-ami- mofo 13 Posted February 4, 2014 hi all I got this script from (I forget) when the game was in beta and it worked but now it's not working. trigger, activated by blufor with null0 = this execVM "scripts\spawn1.sqf"; a marker called 'spawn1' .sqf file in my scripts folder with GroupOne_X = [getMarkerPos "spawn1", EAST, ["O_Soldier_F", "O_Soldier_F"]] call BIS_fnc_spawnGroup; {_x allowFleeing 0} forEach units GroupOne_X; mrapSpawn = [getMarkerPos "spawn1", 0, "O_MRAP_02_hmg_F", EAST] call bis_fnc_spawnvehicle; MRAP = mrapSpawn select 0; MRAPcrew = mrapSpawn select 1; MRAPgroup = mrapSpawn select 2; {_x allowFleeing 0} forEach units MRAPgroup; Any ideas as to why it's not working? I'm not a scripter so I honestly don't know. I did check to see if the class names were still correct though and they are. Thanks. Share this post Link to post Share on other sites
L.Trale 10 Posted February 4, 2014 Maybe try using createVehicle instead of BIS_fnc_spawnvehicle? I don't use fncs that much so I'm not sure. Share this post Link to post Share on other sites
-ami- mofo 13 Posted February 4, 2014 Hey mate didn't work, thanks anyway. ---------- Post added at 11:40 AM ---------- Previous post was at 11:35 AM ---------- Got it... Trigger should read.... _null = [] execVM "scripts\spawn1.sqf"; Share this post Link to post Share on other sites