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How can we disable enemies showing on the map?

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Still trying to figure this one out.

It ruins PvP missions when players can see where the enemy team is on the map because of some weird auto-spot thing going on. We only want to know where our own team is, or at least just our personal position. If I disable "map" in the server settings, it doesn't show any players on the map, friendly, self, or otherwise. Yet I can still hit the player position button a the top and it'll pan to a nonexistent marker.

What are your ideas?

as an aside, how can we disable the distance showing when you shift+click on the map to set a personal waypoint? it's awful when everyone has effectively a perfect rangefinder. both of these problems are like cheating.

Thank you!

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Hello,

tried to disable "auto spotting"?

Autospot determines whether or not you hear AI radio chatter.

He is looking for Extended Map Info. Disable Extended Map Info and units/players will not appear on the map. If you want only one side to appear to the client, you'll have to implement a unit/player tracker script.

If you want to do this on a server, you'll have to pull an Arma3Profile and drop it into the servers arma3profile, and set 'ExtendedMapInfo=0'

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I could have sworn we could have only friendly units showing up in Arma 2. I could always see my position and orientation along with friendly units near me. Can't I do this in Arma 3?

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Sorry for the double-post, but is there a quick mod that disables enemy reveal or something? that seems to be what's causing this, maybe.

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No, this is not what I'm looking for. I have already set map=0 in the difficult settings, but it disables all map markers. I want the player markers to stay, but I don't want any enemy markers on the map. I did mention this in my original post.

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Enemy tag has to do with the mouse going over the enemy and showing his name, not with him showing on the map.

I wonder if some of the guys giving me these suggestions have actually tried it themselves

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You're probably right. I did find a way to fix it, but it involves telling everyone in my group to unbind their "reveal target" control, which is a huge hassle. I wish I knew how to mod the game, because I believe ACE did it automatically

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Yeah just wait for ACE for A3 :) There are scripts/mods out there that will do what you want (VK markers is the one I've used) but yeah having players change a setting will never happen :p

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Please. This has been addressed three times in this thread already. The enemies disappear, but so do the players. I want the players to stay.

We will turn off extended info and use GPSes most likely.

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We have enemies off but friendlies displayed on our server. It also shows every players name and units with different icons. Usernames are also displayed when someone puts a message on the map, pretty handy. There's a script that allows this, check the BECTI Zerty map for info on it.

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I can't find the individual script you're talking about, just a CTI gamemode. It sounds like the only way to fix this is through a per-mission script. We only run private missions on my server, but using a script might be the best solution for now.

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So. In SP I can dissable markers on senemy eparately from friendly markes, and set friendly markes enable. But how do the same in MP? There is only one option for mapContent = 0 or 1:( enable ALL markers and dissable ALL)

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Found the solution

just  delete string "mapContent" in your settings!

and place   new strings:

mapContentEnemy=0 (no enemy on the map)

mapContentFriendly=1 (friendlys on the map)

mapContentMines=1  (mines on the map)

 

---

 

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