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caeden

New Zeus unable to respawn.

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So, after a Zeus leaves a mission and someone else takes the Zeus slot, the Zeus get's the respawn menu saying "Waiting for Zeus to place a respawn". Has this only just happened with today's patch?

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Which mission? I tried it with ZGM missions and cannot reproduce the issue.

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It's a custom mission, I've done everything that I can think of. But I have no idea why it's doing what it's doing without looking at one of the official ZGM's. I don't think I'll ever get that chance though :(

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If Zeus is a normal soldier, he'll respawn with same rules as any other soldier.

If he's a virtual player, you can set custom respawn templates in description.ext:

respawnTemplatesLogic[] = {};

Or the other way around - you can define respawn templates only for East, West and Guer (this is how it's done in ZGM missions).

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You may have just saved my sanity, thank you!

---------- Post added at 14:13 ---------- Previous post was at 13:05 ----------

Still no luck with that in the description.ext. But if you enter a normal player slot, spawn then go back into Zeus, it works.

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Zeus is spawning as an invisible unit at 000000 instead of instantly in Y mode. Then randomly spawning as a unit at other respawn points, I've no idea how this is happening.

This is the respawn settings in my Description.ext:

//-------------------------------------------RESPAWN SETTINGS----------------------------------------------------------------

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

respawnTemplatesLogic[] = {};

respawn = "Base";

respawnTemplates[] = {"MenuPosition","MenuInventory"};

respawndelay = 1;

respawnDialog = 1;

respawnOnStart = 1;

disabledAI = 1;

joinUnassigned = 1;

aiKills = 1;

class CfgRespawnInventory

{

class WEST1

{

vehicle = "B_soldier_SL_F" ///Squad Leader

};

class WEST2

{

vehicle = "B_medic_F" ///Combat Life Saver

};

class WEST3

{

vehicle = "B_soldier_LAT_F" ///AT

};

class WEST4

{

vehicle = "B_soldier_AR_F" ///Autorifleman

};

class WEST5

{

vehicle = "B_Soldier_F" ///Rifleman

};

class WEST6

{

vehicle = "B_engineer_F" ///Engineer

};

class WEST7

{

vehicle = "B_sniper_F" ///Marksman

};

class WEST8

{

vehicle = "B_Helipilot_F" ///Heli Pilot

};

};

I have tried:

respawnTemplatesLogic[] = {Base};

And:

respawnTemplatesLogic[] = {Instant};

With the same issue.

If you press P, it leaves Y mode and enters the invisible unit at 000000.

Edited by Caeden

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