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roguetrooper

Disable/enable NVG by script?

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Is there a way to disable or enable a player's NVG vision by script without removing/adding the NVG from/to the inventory?

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Goodness, of course. Somehow I knew it's possible but couldn't find anything in the plain wiki. Didn't think of "action". Thank you.

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Depends on what you mean by 'disable'. Those actions listed above will only force units to remove/put on NVG's, it won't actually remove them from the mission or the unit even. If you want something that completely removes NVG's from all players/AI (including those spawned during the mission), that won't work.

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