jandrews 116 Posted February 23, 2014 Hello, am wondering about this one. I am trying to get para AI once on the ground to move to another location, i can use waypoints, but my concern is if the squad lead dies, will they follow the waypoint? So I was wondering if I have in each unit init box, a command to move to marker with set behavior? the marker would be an AI objective like a town or city. anyone know or have link? ---------- Post added at 23:34 ---------- Previous post was at 22:49 ---------- something like this? this domove getmarkerpos "MarkerName";this setBehaviour "COMBAT";this setSpeedMode "NORMAL"; I dont want a group if squad lead dies in para drop, which i see some AI drop too fast and die. Any takers? Share this post Link to post Share on other sites
cobra4v320 27 Posted February 23, 2014 If you have a group and the leader dies than another member of the group takes over. Share this post Link to post Share on other sites
Beerkan 71 Posted February 24, 2014 In the init of the Group leader. paras = group this; In your waypoint or trigger (or add to Group leader init after above command) paras domove getmarkerpos "MarkerName";paras setBehaviour "COMBAT";paras setSpeedMode "NORMAL"; If the Group Leader dies, next in command follows previous Group Leaders order, and so on. Share this post Link to post Share on other sites