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Ecto

Why is this game having such a serious lack of user-created content?

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Because if you make a mission realistic and hard now and don't add a respawn you get an angry pimpels crowd complaigning (on steam). You need to make the missions casual now, with infinite lives, dumbed down AI skills, and you need to have VAS. Yes you need VAS, because a mission is not good without it... thats what I am being told anyway by the pimples crowd...

Probably because everybody and their brother wants to run around as a mule-packed ghillie-suited 1337 sNiPeR dude. It's pretty sad if great missions without respawn and without unlimited weapons/ammo get ignored. That used to be different, and I do realize I sound like a grumpy old man now.

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This. And the fact that destruction derby races on Altis airport and other casual/bunnyhop scenarios are more popular then the true military missions (that takes much more work). The new community in not quite the same as the old community.

---------- Post added at 10:34 AM ---------- Previous post was at 10:26 AM ----------

Because if you make a mission realistic and hard now and don't add a respawn you get an angry pimpels crowd complaigning (on steam). You need to make the missions casual now, with infinite lives, dumbed down AI skills, and you need to have VAS. Yes you need VAS, because a mission is not good without it... thats what I am being told anyway by the pimples crowd...

Who cares about these idiots? Isn't making hardcore missions for the hardcore parts of the community enough? You can't please everyone so why start with these fools that for some unknown reason play this game?

I can't stand this respawn + VAS crap that flattens all missions. On the Arma 2, server we have more than a thousand hardcore missions, I don't see Arma 3 produce such quantity and that's very sad.

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Who cares about these idiots? Isn't making hardcore missions for the hardcore parts of the community enough? You can't please everyone so why start with these fools that for some unknown reason play this game?

I can't stand this respawn + VAS crap that flattens all missions. On the Arma 2, server we have more than a thousand hardcore missions, I don't see Arma 3 produce such quantity and that's very sad.

why don't YOU produce these sort of missions? Why are some expecting others to do it for them? (not directly towards you variable, even if you're post is the quoted one)

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Also, I don't mind VAS, it does make things much quicker, its just you have to be sensible in its use (I can load up my loadout for a particular role much easier), we tend to agree between us who is going as what, but in public gameplay you won't be able to easily control that using VAS, but then again how many people will play public hardcore missions?

We ([EVO] Clan) tend to have VAS, no respawn and FAR revive, but only medics can revive. We don't have JIP because we also disable AI, which doesn't really help public play if you have to wait over an hour to get into the game.

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Dan;2613859']^this' date=' I have found this to be true, so we pretty much only play those kind of missions within the clan.[/quote']

Dan, there ARE alternatives. Don't stay with a clan that dumbs gameplay down.

That's just proves the point. People would love to play hardcore, only if they knew it.

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why don't YOU produce these sort of missions? Why are some expecting others to do it for them? (not directly towards you variable, even if you're post is the quoted one)

What makes you think we/I don't?

I'm the server admin of a hardcore coop server (See my sig), and we produce a lot of such missions. We also maintain the hardcore online coop mission list (check sticky thread on the MP board) which intends to help like minded players to locate such missions. However there's so much we can produce ourselves. In Arma 2 there were a lot of high quality coop missions to play, but it seems like we won't have such richness in Arma 3 because of the respawn + VAS contamination, and that's what I bitch about.

Not necessarily aimed at you PoFu although you are quoted ;)

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Dan, there ARE alternatives. Don't stay with a clan that dumbs gameplay down.

That's just proves the point. People would love to play hardcore, only if they knew it.

My clan isn't dumbing it down though, we are just making getting into the mission a little quicker. The rest is pretty hardcore tbh. And its the way I like playing (although if I play SP I don't have revive or squad switch or VAS)

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Who cares about these idiots? Isn't making hardcore missions for the hardcore parts of the community enough? You can't please everyone so why start with these fools that for some unknown reason play this game?

I can't stand this respawn + VAS crap that flattens all missions. On the Arma 2, server we have more than a thousand hardcore missions, I don't see Arma 3 produce such quantity and that's very sad.

Yup, the few missions I do release I have created for the ones that like the more hardcore missions (though I already made the missions very doable) . Problem is that on the workshop at least the majority are the casual players and the younger crowd that have (lets say it nice) a different mind set. What I encountered on the workshop is that people thumb a mission down and start to whine when it is not casual enough for them. First feedbacks are usually 'pls add respawn' and 'why is there no VAS'. And if you add respawn then they start to whine why they have to wait several minutes before they can respawn. Also things as having to walk or drive a bit before you get any 'action' in the mission is a complaint that passes by a lot.

Normally I would not care about it (you can't please everyone), but in the workshop missions are ranked by ratings,favs and views. Result is that the more serious missions end up on the bottom of the pile and the casual friendly missions end up on top. So why should I waste like 50+ hours on a mission and maybe add some updates to it if nobody will see it and if it gets seen you get the things I mentioned above. Hence thus why I removed my missions from the workshop copmletely and are now only available on armaholic (that does not rank missions by rating, but alphabetically) and on this forum. The old community players visit armaholic anyway instead of the workshop :)

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Just have 3 options in missions, Win, Die, Fail.

That's what we have in my community and it works damn fine. Also, no respawn, no 3rd person and no x hair. Love it!

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Just have 3 options in missions, Win, Die, Fail.

That's what we have in my community and it works damn fine. Also, no respawn, no 3rd person and no x hair. Love it!

Glad to hear there's still more places one can go and play the hardcore style. Which is your community Dale?

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Just have 3 options in missions, Win, Die, Fail.

That's what we have in my community and it works damn fine. Also, no respawn, no 3rd person and no x hair. Love it!

Good man :)

I hate 3rd person, regardless what people say it's always abused to look around corners or over obstacles.

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Probably because everybody and their brother wants to run around as a mule-packed ghillie-suited 1337 sNiPeR dude. It's pretty sad if great missions without respawn and without unlimited weapons/ammo get ignored. That used to be different, and I do realize I sound like a grumpy old man now.

I kind of like running around as a mule-packed ghillie-suited 1337 sNiPeR dude! Only if it fits the mission though. I always try to fit my missions with the right firepower/technology that matches what I want to simulate as far as time period and supply as well as difficulty for the most part. I dislike respawns now though after getting used to it for quite some time, it's much more rewarding to live to the end of a mission or die trying than it is to just expect to keep playing over and over and over again like some endless meat grinder.

As for why I think you see less missions in ArmA 3, I think it has a part to do with the community somewhat dwindling and lacking motivation as well as newer people running into a roadblock when it comes to doing things to get a mission done and not having good resources or documentation to educate themselves. It turns it from a hobby that you like to do into a time consuming job that gets frustrating when you run into situations of lack of documentation or not even lack of documentation but very vague examples of how to do things. Also the fact that the good information is spread so far around the internet that again, it turns content making or mission making into a very time consuming endeavor. It's also a thankless job most of the time which can destroy your motivation as well in part.

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Plus the fact that Arma 3's setting and futuristic factions don't inspire people in the way that previous versions have. Let's face it, a lot of the most welcomed Arma 3 mods are those that port A2 (and even IF44) content into the new engine, or add recognisable present day factions and weapons.

I've never seen anything positive said about the CSAT 'aliens', does anyone even play OPFOR? Yet I used to love being a Russian in A2.

IMO, the BI team should have done their market research a bit better, and come up with something that grabbed people's imagination.

I also think that BI should publicly thank all of the unpaid modders who are helping to make their game more playable.

This summarized it succinctly. A lot of people have not switched over from A2 because of the poor welcome of A3. It appears that BI is hardly even working on the game now that DayZ has come out. They still have not fixed the game breaking bug of fires causing FPS to drop to 0-2 frames. The only reason I attempt to play this game is because of the mods because the futuristic content is stale and no one can relate to it. There's a reason these things are in "Testing phases" of military innovation, because 90% of them never make it. BI appears to be putting in little to no effort, and assumes the modding community will magically make their game a smash hit. The competition is an example of that, they seem to have dropped off any production on new content and instead spent their budget on a competition that would likely churn out a bunch of mods that won't fix the game.

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I don't know if it's been mentioned as I haven't read the full thread, but don't forgot about BI making the perhaps rather silly move of telling people that they may introduce some type of system whereby people get money from making mods, which will lead people to holding their mods back until this system is in place and they can get some cash.

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I kind of like running around as a mule-packed ghillie-suited 1337 sNiPeR dude! Only if it fits the mission though. I always try to fit my missions with the right firepower/technology that matches what I want to simulate as far as time period and supply as well as difficulty for the most part. I dislike respawns now though after getting used to it for quite some time, it's much more rewarding to live to the end of a mission or die trying than it is to just expect to keep playing over and over and over again like some endless meat grinder.

I have nothing against sniper missions. What I find objectionable is if you e.g. play a coop mission and everybody wants to take sniper rifles. On PvP games (didn't really play that often) sniper is mostly another word for camper.

So no, it's not that snipers are a problem, IMO it becomes one only if everybody wants to be one.

As for why I think you see less missions in ArmA 3, I think it has a part to do with the community somewhat dwindling and lacking motivation as well as newer people running into a roadblock when it comes to doing things to get a mission done and not having good resources or documentation to educate themselves. It turns it from a hobby that you like to do into a time consuming job that gets frustrating when you run into situations of lack of documentation or not even lack of documentation but very vague examples of how to do things. Also the fact that the good information is spread so far around the internet that again, it turns content making or mission making into a very time consuming endeavor. It's also a thankless job most of the time which can destroy your motivation as well in part.

Yeah, I think the major issue is what kju posted in #3: Things are more difficult, require more work, and the documentation is lacking. A lot of things you have to find out yourself.

Documentation certainly is an issue, sometimes discovery is fun, but if you brood over the same issue for hours without result, it becomes rather annoying.

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Glad to hear there's still more places one can go and play the hardcore style. Which is your community Dale?

I will pm you Variable.

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A3 is still in dev... each new features of the game break the config files or behavior of the vehicles we want to mod... be patient... You'll have a lot of mods when Arma 4 will be out :p

That its not true, ArmA 3 has been relased, missing content? its BIS fault.

Plus the fact that Arma 3's setting and futuristic factions don't inspire people in the way that previous versions have. Let's face it, a lot of the most welcomed Arma 3 mods are those that port A2 (and even IF44) content into the new engine, or add recognisable present day factions and weapons.

I've never seen anything positive said about the CSAT 'aliens', does anyone even play OPFOR? Yet I used to love being a Russian in A2.

IMO, the BI team should have done their market research a bit better, and come up with something that grabbed people's imagination.

I also think that BI should publicly thank all of the unpaid modders who are helping to make their game more playable.

YOU, my friend, think just like i do. the biggest problem with the lack of interest in my part for ArmA and the lack of good addons instead of ports its because (IMO) BIS is making too easy to port addons, and because the futuristic enviroment sucks. OA was just fine because we had SCARs and RC littlebirds and other prototype things or equipment that was going to be mass-produced. However, ArmA 3 doesn't make sense in terms of enviroment, equipment, etc.

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...

Curious, as I'm quite the opposite. I hear these arguments a lot (apologies if this goes a bit off topic), but....

Russia? Oh boy, yet another game where we pretend it's still the cold war! Most games have this strange nerdboner for Russia vs Nato when in reality it's a war that never actually happened. I'm glad that BIS took things in a new direction. There are places of growing wealth in the east and as such are a far more 'realistic' foe than yet another AK-wielding Russian-antagonist game. If I wanted that kind of thing, there are literally hundreds of FPS games (including past Arma ones) which do the exact same as Russia (and indescript Not-Afghanis with vastly infeior chances) are the go-to bad guy for some reason. Kudos for shaking things up. If BIS had kept a modern setting, they'd be accused of doing no work at all and essentially just making a new map.

As for the 'futuristic' setting, what does everyone find so implausible about it? Most of the vehicles they have made I believe are based on real life prototypes that were designed in the 2000-2012 period. Are we trying to pretend that romote controlled vehicles, drones and monitored screens are somehow 'future' tech? If not those, is it simply the designs of the body armour that you don't like? Almost everything in the game looks like plausible military hardware with a few minor exceptions. If the game were set in 100 years time with power armour and laser rifles, I'd understand the uproar that this has apparently caused amongst the community. I honestly don't get all of the anger towards the future setting, and as you have rightly pointed out all of the old stuff has been made available for porting over by BIS so that everyone still can use their old beloved stuff.

Back on topic -short and sweet- there are tonnes of mods released for A3 which are both innovative and interesting. I'm running 13 mods and I'm getting at least one or two new ones selected from a whole host to test each week, so I don't quite understand the argument that there's a 'serious lack' of content.

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In my humble opinion, Arma 3's futuristic environment was hands down the biggest mistake BIS has ever made in the history of their existence. Out of my dozens of friends who I have played with on A2 maybe only 10% has moved to A3. The new vehicles and guns, the horrendous OPFOR uniforms are just some of the things that do not fit into a mil sim. I cringe every time I play because I do not feel immersed as I once was. Fine A2 had its own fair share of issues, we all know that. However it felt realistic and believable.

Tell me how many times have you played CSAT? How many times have you felt nauseated seeing those futuristic cars driving about. How many times have you felt uncompleted when looking for your recognizable weapons such as the AK or M16 in those ammo crates?

There will not be extravagant mods because everyone is to busy making current day units/weapons/vehicles. The most popular mods are the ones that port some current day/A2 aspects back into the game.

I want to love A3, I really do, but it seems as thought I must wait for the A3 standalone expansion pack if I want A3 to replace A2.

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Tell me how many times have you played CSAT?
In all honesty? I grab the Defender helmet whenever I can find it, though the name Assassin helmet alone was enough for me to give it a whirl at least once.
How many times have you felt nauseated seeing those futuristic cars driving about. How many times have you felt uncompleted when looking for your recognizable weapons such as the AK or M16 in those ammo crates?
This is a contemptible sentiment on your part.

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This is a contemptible sentiment on your part.

It's pretty hilarious, though.

Honestly, there isn't any more or less user created content than any other Arma release, really.

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What futuristic cars are you talking about? Other than the CSAT uniforms, the equipment isn't too futuristic imho.

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Tell me how many times have you played CSAT? How many times have you felt nauseated seeing those futuristic cars driving about. How many times have you felt uncompleted when looking for your recognizable weapons such as the AK or M16 in those ammo crates?

The nausea would come for me if i saw AGAIN some Ak or M16. A matter of taste i suppose.

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The nausea would come for me if i saw AGAIN some Ak or M16. A matter of taste i suppose.

Same, but I don't like CSAT's helmets or the repeated vehicles such as the drones. Beanies and Boonies for the win. (or AAF crew helmet)

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I think the CSAT "scaled armor" thingy is something I can get used to, whilst looking at it, but those helmets are seriously too aliën looking for my taste..

And speaking of looks, how about Nato receive ballistic facial protection-covers? Those are currently in development in real life, and Russia already has those for their Alpha-team Speznaz units.. But I figure it would make CSAT look a bit less aliën.

I even would settle for the looks of a ECH+transparant ballistic shield, kinda like a Riot-police helmet, to make stuff look a bit more futuristic, whilst staying away from Starwars' Imperial Troopers. ;)

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