1para{god-father} 105 Posted February 5, 2014 (edited) OK is there a way to add Objects to Visitor i.e. to the Artificial Object Definitions from another Project ? And i am being thick here but what is my Blue edge ? 4096x4096 @ 5 = 20480 ? blue edge is ? Edited February 5, 2014 by 1PARA{God-Father} Share this post Link to post Share on other sites
bushlurker 46 Posted February 5, 2014 To add object definitions from another project, just Import Templates" using your previous project's .pew file - that'll add all the definitions as they were in your previous project (Except Road Tool Definitions!)... Or, if you just want everything that's currently available (For A2 and OA anyway), theres a "Visitor Objects Template" .pew file on my website, in the "Resources" section... * For Arma 3 - I think - that ZeroG made a handy set of files for the 3D Editor/Visitor combo which - I think - included a Visitor Templates importer .pew as well - not absolutely sure, search this new Arma 3 Terrain section for ZeroG stuff - you should find it pretty easily... For BlueEdge - it's nothing to do with the actual cell sizes - all you need to know is - the NUMBER of cells (or pixels) in your heightmap, (4096) and the NUMBER of pixels in your Sat Layer (20480?) BlueEdge = The number of Sat layer pixels it takes to cover ONE heightmap pixel... EG: 20480/4096 = 5, so for you - BlueEdge = 5 With a 2048 heightmap and a 20480 sat layer it would be... 20480/2048 = 10, so that projects BlueEdge would be 10 B Share this post Link to post Share on other sites
m1lkm8n 411 Posted February 5, 2014 Ahhh haaa I answered the blue edge in his other thread using the same numbers lol Share this post Link to post Share on other sites
1para{god-father} 105 Posted February 5, 2014 Ahhh thanks to both :) Share this post Link to post Share on other sites