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IgiLoad script - logistical support

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I tried adding the Boeing/SOAR MH-47E by konyo to IL_Supported_Vehicles_CHINOOK, but it doesn't seem to work.

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BTW, I figured out it was in fact the mission clearing out the supply box contents.

SpanishSurfer - Thy for info - good to know :)

I tried adding the Boeing/SOAR MH-47E by konyo to IL_Supported_Vehicles_CHINOOK, but it doesn't seem to work.

Lib3r8eR - Boeing/SOAR MH-47E by konyo - Currently it is not supported vehicle. I'm going to add it, but now I have a lot of other things to do with IgiLoad.

I made some tests IgiLoad + ZEUS = no problems found :)

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Fun fact: The vehicle you are sitting in will explode with a 100% chance, if you let yourself paradrop by your AI's.

EDIT: At least for the C-17 by randomslap

Edited by gabberxxl

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Ourserver log is being spammed by this

Error in expression <oad\IgiLoad.sqf";

waitUntil {scriptDone _null};

sleep (random (IL_Check_Veh_Max>

Error position: <_null};

sleep (random (IL_Check_Veh_Max>

Error Undefined variable in expression: _null

File mpmissions\__CUR_MP.Altis\scripts\IgiLoad\IgiLoadInit.sqf, line 16

Any Ideas what could be causing it?

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IGI, any thoughts on implementing a drag/release system for supply/ammo, static weaopns, etc.

Similar to this: http://forums.bistudio.com/showthread.php?175157-LHM-Static-Drag

also Patrol Ops has some neat stuff w/regards to logistics.

SpanishSurfer - Sry, but no plans on this.

Fun fact: The vehicle you are sitting in will explode with a 100% chance, if you let yourself paradrop by your AI's.

EDIT: At least for the C-17 by randomslap

gabberxxl - Do you have latest version of C-17. There was wall in C-17, but it should be fix in C-17 v2.3 ->

Ourserver log is being spammed by this

Error in expression <oad\IgiLoad.sqf";

waitUntil {scriptDone _null};

sleep (random (IL_Check_Veh_Max>

Error position: <_null};

sleep (random (IL_Check_Veh_Max>

Error Undefined variable in expression: _null

File mpmissions\__CUR_MP.Altis\scripts\IgiLoad\IgiLoadInit.sqf, line 16

Any Ideas what could be causing it?

did you edit the igi load ? i have no problem on the sever

nsnipe, ICE_AGE0815 - I have see this on local server, but long time ago. Can you post all lines from IgiLoadInit.sqf where you have variable "_null"?

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Igi got a couple things. I was trying to get the. Assault boat ( the bi one) onto the c17 with just the regular internal attach.... Some times it would work most of the time not.

My team though is working on getting the RHIB ported over. Question is if we get this in can you support it on a c17 level and a mobile level? Meaning will there be a way to transport it from its spawn to the c17? Thanks for everything.

Ps is there a way to delay the opening of the chute?

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IgiLoadinit was left as it was downloaded:

waituntil {!isnil "bis_fnc_init"};

if (isDedicated) exitwith {};

//if (isServer) exitwith {};

waitUntil { !(isNull player) };

waitUntil { time > 0 };

IL_EV_Count = 0;

IL_Veh_Array = [];

cutText ["IgiLoad is loading. Please wait...","PLAIN",2];

sleep (random 30);

cutText [Format ["IgiLoad init Player: %1", Player],"PLAIN",2];

_null = [Player] execVM "IgiLoad\IgiLoad.sqf";

waitUntil {scriptDone _null};

sleep (random (IL_Check_Veh_Max - IL_Check_Veh_Min));

{

if ((typeOf _x) in (IL_Supported_Vehicles_All)) then

{

IL_Veh_Array = IL_Veh_Array + [_x];

_null = [_x] execVM "IgiLoad\IgiLoad.sqf";

waitUntil {scriptDone _null};

};

} forEach (vehicles);

cutText ["IgiLoad loaded. Have fun :)","PLAIN",2];

while {true} do

{

sleep (IL_Check_Veh_Min + (random (IL_Check_Veh_Max - IL_Check_Veh_Min)));

//Delete vehicles from "IL_Veh_Array" if not in "vehicles"

{

if !(_x in vehicles) then

{

IL_Veh_Array = IL_Veh_Array - [_x];

};

} forEach (IL_Veh_Array);

{

if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in IL_Veh_Array)) then

{

IL_Veh_Array = IL_Veh_Array + [_x];

_null = [_x] execVM "IgiLoad\IgiLoad.sqf";

waitUntil {scriptDone _null};

};

} forEach (vehicles);

};

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Wasnt Igiload script removed on the C-17

Hamst3r76 - Yes it was, but C-17 is supported by IgiLoad. C-17 with IgiLoad create problems: http://forums.bistudio.com/showthread.php?173109-IgiLoad-script-logistical-support&p=2651766&viewfull=1#post2651766 I have ask to remove IgiLoad.

Igi got a couple things. I was trying to get the. Assault boat ( the bi one) onto the c17 with just the regular internal attach.... Some times it would work most of the time not.

My team though is working on getting the RHIB ported over. Question is if we get this in can you support it on a c17 level and a mobile level? Meaning will there be a way to transport it from its spawn to the c17? Thanks for everything.

Ps is there a way to delay the opening of the chute?

R. Brown - Assault boat: I do not try this. RHIB: Create/port this and will see. Opening delay: I'm working on this right now ;)

IgiLoadinit was left as it was downloaded:

waituntil {!isnil "bis_fnc_init"};

if (isDedicated) exitwith {};

//if (isServer) exitwith {};

waitUntil { !(isNull player) };

waitUntil { time > 0 };

IL_EV_Count = 0;

IL_Veh_Array = [];

cutText ["IgiLoad is loading. Please wait...","PLAIN",2];

sleep (random 30);

cutText [Format ["IgiLoad init Player: %1", Player],"PLAIN",2];

_null = [Player] execVM "IgiLoad\IgiLoad.sqf";

waitUntil {scriptDone _null};

sleep (random (IL_Check_Veh_Max - IL_Check_Veh_Min));

{

if ((typeOf _x) in (IL_Supported_Vehicles_All)) then

{

IL_Veh_Array = IL_Veh_Array + [_x];

_null = [_x] execVM "IgiLoad\IgiLoad.sqf";

waitUntil {scriptDone _null};

};

} forEach (vehicles);

cutText ["IgiLoad loaded. Have fun :)","PLAIN",2];

while {true} do

{

sleep (IL_Check_Veh_Min + (random (IL_Check_Veh_Max - IL_Check_Veh_Min)));

//Delete vehicles from "IL_Veh_Array" if not in "vehicles"

{

if !(_x in vehicles) then

{

IL_Veh_Array = IL_Veh_Array - [_x];

};

} forEach (IL_Veh_Array);

{

if (((typeOf _x) in (IL_Supported_Vehicles_All)) && !(_x in IL_Veh_Array)) then

{

IL_Veh_Array = IL_Veh_Array + [_x];

_null = [_x] execVM "IgiLoad\IgiLoad.sqf";

waitUntil {scriptDone _null};

};

} forEach (vehicles);

};

nsnipe - All looks ok. You can try to add "private ["_null"];" at line 6. It looks like script execVM return something not correct or nothing. Do you use headless client? Line 16 should run only one time on all clients and server and after error game exit IgiLoadInit.sqf. Mayby something is calling this script in loop? Check init.sqf.

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R. Brown - Assault boat: I do not try this. RHIB: Create/port this and will see. Opening delay: I'm working on this right now ;)

Good to hear thanks bud

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IgiLeaks - Cargo20 on truks in IgiLoad. IgiLoad 0.9.10 WIP

IgiLoad 0.9.10 is WIP, but I can give to you some screens from tests :)

I do not have ability to hide certain parts of trucks :(

Cargo20_on_HEMTT_Box_small.jpg Cargo20_WIP_small.jpg

Edited by Igi_PL
Adding title

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Nice work IGI, thank you for this (imo) essential script. Looking forward to the next update!

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Hello,

I tried paratroopers, when they arrive on the ground, they explode most of times ?

Do you have an idea ?

I dropped them from the C130J Transport.

Thanks

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flyingcoyotus,

What other addons are you using?

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flyingcoyotus,

What other addons are you using?

A lot :)

The list is below, in fact I just have added the C17 and I noticed in this topic that it could be a problem, I'll try without it:

hjsb.png

Thanks a lot

EDIT: still explode without the C17 and C17 mod, I will try without any mods on a clear mission with only igiload

Classname of the paratrooper: B_Soldier_PG_F

Edited by flyingcoyotus

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Ok, my group uses most of the same addons and we get the same problem sometimes.

I haven't had time to trial and error the source of what is causing it because the first time I noticed it was yesterday, but I suspect it is Blastcore. Possibly JSRS or LIFTER. Sadly, I love all 3 of those addons so we are going to just put up with it. It is quite hilarious actually... We started just pretending like whoever it happened to landed on a mine.

I did notice that it happens more often if you land near something (within 5m or so) or if you land while moving fast laterally.

edit: We don't use the C17 addon yet.

Edited by Rath

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Ok thanks,

First i will try without the mods you listed and without winds, and from the Merlin in stationary flight to minimize lateral moving...

We'll see what happens.

Thanks

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Exploding parachutes - this can be Arma http://feedback.arma3.com/view.php?id=18531#c70407

I notice explosions whene parachute hit tree or player stuck in some object (part of building, wall).

I'm watching this coz I'm not 100% shure thet this is in game error or something with IgiLoad.

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