Naiss 28 Posted February 21, 2014 okey so im making my own revive script now and im not 100% sure if this will work so can any one look at this and tell me if there are any bugs? private["_secTimer","_MinTimer"]; _sectimer = 700; if (!Alive) then { _unit addMPEventHandler ["MPKilled",{_this spawn lifeman_Revive_Function;}]; player allowDammage false; [nil,player,rSwitchMove,"adthppnemstpsraswpstdnon_2"] call LifemanRE; if (isEast Distance > 5 player) then { player addAction ["Revive Player","FNC_Revive.sqf"]; }; while {_sectimer,_Mintimer >= 0 && player getVariable "Lifeman"} do { titleText [format["Life Timer: %1 Sec(s)", (_sectimer) ],"PLAIN"]; _sectimer = _sectimer - 1; sleep 1; }; if (_sectimer <= 0) then { execVM "Lifeman_Revive\Dead.sqf"; [nil,player,rSwitchMove,"amovppnemstpsnonwnondnon"] call LifemanRE; }; if (player getVariable "Lifeman") then { player allowDamage true; } else { player allowDamage true; [nil,player,rSwitchMove,"amovppnemstpsnonwnondnon"] call LifemanRE; hintSilent parseText format["<t color='#ff0000'>%1 You are now Revived and still got the same life!</t>", name _tgt]; }; Share this post Link to post Share on other sites