Jump to content
Sign in to follow this  
Claystone

Can't get online with Mods.

Recommended Posts

It seems i can't jump into a online game unless i remove my "Mods".

I tried to join an online game mission that had the expansions for CBA and TFR which i also have activated, but when i try to join the mission it gives me this dialog box from the game and then i get kick off!?!?!? Now i know the modes work because i've used them. I have to completly remove all my "Mods" and then i can get on just fine.

Does anyone know what the problem could be? It defeats the purpose to get mods if i can't use them in multi player.

Thanks

Share this post


Link to post
Share on other sites

You are not supposed to be able to get in a server unless it supports those mods. You must disable them if you wish you to play on public servers. You and a friend may host a private server and use the mods but if the server does not support them you cannot use them. Correct me if im wrong someone, there are a few mods with accepted server keys??

Share this post


Link to post
Share on other sites
You are not supposed to be able to get in a server unless it supports those mods. You must disable them if you wish you to play on public servers. You and a friend may host a private server and use the mods but if the server does not support them you cannot use them. Correct me if im wrong someone, there are a few mods with accepted server keys??

That is my point i was saying. One mission supported CBA and TFR which i had but i still couldn't get on. They were the only mods active and i couldn't get on. I thought if i had the same mod as what the mission supported i would be able to join. For some reason i can't.

Share this post


Link to post
Share on other sites

Did you have the keys in the correct folder? I think it is ...\Arma3\Keys\.

Most mods just have their keys under the mod name, for example @CBA\Keys\.

Try moving the .key-file to arma3\keys\ instead, see if that works.

Share this post


Link to post
Share on other sites
Did you have the keys in the correct folder?

He's trying to join a public server as a client, not run a server. Keys have no use clientside - they are used by the server to check a client's add-on signatures (.bisign).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×