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JohnKalo

A trigger dilemma...

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In my mp mission I decided to use the -[TdC]- Convoy Script which I found here:

http://www.armaholic.com/page.php?id=14427&highlight=CONVOY%2BSCRIPT

My problem is as follows.

In the mission you are tasked to hijack a specific vehicle which is part of a bigger convoy. Afterwards you are tasked to move the vehicle to a specific location. The vehicle is a scud.

So I have tried to place a trigger which will be activated once the particular vehicle or just this type of vehicle is inside a specific area. So as for the mission to end.

My problem is that since this TdC script just "produces" the vehicles when the mission starts I can't name the specific scud vehicle so as to make the if present trigger.

So any ideas?

All help will be much appreciated.

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If you or your group is moving the scud couldn't the trigger end when you or any of your group enter the area?

I can't test it right now but maybe Trig Con:

vehicle player isKindOf "Scud"

Maybe "Tank" or "Vehicle" will work, I do not know what arguments it accepts.

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Thanks for the prompt reply.

Well I thought about placing a trigger with Blufor present but there are two issues:

1.] There are some Blufor units at the location so as to retrieve the Scud, so if they moved the task would be checked.

2.]The player will be able to end the mission without retrieving the Scud.

vehicle player isKindOf "Scud"

I'll check it out when I can.

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Ok, group the Trigger to the Player and set it too "Present", in the conditions field put:

this and vehicle player isKindOf "MAZ_543_SCUD_TK_EP1"

and it should activate only when that player is present and is inside the scud.

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Many thanks to all!!

Ok, group the Trigger to the Player and set it too "Present", in the conditions field put:

Code:

this and vehicle player isKindOf "MAZ_543_SCUD_TK_EP1"

and it should activate only when that player is present and is inside the scud.

It worked!!!

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