Polygon 11 Posted February 17, 2014 Main Q - What did BIS use to place objects (precisely) in campaign EPs? Can't believe it's 2D editor. It's either 3D ed. or a smart workaround to make workflow faster. Any ideas? A response from a BIS dev - much appreciated. :) Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted February 17, 2014 I don't know what BIS used but I use http://forums.bistudio.com/showthread.php?168960-Early-Preview-3D-Editor You might find it usefull Share this post Link to post Share on other sites
Polygon 11 Posted February 22, 2014 can we expect somebody to shed more light on this matter? Share this post Link to post Share on other sites
Grumpy Old Man 3544 Posted February 22, 2014 They either have some other way to do this but I guess they're using the built in 3d editor which can be accessed with a few tricks. Share this post Link to post Share on other sites
fight9 14 Posted February 22, 2014 If you want another option, the MCC mod has a very nice 3D editor and a save to mission.sqm function. Share this post Link to post Share on other sites