That's the exact problem I've had with some of the launchers. The Javelin in particular. Even the AI can't use them. For the most part the unguided launchers have worked fine for me. Another weapon that hasn't worked very well for me is the M32 Grenade Launcher. I only tried to use it one time but when I did the sites were way off. I nearly had to aim it at the ground to fire at a target 75-100 meters away. @kju - I'll see what I can do. I've shied away from reporting most of the problems because I don't know if they're A3, AIA, or A2 campaign/mission related. I usually don't have a lot of time to play so I don't normally spend that much time trying to figure out what the problems are. When I run into a problem I generally just find an in-game way around it or if it's a game breaking issue I generally just make a mental note of it and move on to a different campaign or mission. Some of it I do research later though. That's how I came to the conclusion that the headless civilians with purple skin are females. The purple skin is an already documented A3 bug (http://feedback.arma3.com/view.php?id=16715) and I think the headless civs are related because the game is trying to load a female head and face that isn't there. On two occasions I've also been able to interact with the headless civs and they were females. That issue will probably need to be fixed in AIAHQ with a civilian pack replacement. The Javelin has already been reported though: ***edit*** Never mind. I just saw your post above https://dev.withsix.com/issues/71680 Edited September 13, 2014 by Scimitar Share this post Link to post Share on other sites