disco.modder 116 Posted March 23, 2014 Thank you. Expect to see the next v1.04. Contain the ability to pass from the CH-47 assault boat that takes hanging by a ladder and climb from the boat to the helicopter (as in this spectacular scene from the movie "Act of Valor"). And (if I get with the times), the ability to "fast rope" to all helicopters currently in use. Stay tuned ... http://theaviationist.com/wp-content/uploads/2012/04/act_of_valor_helicopter_sunset_a_l.jpg I thought that picture was in-game for a second... Share this post Link to post Share on other sites
Rav_Raven 8 Posted March 27, 2014 (edited) Hahaha ... hopefully ... (although very similar). Sorry for the delay (I have not had much time recently). V1.04 will be released in a couple of days. I can confirm that in addition to the option of the ladder in the CH47, the ability to make fastrope for all helicopters supported by LIFTER actually included. This ability may be canceled if you want to use a third party addon or script for this task and leave only the ability to lift loads intact. Stay tuned ... Edited March 27, 2014 by RAV_RAVEN Share this post Link to post Share on other sites
-=Hk=-Cpt.Skay 10 Posted March 27, 2014 Hahaha ... hopefully ... (although very similar). Sorry for the delay (I have not had much time recently). V1.04 will be released in a couple of days. I can confirm that in addition to the option of the ladder in the CH47, the ability to make fastrope for all helicopters supported by LIFTER actualente be included. This ability may be canceled if you want to use a third party addon or script for this tearea and leave only the ability to lift loads intact. Stay tuned ... http://img.photobucket.com/albums/v626/OFPRaven/LIFTER%20ArmA3/fastrope.png (381 kB) Great!!!! Share this post Link to post Share on other sites
snowingjimbob 34 Posted March 27, 2014 Very excited about the fastroping option. Will it be possible for me to fastrope out of an AI-controlled helicopter? Share this post Link to post Share on other sites
BadHabitz 235 Posted March 27, 2014 This ability may be canceled if you want to use a third party addon or script for this task and leave only the ability to lift loads intact. Stay tuned ... I would include it in your mod, but have it sit in a different pbo. People who don't want it can delete it or never install it in the first place. Lifting and fastroping are things I like to use very often. Not having to put into every mission with a script is nice. Share this post Link to post Share on other sites
kgino1045 12 Posted March 27, 2014 (edited) Finally! SO lovely If some one is bother because lift has Fastrope then imo, may be you can make another addon thread for fast rope Ofcousrse i'm full love with both in LIFTER Edited March 27, 2014 by kgino1045 Share this post Link to post Share on other sites
auscleaver 12 Posted March 27, 2014 Was testing in the editor today and had some strange results. Items that I lifted when dropped would stay at the height they were released at. I have patched to the latest but haven't had an issue before this. I will do some more testing and edit this post if it keeps happening or if it is something my end. Love this mod, keep up the great work Share this post Link to post Share on other sites
Rav_Raven 8 Posted March 27, 2014 (edited) @SnowingJimBob Fastrope function may use the AI and human. @BadHabitz My intention to include the possibility of fastrope with LIFTER is that mod already exists within 80% of the necessary scripting (determination of types of helicopters capable of transporting personnel, exclusive filter helicopters attack vector location sling-now land-strings, etc.) and each helicopter created by the community, you should upgrade both mods (a task perfectly, simplifiable, fusing both mods). You have to see if the community likes the merger or prefer to separate them ... we'll see ... @AusCleaver I hope your tests. Remember that not all kinds of objects have physics (more precisely, do not use pseudogravity the engine) and are subject to a forced fall. There are many classes with this problem but it is always good to identify them all. Some images of fastrope ingame ... Edited March 27, 2014 by RAV_RAVEN Share this post Link to post Share on other sites
kgino1045 12 Posted March 28, 2014 I can't bear it D: Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted March 28, 2014 Since the Lifter is already a Module, why not make the fastroping a module too? that way people can choose wich one mission makers want to use, and the few megabytes extra in filesize should not be a problem. Share this post Link to post Share on other sites
Daantjeeuh 10 Posted March 28, 2014 Any chance you could include the vehicles from the MARSOF mod? http://www.armaholic.com/page.php?id=23599 Awesome mod! Can't wait for the next update! :D Share this post Link to post Share on other sites
Rav_Raven 8 Posted March 28, 2014 @Daantjeeuh MARSOF incorporated. :cool: Share this post Link to post Share on other sites
zach72 1 Posted March 28, 2014 I'd say keep fast rope and lifter as one mod, as they share so much code. Only use which you want, but why double up on code/overheads by splitting them? Share this post Link to post Share on other sites
Scar.Arg 12 Posted March 28, 2014 I agree with Zach72, one mod but two modules would be the best thing to do. Awsome work Raven, thanks! Share this post Link to post Share on other sites
serjames 357 Posted March 29, 2014 agreed - one mod please :) SJ Share this post Link to post Share on other sites
cym104 10 Posted April 1, 2014 (edited) mod doesn't work,"Lift up OBJECT" option never showed: Edited April 1, 2014 by cym104 Share this post Link to post Share on other sites
kgino1045 12 Posted April 1, 2014 mod doesn't work,"Lift up OBJECT" option never showed: http://104.imagebam.com/download/O9N3t03ddaMltU502UW_bg/31822/318213239/arma3%202014-04-01%2020-23-31-08.jpg (127 kB) Try to crossed with object. what i mean is place heli vertical and place the objet horizon Greeting Rav_Raven how's the works going? i thought your great work release soon. Share this post Link to post Share on other sites
cym104 10 Posted April 1, 2014 Try to crossed with object. what i mean is place heli vertical and place the objet horizon Still not working...if this is what you mean by "cross": Share this post Link to post Share on other sites
kgino1045 12 Posted April 1, 2014 Still not working...if this is what you mean by "cross":http://thumbnails111.imagebam.com/31824/522c98318238471.jpg It seems like he didn't plus the M-ATV to Lift-able Object. i even try with Chinook but no good Share this post Link to post Share on other sites
cym104 10 Posted April 2, 2014 It seems like he didn't plus the M-ATV to Lift-able Object. i even try with Chinook but no good We need a complete list of the lift-able objects, especially vehicles.(Bring back a downed ghosthawk with another ghosthawk, anyone?) Share this post Link to post Share on other sites
Rav_Raven 8 Posted April 2, 2014 (edited) Sorry for the delay in responding. 'm short on time lately . The v1.04 of LIFTER has been delayed a bit, but is almost ready . I am currently finishing check for updates on MP . About the UH-80 and Hunter: There are not lists of recognized vehicles. LIFTER works with volumes comparison subclass objects. For example : The UH-80 has a volume of 1202.78 m3 (length x width x height) and representative vehicle of the subclass to which the Hunter of 119,993 m3 belongs. The ratio of their volumes gives 10.0237 (helo / mass object mass). There are values ​​that are taken as lower limits for each subclass (land : 15.5, sea : 7.0, air: 6.0 and other objects: 16.0 ) Current comparison is 10.0237 (less than minimum allowed for that subclass (car) and the action of lifting the object is not allowed. try a larger volume helicopter (CH-49 or CH-47) and see that it is possible. Example with CH-49 : Helicopter mass : 2966.21 m3 mass hunter : 119,993 m3 Razon between : ( 2966.21 / 119 993 = 24.7198 m3 ) that exceed the minimum (15.5 ) and helo can lift the object. Again, thanks for your patience and wait for news in no time . Greetings . PD: Something to enjoy while waiting ... Edited April 2, 2014 by RAV_RAVEN Share this post Link to post Share on other sites
kgino1045 12 Posted April 2, 2014 Lovely RAV_RAVEN, thanks for announce Share this post Link to post Share on other sites
DJankovic 401 Posted April 2, 2014 Ohh cant wait for next update :) this is some amazing work man :) Thank you i am realy gonna enjoj lifting things Share this post Link to post Share on other sites
cym104 10 Posted April 2, 2014 (edited) For example : The UH-80 has a volume of 1202.78 m3 (length x width x height) and representative vehicle of the subclass to which the Hunter of 119,993 m3 belongs. The ratio of their volumes gives 10.0237 (helo / mass object mass). There are values ​​that are taken as lower limits for each subclass (land : 15.5, sea : 7.0, air: 6.0 and other objects: 16.0 ) Current comparison is 10.0237 (less than minimum allowed for that subclass (car) and the action of lifting the object is not allowed. I'm not quite sure that I understand you right: so what you do is basically have the volume of the heli divided by the volume of the cargo, and compare the result with some predefined co-efficients? Volume comparison...hmph...wouldn't say that's a wise method... especially when you're trying to lift passenger or container-cargo kind of ground vehicles, since most of their volume is just empty space(space for passengers/cargo). I wonder if you can actually compare object weight to the heli's net lift-force? Edited April 2, 2014 by cym104 Share this post Link to post Share on other sites
Daantjeeuh 10 Posted April 2, 2014 Hey Rav, The MARSOF mod I asked you to incorporate also features a Chinook now, could you incorporate it please? Many thanks! :) Share this post Link to post Share on other sites