J0K3R 5 93 Posted July 31, 2016 Is there a way to able to stop and only load certain items. As on one of my mission, I have 3 ammo boxes with virtual added to it and I dont want players loading it and taking it away. Share this post Link to post Share on other sites
igi_pl 25 Posted July 31, 2016 This is Arma problem https://feedback.bistudio.com/T75669 - you can voteup https://forums.bistudio.com/topic/163358-igiload-script-logistical-support/page-5#entry2567914 sam851 - I check this and looks like Mohawk can take small crates, but MH9 will crash, so there is a problem all time. Is there a way to able to stop and only load certain items. As on one of my mission, I have 3 ammo boxes with virtual added to it and I dont want players loading it and taking it away. kaysio - Yes, if you make some change in IL_fnc_Do_Load and give names to this objects. In this part of IgiLoad: if !(_force) then { _obj_lst = nearestObjects[_spoint, _supported_cargo, _sdist]; } add something like this: if (Object_To_Disable in _obj_lst) then { _obj_lst = _obj_lst - Object_To_Disable; }; all should look like this: if !(_force) then { _obj_lst = nearestObjects[_spoint, _supported_cargo, _sdist]; if (Object_To_Disable in _obj_lst) then { _obj_lst = _obj_lst - Object_To_Disable; }; } Object_To_Disable - replace this with name of your object. This is to show you where make modifications = this code will not work. It is fast create, so one object = one if. 1 Share this post Link to post Share on other sites
Persian MO 82 Posted October 2, 2016 Any news about 0.9.11 is WIP update? Share this post Link to post Share on other sites
psrkallez06 7 Posted October 17, 2016 How do i add my own vehicles? I'm using this with the exile mod, and some vehicles don't even have the "load cargo" option. I have the right vehicle in the igiload.sqf: IL_Supported_Vehicles_BLACKFISH = [ "B_T_VTOL_01_armed_F", "Exile_Plane_BlackfishInfantry", "Exile_Plane_BlackfishVehicle" None of them will work, i can't load anything :( Same thing with the huron.. only the mohawk works, cannot open the cargo doors either, i don't see the option. tips? Share this post Link to post Share on other sites
silentghoust 132 Posted October 23, 2016 Question, in what part of this script is the actual "coordinates" per say to tell were the boxes load at? For example I would like to make it so the ATV's can carry the basic ammo crate in the back. Share this post Link to post Share on other sites
Jnr4817 215 Posted November 12, 2016 Any chance this will be updated with the new Apex aircraft, trucks, APC, etc. and there variants B_T_***? Thanks for the support, great script. Share this post Link to post Share on other sites
omon 19 Posted February 21, 2017 Hi Igi, Great mod btw! Few questions: 1. It says its a server side mod but gets inited by client. 2. ifiload.sqf has isDedicated commented out So im guessing its a client side mod? Share this post Link to post Share on other sites
BSuzinator 0 Posted March 9, 2017 (edited) Trying to get a Huron Container to load onto a HEMTT, but it keeps rotating 90 degrees. Ideas? Using Default Config file with added classnames for Huron Repair Container and Huron Cargo Container. Before Loading: After Loading: Edited March 9, 2017 by BSuzinator Share this post Link to post Share on other sites
Terminator2107 3 Posted March 9, 2017 (edited) @ BSuzinator Quote ////////////////////////////////////////////////////////////////////////////////////////////////////////////// // IgiLoad v0.9.10_RC_e_(Arma3_1.32) // // Version info: This is not official version of IgiLoad it is only WIP (RC) // // Author: Igi_PL // // Web: http://www.igipl.net/ // // Version date: 2014.10.16 // // // // USE: // // 1. In mission "init.sqf" add line: "0 = execVM "IgiLoad\IgiLoadInit.sqf";". // // 2. In vehicles "INITIALIZATION" field type: "0 = [this] execVM "IgiLoad\IgiLoad.sqf";" // // 3. Unload from script or trigger: // // a) Unloading cargo from script. Force unload: "0 = [Car, true, "L"] spawn IL_Do_Unload;" // // b) Unloading cargo from script. Force unload: "0 = [Car, true] spawn IL_Do_Unload;" // // c) Unloading cargo from script. Force unload: "0 = [Car] spawn IL_Do_Unload;" // // 4. Loading cargo from script. Force load: "0 = [Car, [typeOf Box], "B", true, Box] spawn IL_Do_Load;" // // // // Ways from points 1 and 2 can not be used simultaneously!!! // ////////////////////////////////////////////////////////////////////////////////////////////////////////////// //if true then show debug globalChat (TODO add more hints) IL_DevMod = false; //waitUntil { !(isNull player) }; waitUntil { time > 0 }; IL_Script_Inst = time; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IN.", IL_Script_Inst]; }; //if (isDedicated) exitwith {}; //if (isServer) exitwith {}; // VARIABLES _obj_main = _this select 0; _obj_main_type = (typeOf _obj_main); if (isnil "IL_Variables") then { IL_Variables = true; //Check new vehicles time IL_Check_Veh_Min = 30; IL_Check_Veh_Max = 60; //Dealing with cargo damage //-1 - do nothing //0 - set to 0 //1 - keep such as before loading/unloading IL_CDamage = 0; //AddAction menu position IL_Action_LU_Priority = 30; //Load and (para)unload IL_Action_O_Priority = 0; //Open and close IL_Action_S_Priority = 0; //Setup //Maximum capacity for vehicles IL_Num_Slots_OFFROAD = -2; IL_Num_Slots_VAN = -3; IL_Num_Slots_MOHAWK = -7; IL_num_Slots_CHINOOK = -8; IL_Num_Slots_KAMAZ = -4; IL_Num_Slots_TEMPEST = -6; IL_Num_Slots_HEMTT = -6; IL_Num_Slots_MH9 = -1; IL_Num_Slots_C130J = -12; IL_Num_Slots_C17 = -22; IL_Num_Slots_FFAA_M250 = -6; //Player addScore after loading and unloading IL_Load_Score = 20; //Para unload score = 2 * IL_Unload_Score IL_Unload_Score = 10; //The minimum altitude for the drop with parachute IL_Para_Drop_ATL = 50; IL_Para_Jump_ATL = 30; //The minimum altitude for parachute opening IL_Para_Drop_Open_ATL = 150; IL_Para_Jump_Open_ATL = 150; //Parachute get velocity from player or cargo IL_Para_Drop_Velocity = true; IL_Para_Jump_Velocity = true; //Set smoke and light for parachute drop. IL_Para_Smoke = true; IL_Para_Light = true; //Additional smoke after landing IL_Para_Smoke_Add = true; //Additional light after landing IL_Para_Light_Add = true; //Smoke and light color IL_Para_Smoke_Default = "SmokeshellGreen"; IL_Para_Light_Default = "Chemlight_green"; IL_Para_Smoke_Veh = "SmokeshellBlue"; IL_Para_Light_Veh = "Chemlight_blue"; //This allows for loading or unloading, if a player is in the area of loading or copilot IL_Can_Inside = true; IL_Can_CoPilot = true; IL_Can_Outside = true; // //IL_SDistU = 20;//No longer needed IL_SDistL = 2.5; IL_SDistL_Heli_offset = 1; //Load and unload (not para) max speed in km/h IL_LU_Speed = 10; //Load and unload (not para) max height in m IL_LU_Alt = 3; //Enable or disable usable cargo ramp in CH-49 IL_Ramp = true; //Enable change of vehicle mass IL_Mass = true; // Supported vehicles IL_Supported_Vehicles_OFFROAD = ["C_Offroad_01_F", "B_G_Offroad_01_F", "B_mas_mar_Offroad_01_F"]; IL_Supported_Vehicles_VAN = ["C_Van_01_box_F", "B_G_Van_01_transport_F", "C_Van_01_transport_F"]; IL_Supported_Vehicles_HEMTT = ["B_Truck_01_covered_F", "B_Truck_01_transport_F", "B_Truck_01_box_F", "Marinir_Truck_01_box_FG", "Marinir_Truck_01_transport_FG", "Marinir_Truck_01_covered_FG", "B_mas_mar_Truck_01_covered_F", "B_mas_mar_Truck_01_transport_F"]; IL_Supported_Vehicles_KAMAZ = ["I_Truck_02_transport_F", "O_Truck_02_transport_F", "I_Truck_02_covered_F", "O_Truck_02_covered_F", "caf_HLVW_open_AR", "caf_HLVW_open", "caf_HLVW_covered_ar", "caf_HLVW_covered"]; IL_Supported_Vehicles_TEMPEST = ["O_Truck_03_transport_F", "O_Truck_03_covered_F"]; IL_Supported_Vehicles_MOHAWK = ["I_Heli_Transport_02_F", "CH49_Mohawk_FG", "Marinir_CH49_Mohawk_FG"]; IL_Supported_Vehicles_CHINOOK = ["CH_147F", "CH_47F", "kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base"]; IL_Supported_Vehicles_MH9 = ["B_Heli_Light_01_F", "B_mas_mar_Heli_Light_01_F"]; IL_Supported_Vehicles_C130J = ["C130J_Cargo", "C130J"]; IL_Supported_Vehicles_C17 = ["globemaster_c17_altus", "globemaster_c17_701", "globemaster_c17_703", "globemaster_c17_704", "globemaster_c17_705", "globemaster_c17_dover", "globemaster_c17_edwards", "globemaster_c17_Elmendorf", "globemaster_c17", "globemaster_c17_hickam", "globemaster_c17_IAF", "globemaster_c17_March", "globemaster_c17_mcchord", "globemaster_c17_McGuire", "globemaster_c17_Mississipi", "globemaster_c17_NATO", "globemaster_c17_natoPAPA", "globemaster_c17_Qatar", "globemaster_c17_RAAF", "globemaster_c17_ZZ172_RAF", "globemaster_c17_RCAF", "globemaster_c17_Stewart", "globemaster_c17_therock", "globemaster_c17_travis", "globemaster_c17_UAE", "globemaster_c17_wright_patt"]; IL_Supported_Vehicles_FFAA_M250 = ["ffaa_et_m250_recuperacion_blin", "ffaa_et_m250_carga_blin"]; IL_Supported_Vehicles_All = IL_Supported_Vehicles_FFAA_M250 + IL_Supported_Vehicles_C130J + IL_Supported_Vehicles_C17 + IL_Supported_Vehicles_MH9 + IL_Supported_Vehicles_MOHAWK + IL_Supported_Vehicles_KAMAZ + IL_Supported_Vehicles_TEMPEST + IL_Supported_Vehicles_HEMTT + IL_Supported_Vehicles_VAN + IL_Supported_Vehicles_OFFROAD + IL_Supported_Vehicles_CHINOOK; // Vehicles with the ability to dropping the load on the parachute IL_Para_Drop_Vehicles = IL_Supported_Vehicles_MH9 + IL_Supported_Vehicles_MOHAWK + IL_Supported_Vehicles_C130J + IL_Supported_Vehicles_C17 + IL_Supported_Vehicles_CHINOOK; //Supported cargo IL_Supported_HEMTT = ["B_Truck_01_covered_F", "B_Truck_01_transport_F", "B_Truck_01_box_F", "Marinir_Truck_01_box_FG", "Marinir_Truck_01_transport_FG", "Marinir_Truck_01_covered_FG", "B_mas_mar_Truck_01_covered_F", "B_mas_mar_Truck_01_transport_F", "B_Truck_01_mover_F", "B_Truck_01_ammo_F", "B_Truck_01_fuel_F", "B_Truck_01_medical_F", "B_Truck_01_Repair_F"]; IL_Supported_KAMAZ = ["I_Truck_02_transport_F", "O_Truck_02_transport_F", "I_Truck_02_covered_F", "O_Truck_02_covered_F", "caf_HLVW_open_AR", "caf_HLVW_open", "caf_HLVW_covered_ar", "caf_HLVW_covered"]; IL_Supported_TEMPEST = ["O_Truck_03_transport_F", "O_Truck_03_covered_F"]; IL_Supported_FFAA_M250 = ["ffaa_et_m250_recuperacion_blin", "ffaa_et_m250_carga_blin"]; IL_Supported_Strider = ["I_MRAP_03_F", "I_MRAP_03_gmg_F", "I_MRAP_03_hmg_F", "CAF_TAPV_ar", "caf_tapv_gl_ar", "caf_tapv_50_ar", "CAF_TAPV_tw", "caf_tapv_gl_tw", "caf_tapv_50_tw", "Night_B_MRAP_03_F", "Night_B_MRAP_03_gmg_F", "Night_B_MRAP_03_hmg_F"]; IL_Supported_Hunter = ["B_MRAP_01_F", "B_MRAP_01_gmg_F", "B_MRAP_01_hmg_F", "Marinir_B_MRAP_01_FG" , "Marinir_MRAP_01_gmg_FG", "Marinir_MRAP_01_hmg_FG", "B_mas_mar_MRAP_01_med_F", "B_mas_mar_MRAP_01_F", "B_mas_mar_MRAP_01_gmg_F", "B_mas_mar_MRAP_01_hmg_F"]; IL_Supported_Ifrit = ["O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F"]; IL_Supported_UGV = ["B_UGV_01_rcws_F", "B_UGV_01_F", "O_UGV_01_rcws_F", "O_UGV_01_F", "I_UGV_01_rcws_F", "I_UGV_01_F"]; IL_Supported_VAN = ["C_Van_01_box_F", "B_G_Van_01_transport_F", "C_Van_01_transport_F"]; IL_Supported_OFFROAD = ["C_Offroad_01_F", "B_G_Offroad_01_F", "B_G_Offroad_01_armed_F", "JTF2_Offroad_armed_01", "B_mas_mar_Offroad_01_F", "B_mas_mar_Offroad_01_armed_F"]; IL_Supported_SUV = ["C_SUV_01_F"]; IL_Supported_Hatchback = ["C_Hatchback_01_F", "C_Hatchback_01_sport_F"]; IL_Supported_Hummvee = ["rc_hmmwv", "HMMWV2", "HMMWV_M1035", "M1114_AGS_ACR", "HMMWV_M1151_M2", "HMMWV2_M2", "HMMWV2_MK19", "HMMWV2_TOW", "HMMWV", "HMMWV_M2", "HMMWV_MK19", "HMMWV_TOW"]; IL_Supported_Quadbike = ["I_Quadbike_01_F", "C_Quadbike_01_F", "O_Quadbike_01_F", "B_G_Quadbike_01_F", "B_Quadbike_01_F", "CAF_Quadbike_OD", "CAF_Quadbike_AR", "Marinir_Quadbike_01_FG", "B_mas_mar_Quadbike_01_F"]; IL_Supported_Supply_Crate = ["B_supplyCrate_F", "IG_supplyCrate_F", "O_supplyCrate_F", "I_supplyCrate_F", "C_supplyCrate_F"]; IL_Supported_Veh_Ammo = ["Box_NATO_AmmoVeh_F", "Box_East_AmmoVeh_F", "Box_IND_AmmoVeh_F", "Land_CargoBox_V1_F", "ASC_B_box"]; IL_Supported_Barrel = ["Land_BarrelEmpty_F", "Land_BarrelEmpty_grey_F", "Land_BarrelSand_F", "Land_BarrelSand_grey_F", "Land_BarrelTrash_F", "Land_BarrelTrash_grey_F", "Land_BarrelWater_F", "Land_BarrelWater_grey_F", "Land_MetalBarrel_F"];//, "Land_MetalBarrel_empty_F", "MetalBarrel_burning_F"]; IL_Supported_Tank = ["Land_WaterBarrel_F", "Land_WaterTank_F"]; IL_Supported_Rubberboat = ["I_Boat_Transport_01_F", "O_Boat_Transport_01_F", "B_G_Boat_Transport_01_F", "B_Boat_Transport_01_F", "C_Rubberboat", "O_Lifeboat", "B_Lifeboat", "Marinir_duck_base_F", "B_mas_mar_Boat_Transport_01_F"]; IL_Supported_SDV = ["I_SDV_01_F", "O_SDV_01_F", "B_SDV_01_F", "B_mas_mar_SDV_01_F"]; IL_Supported_Box_H1 = ["Box_NATO_Wps_F", "Box_East_Wps_F", "Box_IND_Wps_F", "Box_East_WpsLaunch_F", "Box_NATO_WpsLaunch_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_East_WpsSpecial_F", "Box_NATO_WpsSpecial_F", "Box_mas_all_rifle_Wps_F", "Box_mas_us_rifle_Wps_F", "Box_mas_ru_rifle_Wps_F", "Box_mas_mar_NATO_equip_F", "Box_mas_mar_NATO_Wps_F"]; IL_Supported_Box_H2 = ["Box_NATO_AmmoOrd_F", "Box_East_AmmoOrd_F", "Box_IND_AmmoOrd_F", "Box_NATO_Grenades_F", "Box_East_Grenades_F", "Box_IND_Grenades_F", "Box_NATO_Ammo_F", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_IND_Support_F", "Box_East_Support_F", "Box_NATO_Support_F"]; IL_Supported_Cargo20 = ["Land_Cargo20_blue_F", "Land_Cargo20_brick_red_F", "Land_Cargo20_cyan_F", "Land_Cargo20_grey_F", "Land_Cargo20_light_blue_F", "Land_Cargo20_light_green_F", "Land_Cargo20_military_green_F", "Land_Cargo20_orange_F", "Land_Cargo20_red_F", "Land_Cargo20_sand_F", "Land_Cargo20_white_F", "Land_Cargo20_yellow_F"]; IL_Supported_Huron = ["B_Slingload_01_Fuel_F", "B_Slingload_01_Cargo_F", "B_Slingload_01_Ammo_F", "B_Slingload_01_Repair_F"]; //TODO //IL_Supported_Backpack = ["B_AssaultPack_blk", "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_AssaultPackG", "B_Bergen_blk", "B_Bergen_mcamo", "B_Bergen_rgr", "B_Bergen_sgg", "B_BergenC_blu", "B_BergenC_grn", "B_BergenC_red", "B_BergenG", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_HuntingBackpack", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_sgg", "B_OutdoorPack_blk", "B_OutdoorPack_blu", "B_OutdoorPack_tan", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "C_Bergen_blu", "C_Bergen_grn", "C_Bergen_red", "G_AssaultPack", "G_Bergen"]; //IL_Supported_Backpack_Support = ["B_HMG_01_support_F", "B_HMG_01_support_high_F", "B_Mortar_01_support_F", "I_Mortar_01_support_F", "O_Mortar_01_support_F"]; //IL_Supported_Backpack_Weapon = ["B_AA_01_weapon_F", "B_AT_01_weapon_F", "B_GMG_01_A_high_weapon_F", "B_GMG_01_A_weapon_F", "B_GMG_01_A_weapon_F", "B_GMG_01_high_weapon_F", "B_GMG_01_weapon_F", "B_HMG_01_A_high_weapon_F", "B_HMG_01_A_weapon_F", "B_HMG_01_high_weapon_F", "B_HMG_01_weapon_F", "B_Mortar_01_weapon_F"]; //IL_Supported_Backpack_Uav = ["B_UAV_01_backpack_F", "I_UAV_01_backpack_F", "O_UAV_01_backpack_F"]; //IL_Supported_Parachute = ["B_Parachute"]; //IL_Supported_Backpack_All = IL_Supported_Backpack + IL_Supported_Backpack_Support + IL_Supported_Backpack_Weapon + IL_Supported_Backpack_Uav + IL_Supported_Parachute; IL_Supported_Cargo_MH9 = IL_Supported_Supply_Crate + IL_Supported_Barrel; // + IL_Supported_Box_H1 + IL_Supported_Box_H2;// + IL_Supported_Backpack_All; IL_Supported_Cargo_Veh_Offroad = IL_Supported_Quadbike; IL_Supported_Cargo_NonVeh_Offroad = (IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank + IL_Supported_Box_H1 + IL_Supported_Box_H2);// - ["Land_WaterTank_F"]; IL_Supported_Cargo_Offroad = IL_Supported_Cargo_Veh_Offroad + IL_Supported_Cargo_NonVeh_Offroad; IL_Supported_Cargo_Veh_VAN = IL_Supported_Cargo_Veh_Offroad; IL_Supported_Cargo_NonVeh_VAN = IL_Supported_Cargo_NonVeh_Offroad; IL_Supported_Cargo_VAN = IL_Supported_Cargo_Veh_VAN + IL_Supported_Cargo_NonVeh_VAN; IL_Supported_Cargo_Veh_Kamaz = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback + IL_Supported_UGV + IL_Supported_VAN; IL_Supported_Cargo_NonVeh_Kamaz = IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank + IL_Supported_Box_H1 + IL_Supported_Box_H2 + IL_Supported_Cargo20 + IL_Supported_Huron; IL_Supported_Cargo_Kamaz = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_Cargo_NonVeh_Kamaz; IL_Supported_Cargo_Veh_HEMTT = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV; IL_Supported_Cargo_NonVeh_HEMTT = IL_Supported_Cargo_NonVeh_Kamaz; IL_Supported_Cargo_HEMTT = IL_Supported_Cargo_Veh_HEMTT + IL_Supported_Cargo_NonVeh_HEMTT; IL_Supported_Cargo_Veh_TEMPEST = IL_Supported_Cargo_Veh_HEMTT; IL_Supported_Cargo_NonVeh_TEMPEST = IL_Supported_Cargo_NonVeh_HEMTT; IL_Supported_Cargo_TEMPEST = IL_Supported_Cargo_Veh_TEMPEST + IL_Supported_Cargo_NonVeh_TEMPEST; IL_Supported_Cargo_Veh_Mohawk = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback + IL_Supported_UGV; IL_Supported_Cargo_NonVeh_Mohawk = IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank; IL_Supported_Cargo_Mohawk = IL_Supported_Cargo_Veh_Mohawk + IL_Supported_Cargo_NonVeh_Mohawk; IL_Supported_Cargo_Veh_CHINOOK = IL_Supported_Cargo_Veh_Mohawk; IL_Supported_Cargo_NonVeh_CHINOOK = IL_Supported_Cargo_NonVeh_Mohawk; IL_Supported_Cargo_CHINOOK = IL_Supported_Cargo_Veh_CHINOOK + IL_Supported_Cargo_NonVeh_CHINOOK; IL_Supported_Cargo_Veh_C130J = IL_Supported_Cargo_Veh_HEMTT + IL_Supported_Strider + IL_Supported_Hunter + IL_Supported_Ifrit + IL_Supported_Hummvee + IL_Supported_HEMTT; IL_Supported_Cargo_NonVeh_C130J = IL_Supported_Cargo_NonVeh_Mohawk;// Damage the plane + IL_Supported_Cargo20 + IL_Supported_Huron; IL_Supported_Cargo_C130J = IL_Supported_Cargo_Veh_C130J + IL_Supported_Cargo_NonVeh_C130J; IL_Supported_Cargo_Veh_C17 = IL_Supported_Cargo_Veh_C130J; IL_Supported_Cargo_NonVeh_C17 = IL_Supported_Cargo_NonVeh_C130J; IL_Supported_Cargo_C17 = IL_Supported_Cargo_Veh_C17 + IL_Supported_Cargo_NonVeh_C17; IL_Supported_Cargo_Veh_FFAA_M250 = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV; IL_Supported_Cargo_NonVeh_FFAA_M250 = IL_Supported_Cargo_NonVeh_Kamaz; IL_Supported_Cargo_FFAA_M250 = IL_Supported_Cargo_Veh_FFAA_M250 + IL_Supported_Cargo_NonVeh_FFAA_M250; }; // END VARIABLES //Check if vehicle is supported or it is PLayer init // if !((_obj_main_type in (IL_Supported_Vehicles_All)) || (_obj_main == Player) || (isServer) || (isDedicated)) exitwith // { // if (IL_DevMod) then // { // Player globalChat Format["IgiLoad. Object: ""%1"" is not supported.", _obj_main]; // }; // }; // PROCEDURES AND FUNCTIONS if (isnil "IL_Procedures") then { IL_Procedures = true; IL_Init_Veh = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Init_Veh.", IL_Script_Inst]; }; private["_obj", "_obj_type", "_force"]; _obj = _this select 0; _force = if (count _this > 1) then {_this select 1} else {false}; _obj_type = (typeOf _obj); if ((isNil {_obj getVariable "default_mass"}) || (_force)) then { if (isNil {_obj getVariable "default_mass"}) then { _obj setVariable["default_mass", getMass _obj, true]; } else { _obj setMass (_obj getVariable "default_mass"); }; }; if (_obj_type in IL_Supported_Vehicles_C130J) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -4.57, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; if (_obj_type == "C130J_Cargo") then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_C130J, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 8.5, true];}; } else { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", (IL_Num_Slots_C130J / 2) - 1, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 13.5, true];}; }; }; if (_obj_type in IL_Supported_Vehicles_C17) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_C17, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -1.25, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 16, true];};//4.5, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_MOHAWK) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_MOHAWK, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -2.25, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 4.5, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_CHINOOK) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if (_obj_type == "CH_47F") then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_CHINOOK - 2, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -3.1, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 4.5, true];}; }; if (_obj_type == "CH_147F") then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_CHINOOK, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -2.55, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 5.25, true];}; }; if (_obj_type in ["kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base"]) then { if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_CHINOOK, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -1.5, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 6, true];}; }; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_MH9) then { if ((isNil {_obj getVariable "box_l"}) || (_force)) then {_obj setVariable["box_l", _obj, true];}; if ((isNil {_obj getVariable "box_r"}) || (_force)) then {_obj setVariable["box_r", _obj, true];}; if ((isNil {_obj getVariable "box_num_l"}) || (_force)) then {_obj setVariable["box_num_l", 0, true];}; if ((isNil {_obj getVariable "box_num_r"}) || (_force)) then {_obj setVariable["box_num_r", 0, true];}; if ((isNil {_obj getVariable "slots_num_l"}) || (_force)) then {_obj setVariable["slots_num_l", IL_Num_Slots_MH9, true];}; if ((isNil {_obj getVariable "slots_num_r"}) || (_force)) then {_obj setVariable["slots_num_r", IL_Num_Slots_MH9, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_copilot"}) || (_force)) then {_obj setVariable["can_copilot", IL_Can_CoPilot, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.48, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 1, true];}; if ((isNil {_obj getVariable "usable_ramp"}) || (_force)) then {_obj setVariable["usable_ramp", IL_Ramp, true];}; }; if (_obj_type in IL_Supported_Vehicles_OFFROAD) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_OFFROAD, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.65, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 1.5, true];}; }; if (_obj_type in IL_Supported_Vehicles_VAN) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_VAN, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.6, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 1, true];}; }; if (_obj_type in IL_Supported_Vehicles_KAMAZ) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_KAMAZ, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.8, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", -0.5, true];}; }; if (_obj_type in IL_Supported_Vehicles_TEMPEST) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_TEMPEST, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.4, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 0.5, true];}; }; if (_obj_type in IL_Supported_Vehicles_HEMTT) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_HEMTT, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if (_obj_type in ["B_Truck_01_box_F", "Marinir_Truck_01_box_FG"]) then { if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.4, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 0.8, true];}; } else { if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.5, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", 0, true];}; }; }; if (_obj_type in IL_Supported_Vehicles_FFAA_M250) then { if ((isNil {_obj getVariable "box_num"}) || (_force)) then {_obj setVariable["box_num", 0, true];}; if ((isNil {_obj getVariable "slots_num"}) || (_force)) then {_obj setVariable["slots_num", IL_Num_Slots_FFAA_M250, true];}; if ((isNil {_obj getVariable "can_load"}) || (_force)) then {_obj setVariable["can_load", true, true];}; if ((isNil {_obj getVariable "can_outside"}) || (_force)) then {_obj setVariable["can_outside", IL_Can_Outside, true];}; if (_obj_type in ["ffaa_et_m250_recuperacion_blin", "ffaa_et_m250_carga_blin"]) then { if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.54, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", -0.90, true];}; } else { if ((isNil {_obj getVariable "zload"}) || (_force)) then {_obj setVariable["zload", -0.54, true];}; if ((isNil {_obj getVariable "load_offset"}) || (_force)) then {_obj setVariable["load_offset", -0.90, true];}; }; }; }; // END IL_Init_Veh IL_Init_Box = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Init_Box.", IL_Script_Inst]; }; private["_obj", "_obj_type", "_bbr", "_p0", "_p1"]; _obj = _this select 0; _obj setVariable["attachedPos", 0, true]; _obj setVariable["attachedTruck", _obj, true]; _obj setVariable["doors", "N", true]; _obj setVariable["slots", 1, true]; _obj setVariable["cargo_offset", 0, true]; _bbr = boundingBoxReal _obj; _p0 = _bbr select 0; _p1 = _bbr select 1; _obj setVariable["zload_cargo", abs (_p0 select 2), true]; _obj_type = (typeOf _obj); if (_obj_type in IL_Supported_Cargo20) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.6, true];//HEMETT Box ~2.09281 //LOCAL //_obj setMass 2400; [_obj, 2400] call IL_SetNewMass; }; if (_obj_type in IL_Supported_Huron) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.6, true];//HEMETT Box ~2.09281 //LOCAL //_obj setMass 5000; [_obj, 5000] call IL_SetNewMass; }; if (_obj_type in IL_Supported_HEMTT) then { _obj setVariable["slots", 10, true]; _obj setVariable["cargo_offset", 4.2, true]; }; if (_obj_type in IL_Supported_FFAA_M250) then { _obj setVariable["slots", 10, true]; _obj setVariable["cargo_offset", 4.2, true]; }; if (_obj_type in IL_Supported_Hummvee) then { if (_obj_type in ["M1114_AGS_ACR", "HMMWV_M1151_M2"]) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.2, true]; } else { _obj setVariable["slots", 5, true]; if (_obj_type in ["HMMWV_M1035"]) then { _obj setVariable["cargo_offset", 1.9, true]; } else { if (_obj_type in ["rc_hmmwv"]) then { _obj setVariable["cargo_offset", 2, true]; } else { _obj setVariable["cargo_offset", 1.9, true]; }; }; }; }; if (_obj_type in IL_Supported_Strider) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.2, true]; }; if (_obj_type in IL_Supported_Hunter) then { _obj setVariable["slots", 7, true]; _obj setVariable["cargo_offset", 1.5, true]; }; if (_obj_type in IL_Supported_Ifrit) then { _obj setVariable["slots", 7, true]; _obj setVariable["cargo_offset", 1.3, true]; }; if (_obj_type in IL_Supported_VAN) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 1.8, true]; }; if (_obj_type in IL_Supported_UGV) then { _obj setVariable["slots", 5, true]; _obj setVariable["cargo_offset", 2.1, true]; }; if (_obj_type in IL_Supported_Hatchback) then { _obj setVariable["slots", 5, true]; _obj setVariable["cargo_offset", 1.9, true]; }; if (_obj_type in IL_Supported_SUV) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2, true]; }; if (_obj_type in IL_Supported_OFFROAD) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 2.4, true]; }; if (_obj_type in IL_Supported_Rubberboat) then { _obj setVariable["slots", 5, true]; _obj setVariable["cargo_offset", 2, true]; }; if (_obj_type in IL_Supported_SDV) then { _obj setVariable["slots", 6, true]; _obj setVariable["cargo_offset", 1.6, true]; }; if (_obj_type in IL_Supported_Quadbike) then { _obj setVariable["slots", 2, true]; _obj setVariable["cargo_offset", 0.5, true]; }; if (_obj_type in IL_Supported_Veh_Ammo) then { _obj setVariable["slots", 2, true]; _obj setVariable["cargo_offset", 0.4, true]; }; if (_obj_type in IL_Supported_Tank) then { if (_obj_type == "Land_WaterTank_F") then { _obj setVariable["slots", 3, true]; _obj setVariable["cargo_offset", 1, true]; } else { _obj setVariable["slots", 2, true]; _obj setVariable["cargo_offset", 0.4, true]; }; _turn = true; }; }; // END IL_Init_Box IL_Server_AddScore = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Server_AddScore.", IL_Script_Inst]; }; if (isServer) then { ((_this select 1) select 0) addScore ((_this select 1) select 1); }; }; // END IL_Server_AddScore "IL_SetScore" addPublicVariableEventHandler IL_Server_AddScore; // END publicVariable "IL_SetScore"; IL_Score = { private ["_obj", "_score"]; _obj = _this select 0; _score = _this select 1; if (_score != 0) then { IL_SetScore = [_obj, _score]; if (isServer) then { ["Cos", IL_SetScore] spawn IL_Server_AddScore; } else { publicVariableServer "IL_SetScore"; }; }; }; // END IL_Score IL_Server_SetDir = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Server_SetDir.", IL_Script_Inst]; }; private ["_obj", "_dir"]; _obj = _this select 1 select 0; _dir = _this select 1 select 1; if (_dir < 0) then { _dir = _dir + 360; }; if (_dir > 360) then { _dir = _dir - 360; }; _obj setDir _dir; _obj setPos (getPos _obj); }; // END IL_Server_Turn_Obj "IL_SetDir" addPublicVariableEventHandler IL_Server_SetDir; // END publicVariable "IL_SetDir"; IL_Rotate = { private ["_obj", "_to", "_change"]; _obj = _this select 0; _to = _this select 1; _change = _this select 2; _change = (getDir _obj + _change) - getDir _to; IL_SetDir = [_obj, _change]; if (local _obj) then { ["Cos", IL_SetDir] spawn IL_Server_SetDir; } else { if (isDedicated) then { (owner _obj) publicVariableClient "IL_SetDir"; } else { publicVariableServer "IL_SetDir"; }; }; }; // END IL_Rotate IL_Server_SetMass = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Server_SetMass.", IL_Script_Inst]; }; private ["_obj", "_mass"]; _obj = _this select 1 select 0; _mass = _this select 1 select 1; if ((getMass _obj) != _mass) then { _obj setMass _mass; }; }; // END IL_Server_SetMass "IL_SetMass" addPublicVariableEventHandler IL_Server_SetMass; // END publicVariable "IL_SetMass"; IL_GetCargoMass = { private ["_v", "_cargo_mass"]; _v = _this select 0; _cargo_mass = 0; if (count(attachedObjects _v) > 0) then { { _cargo_mass = _cargo_mass + getMass _x; } forEach attachedObjects _v; }; _cargo_mass; }; // END IL_GetCargoMass IL_GetDefaultMass = { private ["_v"]; _v = _this select 0; _v getVariable "default_mass"; }; // END IL_GetDefaultMass IL_SetNewMass = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_SetMass", IL_Script_Inst]; }; if !(IL_Mass) ExitWith {}; private ["_v", "_v_def_mass", "_cargo_mass"]; _v = _this select 0; _v_def_mass = if (count _this > 1) then {_this select 1} else {0}; _cargo_mass = if (count _this > 2) then {_this select 2} else {0}; if (_v_def_mass == 0) then { _v_def_mass = [_v] call IL_GetDefaultMass; }; if (_cargo_mass == 0) then { _cargo_mass = [_v] call IL_GetCargoMass; }; if ((getMass _v) != (_v_def_mass + _cargo_mass)) then { IL_SetMass = [_v, (_v_def_mass + _cargo_mass)]; if (local _v) then { ["Cos", IL_SetMass] spawn IL_Server_SetMass; } else { if (isDedicated) then { (owner _v) publicVariableClient "IL_SetMass"; } else { publicVariableServer "IL_SetMass"; }; }; }; // _v setMass (_v_def_mass + _cargo_mass); }; // END IL_SetNewMass IL_Vehicle_Chat = { private["_v", "_msg", "_mass_info", "_text", "_cargo_mass", "_v_def_mass"]; _v = _this select 0; _msg = _this select 1; _mass_info = if (count _this > 2) then {_this select 2} else {false}; _v vehicleChat _msg; if (_mass_info && IL_Mass) then { _cargo_mass = 0; _v_def_mass = [_v] call IL_GetDefaultMass; _cargo_mass = [_v] call IL_GetCargoMass; _text = Format["<img image='%1' size='2' align='left'/>", getText(configFile >> "cfgVehicles" >> typeOf _v >> "picture")]; _text = _text + Format ["<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>%1</t><br/>", getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")]; _text = _text + "<t color='#00aafd' size='1.2' shadow='1' shadowColor='#000000' align='left'>Default mass: </t>"; _text = _text + Format ["<t color='#ffff00' size='1.2' shadow='1' shadowColor='#000000' align='left'>%1</t><br/>", _v_def_mass]; _text = _text + "<t color='#00aafd' size='1.2' shadow='1' shadowColor='#000000' align='left'>Cargo mass: </t>"; _text = _text + Format ["<t color='#ffff00' size='1.2' shadow='1' shadowColor='#000000' align='left'>%1</t><br/>", _cargo_mass]; _text = _text + "<t color='#00aafd' size='1.2' shadow='1' shadowColor='#000000' align='left'>Current mass: </t>"; _text = _text + Format ["<t color='#ffff00' size='1.2' shadow='1' shadowColor='#000000' align='left'>%1</t><br/>", _v_def_mass + _cargo_mass]; }; if (vehicle Player != _v) then { if (_mass_info && IL_Mass) then { _text = _text + _msg; hint parseText (_text); } else { Hint Format ["%1", _msg]; }; } else { if (_mass_info && IL_Mass) then { hint parseText (_text); }; }; }; // END IL_Vehicle_Chat IL_Move_Attach= { private ["_veh", "_obj", "_from", "_to", "_pos", "_step", "_steps", "_from_x", "_from_y", "_from_z", "_to_x", "_to_y", "_to_z", "_x", "_y", "_z", "_i", "_x_step", "_y_step", "_z_step", "_turn"]; _veh = _this select 0; _obj = _this select 1; _from = _this select 2; _to = _this select 3; _step = _this select 4; _turn = if (count _this > 5) then {_this select 5} else {false}; _from_x = _from select 0; _from_y = _from select 1; _from_z = _from select 2; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _from_x =""%2"", _from_y =""%3"", _from_z =""%4""", IL_Script_Inst, _from_x, _from_y, _from_z]; }; _to_x = _to select 0; _to_y = _to select 1; _to_z = _to select 2; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _to_x =""%2"", _to_y =""%3"", _to_z =""%4""", IL_Script_Inst, _to_x, _to_y, _to_z]; }; _x = _to_x - _from_x; _y = _to_y - _from_y; _z = _to_z - _from_z; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _x =""%2"", _y =""%3"", _z =""%4""", IL_Script_Inst, _x, _y, _z]; }; if (((abs _x) > (abs _y)) && ((abs _x) > (abs _z))) then { _steps = round ((abs _x) / _step); if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _x > _y and _z, _steps =""%2""", IL_Script_Inst, _steps]; }; } else { if ((abs _y) > (abs _z)) then { _steps = round ((abs _y) / _step); if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _y > _z, _steps =""%2""", IL_Script_Inst, _steps]; }; } else { _steps = round ((abs _z) / _step); if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _z > _y, _steps =""%2""", IL_Script_Inst, _steps]; }; }; }; _i = 0; _obj AttachTo [_veh, _from]; while {_i < _steps} do { _i = _i + 1; _pos = [(((_x / _steps) * _i) + _from_x), (((_y / _steps) * _i) + _from_y), (((_z / _steps) * _i) + _from_z)]; _obj AttachTo [_veh, _pos]; if (_turn) then { [_obj, _veh, -90] call IL_Rotate; _turn = false; }; if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". IL_Move_Attach _pos =""%2""", IL_Script_Inst, _pos]; }; sleep 0.25; }; _obj AttachTo [_veh, _to]; // if (_turn) then // { // [_obj, _veh, 90] call IL_Rotate; // }; }; // END IL_Move_Attach IL_Create_And_Attach = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_Create_And_Attach", IL_Script_Inst]; }; _type = _this select 0; _to = _this select 1; _x = if (count _this > 2) then {_this select 2} else {0}; _y = if (count _this > 3) then {_this select 3} else {0}; _z = if (count _this > 4) then {_this select 4} else {0}; _m = createVehicle [_type, position _to, [], 0, "CAN_COLLIDE"]; _m AttachTo [_to,[_x,_y,_z]]; _m }; // END IL_Create_And_Attach IL_Cargo_Para = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_Cargo_Para", IL_Script_Inst]; }; //player addScore IL_Unload_Score; [Player, IL_Unload_Score] call IL_Score; private ["_smoke", "_light", "_damage", "_smoke_type", "_chemlight_type", "_cargo_pos", "_last_attach_pos", "_dist", "_velocity", "_tmp"]; _cargo = _this select 0; _v = _this select 1; _last_attach_pos = _this select 2; if (((IL_Para_Smoke) || (IL_Para_Smoke_Add)) && (_cargo isKindOf "AllVehicles")) then { _smoke_type = IL_Para_Smoke_Veh; } else { _smoke_type = IL_Para_Smoke_Default; }; if (((IL_Para_Light) || (IL_Para_Light_Add)) && (_cargo isKindOf "AllVehicles")) then { _chemlight_type = IL_Para_Light_Veh; } else { _chemlight_type = IL_Para_Light_Default; }; _cargo_pos = [0,0,0]; _damage = getDammage _cargo; detach _cargo; _dist = _v distance _cargo; _tmp = [_cargo] spawn { while {(getPosATL (_this select 0)) select 2 > IL_Para_Drop_Open_ATL} do { sleep 0.2; }; }; while {(_v distance _cargo) - _dist < 20} do { sleep 0.2; }; if (IL_Para_Drop_Open_ATL > 0) then { while {(getPosATL _cargo) select 2 > (IL_Para_Drop_Open_ATL + ((velocity _cargo) select 2) * -0.5)} do { sleep 0.2; }; }; // _chute = createVehicle ["NonSteerable_Parachute_F", position _cargo, [], 0, "CAN_COLLIDE"]; _chute = createVehicle ["B_Parachute_02_F", position _cargo, [], 0, "CAN_COLLIDE"]; _chute attachTo [_cargo, _cargo_pos]; _velocity = velocity _cargo; detach _chute; if (IL_Para_Drop_Velocity) then { _chute setVelocity _velocity; }; _cargo attachTo [_chute, _cargo_pos]; if (IL_Para_Smoke) then { _smoke = [_smoke_type, _cargo] call IL_Create_And_Attach; }; if (IL_Para_Light) then { _light = [_chemlight_type, _cargo] call IL_Create_And_Attach; }; while {(getPos _cargo) select 2 > 2} do { sleep 0.2; }; detach _cargo; if (IL_Para_Smoke) then { _smoke attachTo [_cargo,[0,0,2]]; detach _smoke; }; if (IL_Para_Light) then { _light attachTo [_cargo,[0,0,2]]; detach _light; }; //Additional lights and smoke if (IL_Para_Smoke_Add) then { _smoke = [_smoke_type, _cargo] call IL_Create_And_Attach; _smoke attachTo [_cargo,[0,0,2]]; detach _smoke; }; if (IL_Para_Light_Add) then { _light = [_chemlight_type, _cargo] call IL_Create_And_Attach; _light attachTo [_cargo,[0,0,2]]; detach _light; }; _cargo setPosASL getPosASL _cargo; if (IL_CDamage == 0) then { _cargo setDamage 0; }; if (IL_CDamage == 1) then { _cargo setDamage _damage; if (_damage != (getDammage _cargo)) then { sleep 1; _cargo setDamage _damage; }; }; }; // END IL_Cargo_Para IL_Do_Load = { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"" in IL_Do_Load", IL_Script_Inst]; }; private["_NoBoxHint", "_v", "_supported_cargo", "_zload", "_x_cargo_offset", "_cargo_offset", "_sdist", "_spoint", "_slot_num", "_counter", "_done", "_obj_lst", "_damage", "_obj_type", "_doors", "_box_num", "_dummy", "_nic", "_turn", "_force", "_cargo"]; _NoBoxHint = "The box is in the vicinity. Perhaps it is outside of the loading area."; _v = _this select 0; _supported_cargo = _this select 1; _doors = if (count _this > 2) then {_this select 2} else {"B"}; _force = if (count _this > 3) then {_this select 3} else {false}; _cargo = if (count _this > 4) then {_this select 4} else {ObjNull}; _v setVariable["can_load", false, true]; _zload = _v getVariable "zload"; _obj_type = (typeOf _v); _sdist = 0; _counter = 0; _done = false; _turn = false; if ((_obj_type in IL_Supported_Vehicles_VAN) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-4.5,-1.6]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_OFFROAD) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-4.5,-1.6]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_KAMAZ) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-6 - (_v getVariable "load_offset"),0]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_HEMTT) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-7 - (_v getVariable "load_offset"),0]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_FFAA_M250) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-7 - (_v getVariable "load_offset"),0]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_TEMPEST) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL; _spoint = _v modelToWorld [0,-6.5 - (_v getVariable "load_offset"),0]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_C130J) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-9,-5.4]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_C17) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-16.5,-3];//Ramp end [0,-13.5,-3.2] _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_CHINOOK) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-9,-3]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_MOHAWK) && (_doors == "B")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0,-6,-3]; _box_num = _v getVariable "box_num"; _slot_num = _v getVariable "slots_num"; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0-3,1.3,-1.3]; _box_num = _v getVariable "box_num_l"; _slot_num = _v getVariable "slots_num_l"; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Do_load vehicle type: ""%2"" and doors: ""%3""", IL_Script_Inst, _obj_type, _doors]; }; _sdist = IL_SDistL + IL_SDistL_Heli_offset; _spoint = _v modelToWorld [0+3,1.3,-1.3]; _box_num = _v getVariable "box_num_r"; _slot_num = _v getVariable "slots_num_r"; }; if !(_force) then { _obj_lst = nearestObjects[ _spoint, _supported_cargo, _sdist]; } else { _obj_lst = [_cargo]; }; if (count (_obj_lst) > 0) then { { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Cargo: ""%2"" found.", IL_Script_Inst, _x]; }; if (isNil {_x getVariable "attachedPos"}) then { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". Init box: ""%2"".", IL_Script_Inst, _x]; }; [_x] call IL_Init_Box; }; if ((typeOf _x) in (IL_Supported_Cargo20 + ["Land_WaterTank_F"])) then { _turn = true; }; //It allows you to load oversize loads, but they must be on the list of supported cargo!!! if ((abs(_slot_num - _box_num) < (_x getVariable "slots")) && (_box_num != 0)) then { [_v, "This cargo is to big. "] call IL_Vehicle_Chat; } else { if (IL_DevMod) then { Player globalChat Format ["IgiLoad ""%1"". _box_num: ""%2"" _slot_num: ""%3""", IL_Script_Inst, _box_num, _slot_num]; }; if (_obj_type in IL_Supported_Vehicles_MH9) then { _turn = !_turn; }; if ((_box_num > _slot_num) && !_done) then { [_v, Format ["Loading ""%1"" on ""%2"" started", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")]] call IL_Vehicle_Chat; _done = true; _counter = (_box_num); _zload = (_v getVariable "zload") + (_x getVariable "zload_cargo"); _cargo_offset = (_v getVariable "load_offset") + (_x getVariable "cargo_offset"); if ((typeOf _x) in IL_Supported_UGV) then { _x_cargo_offset = -0.4; } else { _x_cargo_offset = 0; }; _damage = getDammage _x; if ((typeOf _x) in IL_Supported_SDV) then { _x animate ["periscope", 3]; _x animate ["Antenna", 3]; _x animate ["HideScope", 3]; _x animate["display_on_R", 1]; //animationPhase [_v, "Waiting for periscope."] call IL_Vehicle_Chat; while {_x animationPhase "periscope" < 3} do { sleep 1; }; }; if ((_obj_type in IL_Supported_Vehicles_VAN) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-4.5,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_OFFROAD) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-4.5,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_KAMAZ) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-6 - _cargo_offset,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_HEMTT) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-7 - _cargo_offset,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_FFAA_M250) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-7 - _cargo_offset,_zload], [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_TEMPEST) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-6.5 - _cargo_offset,_zload], [_x_cargo_offset,_counter - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_C130J) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-9,-0.93 + _zload], [_x_cargo_offset,-8,-0.93 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-7,-0.93 + _zload], [_x_cargo_offset,-3.5,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-2.5,_zload], [_x_cargo_offset,_counter + 17 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_C17) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-16.5,-1.75 + _zload], [_x_cargo_offset,-14,-1.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-13,-1.75 + _zload], [_x_cargo_offset,-6.5,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-5.5,_zload], [_x_cargo_offset,_counter + 32 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_CHINOOK) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-9,-0.75 + _zload], [_x_cargo_offset,-7,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-7,-0.75 + _zload], [_x_cargo_offset,-4,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-4,_zload], [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_MOHAWK) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,-6,-0.75 + _zload], [_x_cargo_offset,-4.5,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-4.5,-0.75 + _zload], [_x_cargo_offset,-1.5,_zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-1.5,_zload], [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { [_v, _x, [_x_cargo_offset-3,1.3,-1.3 + _zload], [_x_cargo_offset-1,-0.2,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { [_v, _x, [_x_cargo_offset+3,1.3,-1.3 + _zload], [_x_cargo_offset+1,-0.2,_zload], 1, _turn] call IL_Move_Attach; }; _counter = _counter - (_x getVariable "slots"); if (_doors == "B") then { _v setVariable["box_num", _counter, true]; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { _v setVariable["box_num_l", _counter, true]; _v setVariable["box_l", _x, true]; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { _v setVariable["box_num_r", _counter, true]; _v setVariable["box_r", _x, true]; }; [_v] call IL_SetNewMass; if (_x isKindOf "AllVehicles") then { _x forceSpeed 0; }; _x setVariable["attachedPos", _counter, true]; _x setVariable["attachedTruck", _v, true]; _x setVariable["doors", _doors, true]; if (IL_CDamage == 0) then { _x setDamage 0; }; if (IL_CDamage == 1) then { _x setDamage _damage; if (_damage != (getDammage _x)) then { sleep 1; _x setDamage _damage; }; }; if (_counter > _slot_num) then { [_v, Format ["""%1"" is loaded onto ""%2"". Free slots: ""%3"".", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName"), abs(_slot_num - _counter)], true] call IL_Vehicle_Chat; } else { [_v, Format ["""%1"" is loaded onto ""%2"" There is no more space.", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")], true] call IL_Vehicle_Chat; }; //player addScore IL_Load_Score; [Player, IL_Load_Score] call IL_Score; } else { if ((_box_num > _slot_num) && !_done) then { [_v, _NoBoxHint] call IL_Vehicle_Chat; }; }; }; if (_done) exitWith {}; } forEach (_obj_lst); } else { [_v, _NoBoxHint] call IL_Vehicle_Chat; }; _v setVariable["can_load", true, true]; }; // END IL_Do_Load IL_Do_Unload = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_Do_Unload.", IL_Script_Inst]; }; private ["_v", "_para", "_supported_cargo", "_doors", "_counter", "_done", "_obj_lst", "_zload", "_x_cargo_offset", "_cargo_offset", "_obj_type", "_damage", "_nic", "_free_slots", "_turn", "_skip", "_last_attach_pos"]; _v = _this select 0; _para = if (count _this > 1) then {_this select 1} else {false}; //_para = _this select 1; // _supported_cargo = _this select 2; // _doors = if (count _this > 3) then {_this select 3} else {"B"}; _doors = if (count _this > 2) then {_this select 2} else {"B"}; _v setVariable["can_load", false, true]; _counter = 0; _done = false; _turn = false; _skip = true; _obj_lst = []; _obj_type = (typeOf _v); if (_obj_type in IL_Supported_Vehicles_MH9) then { if (_doors == "L") then { _obj_lst = [_v getVariable "box_l"]; } else { _obj_lst = [_v getVariable "box_r"]; }; } else { // _obj_lst = nearestObjects[_v, _supported_cargo, IL_SDistU]; _obj_lst = attachedObjects _v; }; if (count (_obj_lst) > 0) then { { _obj_type = (typeOf _v); if (_x getVariable "doors" == _doors) then { if (_doors == "B") then { _counter = (_v getVariable "box_num"); }; if (_doors == "L") then { _counter = (_v getVariable "box_num_l"); }; if (_doors == "R") then { _counter = (_v getVariable "box_num_r"); }; if (((_x getVariable "attachedTruck") == _v) && ((_x getVariable "attachedPos") == (_counter)) && (_counter < 0) && !_done) then { [_v, Format ["Unloading ""%1"" from ""%2"" started", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName")]] call IL_Vehicle_Chat; _done = true; _skip = false; _zload = (_v getVariable "zload") + (_x getVariable "zload_cargo"); _cargo_offset = (_v getVariable "load_offset") + (_x getVariable "cargo_offset"); _damage = getDammage _x; // if ((typeOf _x) == "Land_WaterTank_F") then // { // _turn = true; // }; if ((typeOf _x) in IL_Supported_UGV) then { _x_cargo_offset = -0.4; } else { _x_cargo_offset = 0; }; _obj_type = (typeOf _v); if ((_obj_type in IL_Supported_Vehicles_VAN) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-4.5,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_OFFROAD) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-4.5,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_KAMAZ) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-6 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_HEMTT) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-7 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_FFAA_M250) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter + 0.25 - _cargo_offset,_zload], [_x_cargo_offset,-7 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_TEMPEST) && (_doors == "B")) then { [_v, _x, [_x_cargo_offset,_counter - _cargo_offset,_zload], [_x_cargo_offset,-6.5 - _cargo_offset,_zload], 1, _turn] call IL_Move_Attach; }; if ((_obj_type in IL_Supported_Vehicles_C130J) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 17 - _cargo_offset,_zload], [_x_cargo_offset,-2.5,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-3.5,_zload], [_x_cargo_offset,-7,-0.93 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-8,-0.93 + _zload], [_x_cargo_offset,-9,-0.93 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { [_v, _x, [_x_cargo_offset,-10,-0.93 + _zload], [_x_cargo_offset,-12,-0.93 + _zload], 1, _turn] call IL_Move_Attach; _last_attach_pos = [_x_cargo_offset,-12,_zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_C17) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 32 - _cargo_offset,_zload], [_x_cargo_offset,-5.5,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-6.5,_zload], [_x_cargo_offset,-13,-1.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-14,-1.75 + _zload], [_x_cargo_offset,-16.5,-1.75 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { [_v, _x, [_x_cargo_offset,-16.5,-1.75 + _zload], [_x_cargo_offset,-19.5,-1.75 + _zload], 1, _turn] call IL_Move_Attach; _last_attach_pos = [_x_cargo_offset,-19.5,-1.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_CHINOOK) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], [_x_cargo_offset,-4,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-4,_zload], [_x_cargo_offset,-7,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-7,-0.75 + _zload], [_x_cargo_offset,-9,-0.75 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset,-10,-0.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_MOHAWK) && (_doors == "B")) then { if !(_para) then { [_v, _x, [_x_cargo_offset,_counter + 9 - _cargo_offset,_zload], [_x_cargo_offset,-1.5,_zload], 1, _turn] call IL_Move_Attach; }; [_v, _x, [_x_cargo_offset,-1.5,_zload], [_x_cargo_offset,-4.5,-0.75 + _zload], 1, _turn] call IL_Move_Attach; [_v, _x, [_x_cargo_offset,-4.5,-0.75 + _zload], [_x_cargo_offset,-6,-0.75 + _zload], 1, _turn] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset,-6,-0.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "L")) then { [_v, _x, [_x_cargo_offset-1,-0.2,_zload], [_x_cargo_offset-3,1.3,-0.75 + _zload], 1] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset-3,1.3,-0.75 + _zload]; }; }; if ((_obj_type in IL_Supported_Vehicles_MH9) && (_doors == "R")) then { [_v, _x, [_x_cargo_offset+1,-0.2,_zload], [_x_cargo_offset+3,1.3,-0.75 + _zload], 1] call IL_Move_Attach; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { _last_attach_pos = [_x_cargo_offset+3,1.3,-0.75 + _zload]; }; }; if ((_para) && (_obj_type in IL_Para_Drop_Vehicles)) then { [_x, _v, _last_attach_pos] spawn IL_Cargo_Para; } else { sleep 0.2; detach _x; _x setVelocity [0, 0, -0.2]; }; if (_x isKindOf "AllVehicles") then { _x forceSpeed -1; }; _counter = _counter + (_x getVariable "slots"); if (_doors == "B") then { _v setVariable["box_num", _counter, true]; _free_slots = abs((_v getVariable "slots_num") - (_v getVariable "box_num")); }; if (_doors == "L") then { _v setVariable["box_num_l", _counter, true]; _v setVariable["box_l", _v, true]; _free_slots = abs((_v getVariable "slots_num_l") - (_v getVariable "box_num_l")); }; if (_doors == "R") then { _v setVariable["box_num_r", _counter, true]; _v setVariable["box_r", _v, true]; _free_slots = abs((_v getVariable "slots_num_r") - (_v getVariable "box_num_r")); }; [_v] call IL_SetNewMass; _x setVariable["attachedPos", 0, true]; _x setVariable["attachedTruck", _x, true]; _x setVariable["doors", "N", true]; if (IL_CDamage == 0) then { _x setDamage 0; }; if (IL_CDamage == 1) then { _x setDamage _damage; if (_damage != (getDammage _x)) then { sleep 1; _x setDamage _damage; }; }; [_v, Format ["""%1"" was unloaded from the ""%2"". Free slots: ""%3"".", getText(configFile >> "cfgVehicles" >> typeOf _x >> "displayName"), getText(configFile >> "cfgVehicles" >> typeOf _v >> "displayName"), _free_slots], true] call IL_Vehicle_Chat; //player addScore IL_Unload_Score; [Player, IL_Unload_Score] call IL_Score; sleep 1; }; }; if (_done) exitWith {}; } forEach (_obj_lst); if (_skip) then { [_v, "Can not find cargo. Try again."] call IL_Vehicle_Chat; if (_counter < 0) then { _counter = _counter + 1; }; if (_doors == "B") then { _v setVariable["box_num", _counter, true]; _free_slots = abs((_v getVariable "slots_num") - (_v getVariable "box_num")); }; if (_doors == "L") then { _v setVariable["box_num_l", _counter, true]; _v setVariable["box_l", _v, true]; _free_slots = abs((_v getVariable "slots_num_l") - (_v getVariable "box_num_l")); }; if (_doors == "R") then { _v setVariable["box_num_r", _counter, true]; _v setVariable["box_r", _v, true]; _free_slots = abs((_v getVariable "slots_num_r") - (_v getVariable "box_num_r")); }; }; } else { [_v, "BOX 404 error. Box not found O.o. Vehicle data reset..."] call IL_Vehicle_Chat; [_v, true] call IL_Init_Veh; [_v, "Vehicle data reset done."] call IL_Vehicle_Chat; }; [_v] call IL_SetNewMass; _v setVariable["can_load", true, true]; }; // END IL_Do_Unload IL_GetOut = { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_GetOut.", IL_Script_Inst]; }; private ["_v", "_player", "_para", "_chute", "_backpack", "_pos", "_x_offset", "_dist", "_dist_out", "_dist_out_para", "_velocity"]; _v = _this select 0; _player = _this select 1; _para = if (count _this > 2) then {_this select 2} else {false}; if ((typeOf _v) in IL_Supported_Vehicles_MH9) then { _dist_out = 5; _dist_out_para = 5; }; if ((typeOf _v) in IL_Supported_Vehicles_MOHAWK) then { _dist_out = 5; _dist_out_para = 11; }; if ((typeOf _v) in IL_Supported_Vehicles_CHINOOK) then { _dist_out = 7; _dist_out_para = 11; }; if ((typeOf _v) in IL_Supported_Vehicles_C130J) then { _dist_out = 7; _dist_out_para = 15; }; if ((typeOf _v) in IL_Supported_Vehicles_C17) then { _dist_out = 15; _dist_out_para = 20; }; _pos = (_v worldToModel (getPosATL _player)); _x_offset = _pos select 0; if (_x_offset < 0) then { if ((typeOf _v) in IL_Supported_Vehicles_MH9) then { _x_offset = 90; } else { _x_offset = 8; }; } else { if ((typeOf _v) in IL_Supported_Vehicles_MH9) then { _x_offset = -90; } else { _x_offset = -8; }; }; _player allowDamage false; sleep 0.2; unassignVehicle _player; _player action ["EJECT",vehicle _player]; sleep 0.5; if !(_para) then { _player setDir ((getDir _v) + 180); _pos = ([_v, _dist_out, ((getDir _v) + 180 + _x_offset)] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL _v) select 2)]; _player setPosATL _pos; } else { // _backpack = unitBackpack _player; // if !((_backpack isKindOf "B_Parachute") || (isNull _backpack)) then // { // _backpack AttachTo [_player, [0,0.15,0.15], "Pelvis"]; // [_backpack, _player, 180] call IL_Rotate; // }; _pos = ([_v, _dist_out_para, ((getDir _v) + 180 + _x_offset)] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL _v) select 2)]; _player setPosATL _pos; _dist = _v distance _player; while {(_v distance _player) - _dist < 20} do { sleep 0.2; }; if (IL_Para_Jump_Open_ATL > 0) then { while {(getPosATL _player) select 2 > IL_Para_Jump_Open_ATL} do { sleep 0.2; }; }; if !(unitBackpack _player isKindOf "B_Parachute") then { _chute = createVehicle ["Steerable_Parachute_F", position _player, [], 0, "CAN_COLLIDE"]; // _chute setPos getPos _player; _chute AttachTo [_player, [0,0,0]]; detach _chute; _velocity = velocity _player; _player moveInDriver _chute; if (IL_Para_Jump_Velocity) then { _chute setVelocity _velocity; }; }; }; _player allowDamage true; // if !((_backpack isKindOf "B_Parachute") || (isNull _backpack)) then // { // while {(getPosATL _backpack) select 2 < 5} do // { // sleep 0.2; // }; // _backpack AttachTo [_player, [0,0.15,-1.5], "Pelvis"]; // while {(getPosATL _backpack) select 2 < 1} do // { // sleep 0.2; // }; // detach _backpack; // }; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_GetOut.", IL_Script_Inst]; }; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" IL_GetOut. Player ATL: ""%2""", IL_Script_Inst, _pos]; }; }; // END IL_GetOut }; // END PROCEDURES AND FUNCTIONS // MAIN CODE _vsupported = false; if (_obj_main_type in IL_Supported_Vehicles_MOHAWK) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_MOHAWK.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on CH-49</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_Mohawk] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6,-3], IL_Supported_Cargo_NonVeh_Mohawk, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on CH-49</t>", { [_this select 0, IL_Supported_Cargo_Veh_Mohawk] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6,-3], IL_Supported_Cargo_Veh_Mohawk, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in CH-49</t>", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#ff0000"">Get out CH-49</t>", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Eject</t>", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'CargoRamp_Open' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from CH-49</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute</t>", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_all_para.paa' /><t color=""#a50b00""> Unload ALL cargo with parachute</t>", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'CargoRamp_Open' == 1)" ]; _obj_main addAction [ "<t color=""#0000ff"">Open cargo ramp in CH-49</t>", { _this select 0 animatedoor ['CargoRamp_Open', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'CargoRamp_Open' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<t color=""#0000ff"">Close cargo ramp in CH-49</t>", { _this select 0 animatedoor ['CargoRamp_Open', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-6,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'CargoRamp_Open' == 1) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_CHINOOK) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_CHINOOK.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; if (typeOf _obj_main == "CH_147F") then { _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on Chinook</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_NonVeh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on Chinook</t>", { [_this select 0, IL_Supported_Cargo_Veh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_Veh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in Chinook Ride in back</t>", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in Chinook</t>", { (_this select 1) setDir (getDir (_this select 0)); _pos = ([(_this select 0), 4.5, (getDir (_this select 0))] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL (_this select 0)) select 2) + 1]; (_this select 1) setPosATL _pos; },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#ff0000"">Get out Chinook</t>", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Eject</t>", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'ani_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from Chinook</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute</t>", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_all_para.paa' /><t color=""#a50b00""> Unload ALL cargo with parachute</t>", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ani_ramp' == 1)" ]; _obj_main addAction [ "<t color=""#0000ff"">Open cargo ramp in Chinook</t>", { _this select 0 animatedoor ['ani_ramp', 1]; _this select 0 animatedoor ['ani_ramp2', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ani_ramp' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<t color=""#0000ff"">Close cargo ramp in Chinook</t>", { _this select 0 animatedoor ['ani_ramp', 0]; _this select 0 animatedoor ['ani_ramp2', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ani_ramp' == 1) && (_target getVariable 'can_load')" ]; }; if (typeOf _obj_main == "CH_47F") then { _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on Chinook</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_NonVeh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on Chinook</t>", { [_this select 0, IL_Supported_Cargo_Veh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_Veh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in Chinook Ride in back</t>", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in Chinook</t>", { (_this select 1) setDir (getDir (_this select 0)); _pos = ([(_this select 0), 4.5, (getDir (_this select 0))] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL (_this select 0)) select 2) + 1]; (_this select 1) setPosATL _pos; },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#ff0000"">Get out Chinook</t>", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Eject</t>", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'Ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from Chinook</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute</t>", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_all_para.paa' /><t color=""#a50b00""> Unload ALL cargo with parachute</t>", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ramp' == 1)" ]; _obj_main addAction [ "<t color=""#0000ff"">Open cargo ramp in Chinook</t>", { _this select 0 animate ['Ramp', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ramp' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<t color=""#0000ff"">Close cargo ramp in Chinook</t>", { _this select 0 animate ['Ramp', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ramp' == 1) && (_target getVariable 'can_load')" ]; }; if (typeOf _obj_main in ["kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base"]) then { _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on Chinook</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_NonVeh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on Chinook</t>", { [_this select 0, IL_Supported_Cargo_Veh_CHINOOK] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-3], IL_Supported_Cargo_Veh_CHINOOK, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in Chinook Ride in back</t>", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in Chinook</t>", { (_this select 1) setDir (getDir (_this select 0)); _pos = ([(_this select 0), 4.5, (getDir (_this select 0))] call BIS_fnc_relPos); _pos = [_pos select 0, _pos select 1, ((getPosATL (_this select 0)) select 2) + 1]; (_this select 1) setPosATL _pos; },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#ff0000"">Get out Chinook</t>", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Eject</t>", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'Ani_Ramp' < 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from Chinook</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute</t>", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_all_para.paa' /><t color=""#a50b00""> Unload ALL cargo with parachute</t>", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'Ani_Ramp' < 0.43)" ]; _obj_main addAction [ "<t color=""#0000ff"">Open cargo ramp in Chinook</t>", { _this select 0 animate ['Ani_Ramp', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ani_Ramp' == 1) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<t color=""#0000ff"">Close cargo ramp in Chinook</t>", { _this select 0 animate ['Ani_Ramp', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'Ani_Ramp' == 0) && (_target getVariable 'can_load')" ]; }; _obj_main addAction [ "<t color=""#0000ff"">Enable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_C130J) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_C130J.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; if (_obj_main_type == "C130J") then { _obj_main addAction [ "<t color=""#ff0000"">Get out on the side of ramp</t>", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Eject</t>", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ramp_bottom' > 0.9) && (_target getVariable 'usable_ramp')" ]; // "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target animationPhase 'ramp_bottom' < 0.1) && (_target getVariable 'usable_ramp')" }; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on C-130J</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_C130J] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-5.4], IL_Supported_Cargo_NonVeh_C130J, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on C-130J</t>", { [_this select 0, IL_Supported_Cargo_Veh_C130J] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-9,-5.4], IL_Supported_Cargo_Veh_C130J, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from C-130J</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute</t>", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_all_para.paa' /><t color=""#a50b00""> Unload ALL cargo with parachute</t>", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)" ]; // _obj_main addAction [ // "<t color=""#0000ff"">Open lower part of ramp in C-130J</t>", // { // _this select 0 animate ['ramp_bottom', 1]; // },[],IL_Action_O_Priority,false,true,"", // "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ramp_bottom' == 0) && (_target getVariable 'can_load')" // ]; // _obj_main addAction [ // "<t color=""#0000ff"">Close lower part of ramp in C-130J</t>", // { // _this select 0 animate ['ramp_bottom', 0]; // },[],IL_Action_O_Priority,false,true,"", // "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'ramp_bottom' == 1) && (_target getVariable 'can_load')" // ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_C17) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_C17.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on C17</t>", { [_this select 0, IL_Supported_Cargo_C17] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-16.5,-3.2], IL_Supported_Cargo_NonVeh_C17, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on C17</t>", { [_this select 0, IL_Supported_Cargo_C17] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-16.5,-3.2], IL_Supported_Cargo_Veh_C17, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ "<t color=""#007f0e"">Get in C17</t>", { (_this select 1) moveInCargo (_this select 0); },[],IL_Action_LU_Priority,false,true,"", "(_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && ((_target emptyPositions 'cargo') > 0) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<t color=""#ff0000"">Get out C17</t>", { [_this select 0, _this select 1, false] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Eject</t>", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'back_ramp' > 0.43) && (_target getVariable 'usable_ramp')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from C17</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute</t>", { [_this select 0, true] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_all_para.paa' /><t color=""#a50b00""> Unload ALL cargo with parachute</t>", { while {((_this select 0) getVariable "box_num") != 0} do { [_this select 0, true] call IL_Do_Unload; }; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL) && (_target animationPhase 'back_ramp' == 1)" ]; _obj_main addAction [ "<t color=""#0000ff"">Open cargo doors in C17</t>", { _this select 0 animate ['back_ramp', 1]; _this select 0 animate ['back_ramp_door_main', 1]; _this select 0 animate ['back_ramp_st', 1]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'back_ramp' == 0) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<t color=""#0000ff"">Close cargo doors in C17</t>", { _this select 0 animate ['back_ramp_st', 0]; _this select 0 animate ['back_ramp', 0]; _this select 0 animate ['back_ramp_door_main', 0]; },[],IL_Action_O_Priority,false,true,"", "((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-16.5 + IL_SDistL + IL_SDistL_Heli_offset,-2], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target animationPhase 'back_ramp' == 1) && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_MH9) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_MH9.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on left MH-9</t>", { [_this select 0, IL_Supported_Cargo_MH9, "L"] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count (nearestObjects[ _target modelToWorld [0-3,1,-1.3], IL_Supported_Cargo_MH9, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0-3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num_l' > _target getVariable 'slots_num_l') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt)" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on right MH-9</t>", { [_this select 0, IL_Supported_Cargo_MH9, "R"] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count (nearestObjects[ _target modelToWorld [0+3,1,-1.3], IL_Supported_Cargo_MH9, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0+3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num_r' > _target getVariable 'slots_num_r') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from left MH-9</t>", { [_this select 0, false, "L"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_l' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0-3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from right MH-9</t>", { [_this select 0, false, "R"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_r' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || (((_this in (nearestObjects[ _target modelToWorld [0+3,1,-1.3], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed) && (((getPos _target) select 2) <= IL_LU_Alt)" ]; /////////////////////////// _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute left MH-9</t>", { [_this select 0, true, "L"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_l' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Unload cargo with parachute right MH-9</t>", { [_this select 0, true, "R"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_r' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_all_para.paa' /><t color=""#a50b00""> Unload ALL cargo with parachute</t>", { [_this select 0, true, "L"] call IL_Do_Unload; [_this select 0, true, "R"] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num_r' < 0) && (_target getVariable 'box_num_l' < 0) && ((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_load') && (((getPosATL _target) select 2) >= IL_Para_Drop_ATL)" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload_para.paa' /><t color=""#b200ff""> Eject</t>", { [_this select 0, _this select 1, true] call IL_GetOut; },[],IL_Action_LU_Priority,false,true,"", "('cargo' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (((getPosATL _target) select 2) >= IL_Para_Jump_ATL) && (_target getVariable 'usable_ramp')" ]; ////////////////////////////////////////////////// _obj_main addAction [ "<t color=""#0000ff"">Enable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading for Co-Pilot</t>", { (_this select 0) setVariable["can_copilot", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_copilot') && IL_Can_CoPilot)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; ////////////////////// _obj_main addAction [ "<t color=""#0000ff"">Enable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", true, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && !(_target getVariable 'usable_ramp') && IL_Ramp)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable usable ramp</t>", { (_this select 0) setVariable["usable_ramp", false, true];; },[],IL_Action_S_Priority,false,true,"", "(((driver _target == _this) || (('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot'))) && (_target getVariable 'usable_ramp') && IL_Ramp)" ]; ///////////////////////// }; if (_obj_main_type in IL_Supported_Vehicles_OFFROAD) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_OFFROAD.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on Offroad</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_OFFROAD] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_NonVeh_OFFROAD, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on Offroad</t>", { [_this select 0, IL_Supported_Cargo_Veh_OFFROAD] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_Veh_OFFROAD, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from Offroad</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_VAN) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_VAN.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on VAN</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_VAN] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_NonVeh_VAN, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on VAN</t>", { [_this select 0, IL_Supported_Cargo_Veh_VAN] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-4.5,0], IL_Supported_Cargo_Veh_VAN, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from VAN</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-4.5,0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_KAMAZ) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_KAMAZ.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on ZAMAK</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_Kamaz] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_NonVeh_Kamaz, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on ZAMAK</t>", { [_this select 0, IL_Supported_Cargo_Veh_Kamaz] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_Veh_Kamaz, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from ZAMAK</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-6 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_TEMPEST) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_TEMPEST.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on TEMPEST</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_TEMPEST] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_NonVeh_TEMPEST, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on TEMPEST</t>", { [_this select 0, IL_Supported_Cargo_Veh_TEMPEST] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_Veh_TEMPEST, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || ((((_this in (nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset]))) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from TEMPEST</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-6.5 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (_obj_main_type in IL_Supported_Vehicles_HEMTT) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_HEMTT.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on HEMTT</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_HEMTT] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_NonVeh_HEMTT, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on HEMTT</t>", { [_this select 0, IL_Supported_Cargo_Veh_HEMTT] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_Veh_HEMTT, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from HEMTT</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; };if (_obj_main_type in IL_Supported_Vehicles_FFAA_M250) then { if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" Vehicle is in IL_Supported_Vehicles_FFAA_M250.", IL_Script_Inst]; }; _vsupported = true; [_obj_main] call IL_Init_Veh; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load cargo on M250</t>", { [_this select 0, IL_Supported_Cargo_NonVeh_FFAA_M250] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_NonVeh_FFAA_M250, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\load.paa' /><t color=""#007f0e""> Load vehicle on M250</t>", { [_this select 0, IL_Supported_Cargo_Veh_FFAA_M250] call IL_Do_Load; },[],IL_Action_LU_Priority,true,true,"", "(count(nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], IL_Supported_Cargo_Veh_FFAA_M250, IL_SDistL]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load')" ]; _obj_main addAction [ "<img image='IgiLoad\images\unload.paa' /><t color=""#ff0000""> Unload cargo from M250</t>", { [_this select 0] call IL_Do_Unload; },[],IL_Action_LU_Priority,false,true,"", "(_target getVariable 'box_num' < 0) && ((IL_Can_Inside && (driver _target == _this)) || (((_this in (nearestObjects[ _target modelToWorld [0,-7 - (_target getVariable 'load_offset'),0], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside')))) && (_target getVariable 'can_load') && (abs(speed _target) <= IL_LU_Speed)" ]; _obj_main addAction [ "<t color=""#0000ff"">Enable loading from outside</t>", { (_this select 0) setVariable["can_outside", true, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && !(_target getVariable 'can_outside') && IL_Can_Outside)" ]; _obj_main addAction [ "<t color=""#0000ff"">Disable loading from outside</t>", { (_this select 0) setVariable["can_outside", false, true];; },[],IL_Action_S_Priority,false,true,"", "((driver _target == _this) && (_target getVariable 'can_outside') && IL_Can_Outside)" ]; }; if (!(_vsupported) && (IL_DevMod)) then { Player globalChat Format["Object type: ""%1"" is not supported.", _obj_main_type]; }; if (IL_DevMod) then { Player globalChat Format["IgiLoad ""%1"" END.", IL_Script_Inst]; }; // EOF Edited March 9, 2017 by Terminator2107 I think I have all marked Share this post Link to post Share on other sites
BSuzinator 0 Posted March 9, 2017 57 minutes ago, Terminator2107 said: @ BSuzinator Could you direct me to the line(s) you are modifying or showing? Share this post Link to post Share on other sites
Terminator2107 3 Posted March 9, 2017 3 hours ago, BSuzinator said: Could you direct me to the line(s) you are modifying or showing? Is markt Blue is the Iveco truck from the FFAA mod Red is the Huroncontainer Share this post Link to post Share on other sites
BSuzinator 0 Posted March 10, 2017 27 minutes ago, Terminator2107 said: Is markt Blue is the Iveco truck from the FFAA mod Red is the Huroncontainer Thank you so much, I spent the better part of an hour trying to figure out what was modified. Can confirm it works. Share this post Link to post Share on other sites
Aintence 3 Posted May 15, 2017 Any chance for RHS support? Share this post Link to post Share on other sites
soundblaster 12 Posted June 26, 2017 On 2/29/2016 at 3:55 PM, thedubl said: Hello igi_pl, I took a glance at the script and noticed the Huron is not available ("B_Heli_Transport_03_black_F","B_Heli_Transport_03_unarmed_green_F","B_Heli_Transport_03_unarmed_F","B_Heli_Transport_03_F"). Any chance there is an updated version? If not, no big deal I will take a look at it. I just do not like reinventing the wheel. Script looks awesome! Thanks, dubl UPDATED: Made the changes myself. The scripts is great. Really fun and adds more to the mission. Good work. Do you have the code for the Huron? I am working on it now but can't seem to figure it out... Share this post Link to post Share on other sites
thedubl 43 Posted June 29, 2017 Here you go. It has been a while since I used it, but I would assume it is fine. https://drive.google.com/file/d/0B2VpkmbGnVybMnlBTXBRTGpoNlU/view?usp=sharing Share this post Link to post Share on other sites
DieselJC 196 Posted June 29, 2017 On 6/25/2017 at 8:52 PM, soundblaster said: Do you have the code for the Huron? I am working on it now but can't seem to figure it out... I use this...very very simple to use..it uses the Hemmt Tractor as the transport and can load any of the Huron modules on the back of the truck. http://www.armaholic.com/page.php?id=27302#comments Diesel Share this post Link to post Share on other sites
DieselJC 196 Posted June 29, 2017 I also use a modified version of that I made for RHS Trucks for Ammo Crates Storage Container and Prowlers and MRZR all so they can load into RHS Trucks. I have all of these scripts if you are interested in them let me know and I will gladly share. Diesel 2 Share this post Link to post Share on other sites
Tiberius_161 40 Posted July 8, 2017 On 26-6-2017 at 3:52 AM, soundblaster said: Do you have the code for the Huron? I am working on it now but can't seem to figure it out... I am also having problems with loading the Huron boxes properly as they rotate... Is there anyone with a modified version of Igiload that can handle the Huron boxes? Share this post Link to post Share on other sites
DieselJC 196 Posted July 9, 2017 13 hours ago, Tiberius_161 said: I am also having problems with loading the Huron boxes properly as they rotate... Is there anyone with a modified version of Igiload that can handle the Huron boxes? I use an old version of a different script specifically for the Huron Containers,it load them directly on the back of a Hemtt Tractor. http://www.armaholic.com/page.php?id=27302#comments Diesel Share this post Link to post Share on other sites
Tiberius_161 40 Posted July 9, 2017 On 29-6-2017 at 4:08 AM, DieselJC said: I also use a modified version of that I made for RHS Trucks for Ammo Crates Storage Container and Prowlers and MRZR all so they can load into RHS Trucks. I have all of these scripts if you are interested in them let me know and I will gladly share. Diesel Hi Diesel, thnx for your quick response. Unfortunatly the link you send is dead. It appears the file is not hosted anymore. Do you still want to share the scripts to for the RHS vehicles? Is it possible (for me) to also add the huron containers to that? Share this post Link to post Share on other sites
DieselJC 196 Posted July 9, 2017 10 hours ago, Tiberius_161 said: Hi Diesel, thnx for your quick response. Unfortunatly the link you send is dead. It appears the file is not hosted anymore. Do you still want to share the scripts to for the RHS vehicles? Is it possible (for me) to also add the huron containers to that? Sorry about the link..heres an updated link for you..https://www.dropbox.com/s/5kio7c7bekz01n1/Loading scripts.rar?dl=0 As far as the Huron containers go I use this script off of armaholic. It loads any of the Huron Containers onto the back of a Hemmt Tractor and works great been using it in every mission I edit. It gives the Hemmt tractor a purpose now. http://www.armaholic.com/page.php?id=27302#comments Diesel 1 Share this post Link to post Share on other sites
me-andy@web.de 0 Posted July 11, 2017 Ich habe das folgende Problem, können Sie verschlossen Boxen von anderen Spielern einladen, 1. Ich möchte euch keine verschlossenen Schachteln einladen, leider kann ich nicht finden wo du das bitte kannst. Und 2. noch ein Problem .. aus igiload, denke hat etwas mit der gravitation oder phisics zu tun. , Wenn ich die Boxen lade, sind in der Luft .. sollen dann auf dem Boden sein Danke im Voraus Share this post Link to post Share on other sites
Tiberius_161 40 Posted July 11, 2017 On 10-7-2017 at 0:09 AM, DieselJC said: Sorry about the link..heres an updated link for you..https://www.dropbox.com/s/5kio7c7bekz01n1/Loading scripts.rar?dl=0 As far as the Huron containers go I use this script off of armaholic. It loads any of the Huron Containers onto the back of a Hemmt Tractor and works great been using it in every mission I edit. It gives the Hemmt tractor a purpose now. http://www.armaholic.com/page.php?id=27302#comments Diesel Thnx! Share this post Link to post Share on other sites
revv 15 Posted December 22, 2017 I know this is an old script now but has anyone got a working version that has RHS support? I've been pulling my hair out trying to get it working but to no avail. Share this post Link to post Share on other sites
breech99 47 Posted December 22, 2017 1 hour ago, revv said: I know this is an old script now but has anyone got a working version that has RHS support? I've been pulling my hair out trying to get it working but to no avail. That's alright. try adding to the supported vehicles_van section I've added "rhsusf_M1078A1P2_d_fmtv_usarmy","rhsusf_M1078A1P2_d_open_fmtv_usarmy","rhsusf_M1083A1P2_B_M2_wd_fmtv_usarmy" and to the chinook "RHS_CH_47F_10", "kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base" but the elevation of the objects z needs to be tweaked. and IL_Supported_Vehicles_CH53 = ["rhsusf_CH53E_USMC_D", "rhsusf_CH53E_USMC"]; Share this post Link to post Share on other sites