eegore 11 Posted March 2, 2014 (edited) I know I should have this down already but I have a cutscene mid-mission that I can start, but it never ends. Player cameraeffect ["terminate","back"] camdestroy _camera Camdestroy doesn't end the scene and give control back to the player? EDIT: I just figured out the issue is that I don't know how to remove the cutscene text and blackout. The control is given back to the player but the screen is black. titlecut ["Final text player sees","black out",7] ~6 Player cameraeffect ["terminate","back"] camdestroy _camera titlecut ["test text that never shows up","black in",3] exit; Edited March 2, 2014 by eegore Share this post Link to post Share on other sites
morieza 10 Posted March 2, 2014 (edited) if you set 7 in titlecut /cuttext: 70 second for "plain /plain down", 7 second fading time for "black in/out", fading duration number should be lower than delay/sleep number, or let it empty (default fading time is 1 second). for instant effect: titlecut ["Final text player sees","black out"]; ~6 Player cameraeffect ["terminate","back"]; camdestroy _camera; titlecut ["test text that never shows up","black in"]; exit; And below here just an example, toying with "black in" duration time, description: when player get damage 0.3 (example), the player's screen will "black in" in 0.6 second player addEventHandler ["hit", {_dmpr = getDammage player; cutText ["","BLACK IN",(_dmpr *2)]}]; Edited March 2, 2014 by Morieza ...forgot something Share this post Link to post Share on other sites