v0lus 1 Posted February 20, 2014 (edited) How can I trigger my player character to go "Uh oh" when the enemy suspects him (heard his footsteps) or "Drat" when the enemy's definitely saw him (detected), through the editor, for stealth missions? If I can make that work, then I would get a good indicator of detection. Oh, and he doesn't have to actually verbally speak. Edited February 20, 2014 by v0lus Share this post Link to post Share on other sites
Ranwer135 308 Posted February 20, 2014 just put in the trigger's act: player sideChat "Drat, I've been spotted!"; You could also add some tension music so it goes with the flow of being spotted by the enemy. Hope it helps, Ranwer =========================== NOTE: You could also set the enemies to: hostile1 setCaptive true; And then add this to the trigger's act: hostile1 setCaptive false; That way, when its set to true, the enemy will not attack till its set to false. :D Share this post Link to post Share on other sites
toxicsludge 12 Posted February 20, 2014 Correct me if I'm wrong, but that wouldn't detect if an enemy unit "sees" the player would it? Or is there a "detected by" in the trigger field? I can't remember Share this post Link to post Share on other sites
laxemann 1673 Posted February 20, 2014 Try to set the trigger up like this: Activation: BLUFOR detected by OPFOR (or whatever suits your mission) and then group your trigger with your player unit, should work. Share this post Link to post Share on other sites
Ranwer135 308 Posted February 20, 2014 Correct me if I'm wrong, but that wouldn't detect if an enemy unit "sees" the player would it? Or is there a "detected by" in the trigger field? I can't remember Well the "this setCaptive true" should make the enemy stop attacking till the false command is set by trigger. :confused: Share this post Link to post Share on other sites
laxemann 1673 Posted February 20, 2014 The setcaptive would have to be applied on the player, not the enemy. Share this post Link to post Share on other sites
v0lus 1 Posted February 20, 2014 (edited) Hmmm... Radios, schmradios, is there an alternative to sideChat, like hint? Also, I made a Detected by BLUFOR trigger activatable by anyone, used an opfor player, synced them, and tested them on a resistance guy, but even when detected there was no message. What now? EDIT: Hmmm, while the trigger works, what functions can I use instead when the enemy physically detects me? Edited February 20, 2014 by v0lus Share this post Link to post Share on other sites
cobra4v320 27 Posted February 21, 2014 Condition: ({_x knowsAbout player > 1.5 || behaviour _x == "COMBAT"} count thislist > 0) On Act: hint "I see the player" condition: ({_x knowsAbout player > 0 || behaviour _x == "AWARE"} count thislist > 0) On Act: hint "I thought I saw something" Share this post Link to post Share on other sites