Jump to content
Sign in to follow this  
linkin93

Enabling ACE wounding system for AI

Recommended Posts

Hi,

I am look to modify a mission that already has ACE enabled/built in so that the wounding system is enabled for AI and toggle-able in mission params, like Xeno's ACE domination.

It's already enabled for human players but not for AI.

I came across this page which explains it a little: http://wiki.ace-mod.net/Wounding_System+notes#Global%20Variables

ace_sys_wounds_noai - Switch to control whether AI units are subject to ACE wound effects.

Variable doesn't exist in missionNamespace - AI can pass out, require treatment, etc. This may influence how other AI units react to a wounded comrade.

Variable exists in missionNamespace - AI is not subject to same wound effects as human players.

I want AI to be subject to ACE wound effects, same as players.

I've got the mission files / de pbo'd, but I've got no clue what to edit. Can someone lend a hand? I'm a complete noob at this, never done it before.

Thanks.

Share this post


Link to post
Share on other sites

So for all interested, I've found out how to do it.

Once un-pbo'd or if you have the source files, open the mission in the editor, place the ACE wounding module (and any others you want), then save and export to singleplayer/mp missions. Then PBO the files and you're golden

Share this post


Link to post
Share on other sites

Thx for the Info so i have only to place the Ace wounding module in my mission right and the ai can heal me and other players ?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×