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Rydygier

[SP] Pilgrimage

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Ok so I’m not alone here. I don’t recall this being an issue way back when. Thanks for confirming.

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I remember this being a thing like, years back, not recently. I didn't have any special mods loaded.

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6 hours ago, trevorjohns@yahoo.com said:

it's always happened for me - just don't commandeer Bluefor vehicles if you can avoid to...Ifrit, Zamak, etc are fine

hmmm. I never considered that might have been the reason.

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Been there, done that! I'm so glad to see this scenario is still being played. I put so many hours into it on so many maps/ports (thanks everyone!). I still daydream about playing it.

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20 hours ago, grrl267 said:

Been there, done that! I'm so glad to see this scenario is still being played. I put so many hours into it on so many maps/ports (thanks everyone!). I still daydream about playing it.


Even when I play other scenarios I still note the churches even though I don’t need to.

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@Rydygier,

 

Apparently from BI updates, smoke and other particle affects are broken in Pilgrimage after resume from a save.

Reference this also. https://forums.bohemia.net/forums/topic/235841-smoke-particles-fail/   See the last post from me.

 

What's weird, in MP (2 people), the host can't see smoke and other particles like fire from burning vehicles but the client can after a resume. (NO MODS used)

 

Might you have thoughts on this? If no time or interest on your part I understand since it's been awhile since you worked on this.

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