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Firestorm_01

[TvT]WARHUNT

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WARHUNT






«It is not the strongest of the species that survives. It is the one that don't want to die»

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Welcome to the new experimental asymetrical Team Versus Team mode.

Warning! Designed to be played on maximum difficulty without extended map info and showing user waypoint markers (that is can be placed by Shift+Click)!

VERSION: v 0.56.9

AUTHORS: Firestorm_01, Kxam, CFG, Jack Freeman, [stray]

BLUFOR:

«WAR for your survival»

As BLUFOR player you must reach Bunker on North East part of Altis and escape. You have limited equipment. And you are tracking by OPFOR. Every few minutes or less with random interval your almost exact position will be marked on map. So key to survival is constant moving and hiding. Take in mind that if you do not use vehicles then you have chance to be passed by scan.

You must find helicopter or boat to reach east part of Altis because of minefield. Next – find new car and drive to your escape base. You can’t fly directly ant target because of Air patrol zone. It may be good idea to drive to the guerilla camp to find good weapon and armored vehicles. If you lost your car- you can find new in the most of towns (look near churches). Do not forget about your engineer fellows – they can perform quick repair that can compensate lack of your driving skills. Anyway it will be long drive.

If you reach your target base then go to weapon depot first before bunker. You will be respawned with your current gear so prepare yourself to the next run.

Do not give up in any condition. You know it is not so easy task to track and down smart soldier in big forest or town even with map markers. Take in mind that enemy use lightly armored helicopters that is vulnerable to small arms and sniper rifles. Also some of your fellows have AT launchers. So hunter may become hunted if you want.

OPFOR:

«HUNT for your glory»

As OPFOR you must stop BLUFOR players from escaping. You have access to any weapon in game (excluding FLIR equipment and Titan launchers) and to heavy armored vehicles and helicopters. Also you are tracking BLUFOR units position. So hunt them down. But do not forget- they still can outsmart you.

Take in mind that your helicopters don’t have any rockets. So you likely need to finish your target on foot.

At your airport you can refuel and rearm your vehicles. Use armory to prepare yourself. Do not forget about transport hook on helicopters. APC airdrop may be excellent advantage. But watch out. Enemy has snipers and AT soldiers. And also you can’t repair you vehicles in the fields. So one rocket can transform your armored vehicle into slow chunk of metal. And you know… there are rumors that elite snipers can even take down helicopter pilot on the fly. But it is rumors for sure. So relax. And good hunting.

FEATURES:

- Asymmetrical gameplay kind of “Cops and Robbersâ€. One side run, other pursuit it;

- Designed to be played on highest difficulty and have anything necessary for this;

- Tracking system that marks one side on map but still give chance to escape;

- Different kind of gameplay: from high speed pursuits to careful infantry combat. One moment you drive car at high speed, trying to avoid helicopter miniguns, second you hide in the forest trying to reach empty helicopter to escape;

- Careful restrictions give even weaker side good chance to win. No FLIR. No heavy weapon on OPFOR helicopters, only miniguns, so you need to be experienced pilot to take down you target from air. OPFOR units can’t repair their vehicles on the field so any damage can significantly slow them down. Scanner that marks BLUFOR units on map have random scan interval and may not detect target in certain condition.

- Gameplay designed to be different for all sides but balanced;

- Armory, airdrop, revive, vehicle respawn, helicopter transportation and fastrope, repair pads, dynamic player map markers on any difficulty, protected spawns;

- Should be suitable for small team of friends and for bigger teams.

CHANGELOG:

v 0.56.9

- Fixed broken eject from helicopters. One of Arma updates broke it;

- Updated VAS;

- Replaced refuel/rearm script by Xeno with Service Station by Blitz. Xeno strongly don't want that I use his script. Possibly he even may try to find my home and kill my pets if I continue to use his refuel script. But I have no pets. So to prevent huge dissapointment I replaced his script with similar.

v 0.56.8

- Fixed: Scores for injuring enemy adding multiple times per injury.

- Replaced base weapon for BLUFOR to MXM (except snipers).

v 0.56.7

- Now only OPFOR players drop smoke genade on death;

- Added new Slammer variant to OPFOR from new patch.

v 0.56.6

- Now only BLUFOR players can be revived. OPFOR players die instantly;

- Now injured players who waiting to be revived shows on map with marker. Only BLUFOR players can see that marker.

- Now player' dead body don't dissapear intanstly after player respawn. Now it stays for few minutes and certnaly can be looted that especially useful for BLUFOR;

- Fixed: Hunter cargo don't contains additonal guns that was added int last version. Don't forget that Hunters now conatins additonal guns like LMG. Grab it!;

- Now player's dead body (not just injured) marks with smoke grenade . Blue smoke for BLUFOR, red for OPFOR. For BLUFOR it makes easier to locate OPFOR dead bodies for loot. And for OPFOR in gives visual confirmation that BLUFOR player is gave up or bleedout and now respawning;

- Now injuring enemy units should give scores;

- Increased size of some safe zones;

- Removed forgotten armory in the one truck. Armory for BLUFOR in guerilla camp on the SE part of Altis. Want weapons and APC - go there;

- Added tip about removed Shift+LMB marker;

- Respawn timer set to 30 seconds;

- Bleed out time set to 300 seconds second from 600;

- Replaced some Hunters with HMG to armless Hunters;

- Some other minor changes.

v 0.56.5

- Random weather script disabled for now. Looks like it has some bugs with weather change. Let's wait for updates;

- Weather reverted to grim dark style.

v 0.56.4

- Updated weather script.

v 0.56.3

- Increased time before displaying first tooltip that explains what to do for new players.

v 0.56.2

- Enabled random weather completely. Snow is slightly werid but it is ok;

- Fixed: I removed my changes from weather script. So now it shoud work);

- Added hints to explain new players what to do.

v 0.56.0

- Added random weather (used randomWeather2 Script by Meatball). But snow is disabled;

- Fixed: Hunters do not contains additional guns in cargo after respawn.

v 0.55.7

- enableDebugConsole set to "1" from "2" to prevent access to debug console from all players;

- Now briefingName contains mission version.

v 0.55.6

- Added Hunters on BLUFOR spawn instead of Ifrit. It cargo contains BLUFOR ammunition so it will be much more helpful than Ifrit;

- Hunter cargo on BLUFOR side contains MX with GL and light machinegun;

- BLUFOR ammo carrier replaced with machinegunner;

- Fixed: BLUFOR players can pass minefield between parts of Altis. Inceased minefield range to prevent that;

- Fixed (possibly): in certain conditions player may get multiple "Eject" menu items.

v 0.55.5

- Additional debuff for BLUFOR side;

- Removed scopes for all BLUFOR units except snipers;

- BLUFOR spotters changed to ammo carriers becuase spotter has good sight.

v 0.55.4

- Fixed version number.

v 0.55.3

- Removed BLUFOR playable BLUFOR unit near escape point that was used for testing.

v 0.55.2

- Fixed scoring system and message broadcasting then BLUFOR players reaches escape bunker.

v 0.55.1

- Added GPS for all BLUFOR units;

- Now mission time fixed between 18:00 and 18:30. Added more lightning. It should increase immersion;

- Decreased chance for scanner to not detect infantry from 35% to 30% (yes, again);

- Removed Hammerbirds from OPFOR (no one use it anyway). CH49 much more capable for trasportation;

- Escape choppers from Kavala moved on rofftops. And also added some.

- Fixed: Eject was avilible on foot in certain conditions;

- Fixed (possibly): Unconscious players can see neutral vehicles on map;

- Removed some abandoned vehicles;

- Tweaked positions of some protection zones and markers.

v 0.55.0

- Added "Eject" with parachute from any Air vehicle (Parachute [bETA] by Ninja970&Y). Minimum height is 50m;

- Added ability to paradrop lifted vehicle from Patrol Ops. Just release vehicle on 100m or higher;

- Removed ability to set user waypoints by Shift+Click. It was way too efective in airstrikes;

- Some BLUFOR snipers replaced by Spotters;

- BLUFOR mechanics replaced by engineers;

- All OPFOR units are now explosive specialists;

- Fixed spelling in some map markers. Again.

v 0.54.7

- Just fixed spelling in version number.

v 0.54.6

- Fixed spelling on guerilla camp markers. Gueriila camp deadly for OPFOR units. Not BLUFOR.

v 0.54.5

- Map for injured units (who waiting for revive) now disabled;

- Increased chance for scanner to not detect infantry from 30% to 35%;

- Scan interval set to 100 +- 50 seconds.

v 0.54.4

- Fixed respawn.

v 0.54.3

- Added workaround to Vehicle respawn script to protect lifted vehicles from respawn as abandoned;

- Removed Generic Vehicle Servis. Is has some werid sound bug (sounds played for all players on server). Isntead used Vehicle Rearm Script by Xeno;

- Removed almost all AI units to reduce server load. It is TvT after all. Anyway AI existed only for atmospheric.

v 0.54.2

- Most of the CH49 for blufor replaced by Hammerbirds;

- Paradrop for OPFOR removed again. Instead there is another way to enchance mobility of OPFOR (look below);

- Pawnee now has trasport ability like Hammerbird. So lone hunter can impove his mobility by simply hooking quad bike on his Pawnee;

- Now scanner should correctly recognize and set name of marker if OPFOR units on APCs or boats.

v 0.54.1

- Fixed: Some pawnees respawn with DAR rockets.

v 0.54.0

- Added Farooq's Revive;

- Enabled paradrop for OPFOR. Minimum height: 3500 m so OPFOR paradrop will not be fast;

- Reduced chance for scanner to not detect infantry from 40% to 30%;

- Repair zones on OPFOR base moved a little.

v 0.53.1

- Added demolition experts to OPFOR;

- Removed some vehicles.

v 0.53.0

- Thanks to "this" fixed bug with not working scanner on dedicated server;

- One more abandoned tank removed from map.

v 0.52.4

- Possibly fixed bug on dedicated server;

- Restored initial scanner settings.

v 0.52.3

- Removed chance to not detect infantry on foot for balance testing purposes;

- Reduced scan interval for 60 +- 20 seconds:

- Fixed typo in mission task.

v 0.51.2

-Now server messages should correctly broadcast to all players.

v 0.51.1

-Removed abandoned tank. Fixed position of one helicopter. Changed way of message informing from unit to game logic

-Gamemode changed on TDM. It is closer to real mission type.

-One jeep on spawn moved a little.

DEPENDENCIES:

- Virtual Ammobox System (VAS) by Tonic: http://www.armaholic.com/page.php?id=19134

- Advanced Vehicle Respawn Script by Iceman77: http://www.armaholic.com/page.php?id=23571

- =ATM= Airdrop by pokertour (for now disabled due balance): http://www.armaholic.com/page.php?id=21307

- =BTC= Logistic [bETA] by Giallustio: http://www.armaholic.com/page.php?id=21268

- Vehicle Rearm Script [ALPHA] by Xeno: http://www.armaholic.com/page.php?id=19139

- Dynamic Player Markers by aeroson: http://forums.bistudio.com/showthread.php?156103-Dynamic-Player-Markers

- Farooq's Revive [bETA]: http://www.armaholic.com/page.php?id=20897

- Patrol Operations 3 Co-x by roy86 (parachute script): http://www.armaholic.com/page.php?id=23671

- Parachute [bETA] by Ninja970&Y: http://www.armaholic.com/page.php?id=21412

- randomWeather2 by Meatball: http://www.armaholic.com/page.php?id=24614

- Service Station by Blitz: http://www.armaholic.com/page.php?id=25882

- [REMOVED]Vehicle Rearm Script [ALPHA] by Xeno: http://www.armaholic.com/page.php?id=19139

If you want to improve our missions than you certainly can! Just add original authors names to your authors list and keep world “WARHUNT†in your mission name.

SOURCE CODE:

Google Drive

WORKSHOP PAGE:

Link

---------- Post added at 19:59 ---------- Previous post was at 19:53 ----------

First this mission was designed to play with friends. For now I want demonstrate the mission concept of "Run or Hunt". Actually I didn't see popular mission with same concept. Is is flaw, I think, because it is fun.

Edited by Firestorm_01

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- Tracking system that marks one side on map but still give chance to escape;

this does not seem to work

interesting missions though, tried it on ur DS with a few friends.

I agree that this kind of missions are very rare and should be more of them :)

plz fix the tracking system coz its difficult 2 find blufor, especially on foot

I hope its just some kind of marker on the map of the last known position of the player as complete tracking would 2 precise ;)

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this does not seem to work

interesting missions though, tried it on ur DS with a few friends.

I agree that this kind of missions are very rare and should be more of them :)

plz fix the tracking system coz its difficult 2 find blufor, especially on foot

I hope its just some kind of marker on the map of the last known position of the player as complete tracking would 2 precise ;)

Actually it works as supposed to work. I mean script is OK(I hope). But there are something:

//Settings

_scanErrorHalfSquare=5;

_scanInterval=95;

_scanDeviationInterval=50;

_chanseToMissScanManPercent=40;

This means that scaner detects units every 95 +- 50 seconds with error of detection +-5 meters. But there is also one thing. _chanseToMissScanManPercent=40. That means, that chance to detect infantry on foot is 60%. On vehicles it is 100% always.

I agree that it needs to be balanced. So I will set detection miss possibility to 0%. Let's try balance it that way.

Also do not forget about radar on helocopters. It can detect vehicles for very long range.

Also I'll reduce scan interval.

---------- Post added at 14:01 ---------- Previous post was at 13:46 ----------

Ok. Mission updated. Let's try it another way. For now scan interval 60 +- 20 seconds. Chance to detect infantry 100%. Possible position deviation is the same +- 5 meters.

Also I as you see there is already implemented positon deviation. But during test we found that it really diffiuclt to find soldier in town with his positon +-50 meters (in this case you actually shoud check every house on street).

Thank you for feedback.

Edited by Firestorm_01

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tested new ver 0.51.3, still not working :(

tracking either not triggering or not broadcasting

my friend was on foot and I could not find him, no marker at all in 15min search

plz can u somehow version ur mission so I can see the different versions when loading in arma with the missions command (all are labeled WARHUNT)

u can even just simple write the version on the map maybe

hope u fix the marker issue soon ;)

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tested new ver 0.51.3, still not working :(

tracking either not triggering or not broadcasting

my friend was on foot and I could not find him, no marker at all in 15min search

plz can u somehow version ur mission so I can see the different versions when loading in arma with the missions command (all are labeled WARHUNT)

u can even just simple write the version on the map maybe

hope u fix the marker issue soon ;)

One more moment:

It does not tested on a dedicated server. So try to run listen server.

Yes I saw that on your server. Bug exist.

---------- Post added at 16:48 ---------- Previous post was at 16:45 ----------

Got It. Script check error. I should use additional check "if (isDedicated)". Fixing...

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Most of the initial release bugs was fixed. For nw version should be stable.

Changelog:

v 0.54.5.

- Map for injured units (who wating for respawn) now disabled.

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We hope that current version is stable in case of bugs and also balance.

---------- Post added at 17:44 ---------- Previous post was at 17:09 ----------

And also do not forget about:

Warning! Designed to be played on maximum difficulty without extended map info and showing user waypoint markers (that is can be placed by Shift+Click)!

It is important for mission balance.

Edited by Firestorm_01

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Thanks to this fixed spelling of one of map markers. Guerilla camp territory deadly for OPROF units not BLUFOR. Most stable version heh. Triggers worked corretly. It is only about spelling.

Edited by Firestorm_01

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v 0.55.0

- Added "Eject" with parachute from any Air vehicle. Minimum height is 50m;

- Added ability to paradrop lifted vehicle from Patrol Ops. Just release vehicle on 100m or higher;

- Removed ability to set user waypoints by Shift+Click. It was way too efective in airstrikes;

- Some BLUFOR snipers replaced by Spotters;

- BLUFOR mechanics replaced by engineers;

- All OPFOR units now explosive specialists;

- Fixed spelling in some map markers. Again.

Edited by Firestorm_01

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v 0.55.1

- Added GPS for all BLUFOR units;

- Now mission time fixed between 18:00 and 18:30. Added more lightning. It should increase immersion;

- Decreased chance for scanner to not detect infantry from 35% to 30% (yes, again);

- Removed Hammerbirds from OPFOR (no one use it anyway). CH49 much more capable for trasportation;

- Escape choppers from Kavala moved on rofftops. And also added some.

- Fixed: Eject was avilible on foot in certain conditions;

- Fixed (possibly): Unconscious players can see neutral vehicles on map;

- Removed some abandoned vehicles;

- Tweaked positions of some protection zones and markers.

Edited by Firestorm_01

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v 0.55.2

- Fixed scoring system and message broadcasting then BLUFOR players reaches escape bunker.

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v 0.55.4

- Fixed version number.

v 0.55.3

- Removed BLUFOR playable BLUFOR unit near escape point that was used for testing.

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v 0.55.5

- Additional debuff for BLUFOR side;

- Removed scopes for all BLUFOR units except snipers;

- BLUFOR spotters changed to ammo carriers becuase spotter has good sight.

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Nice work ! Thanks for this update Firestorm ! ;)

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v 0.55.6

- Added Hunters on BLUFOR spawn instead of Ifrit. It cargo contains BLUFOR ammunition so it will be much more helpful than Ifrit;

- Hunter cargo on BLUFOR side contains MX with GL and light machinegun;

- BLUFOR ammo carrier replaced with machinegunner;

- Fixed: BLUFOR players can pass minefield between parts of Altis. Inceased minefield range to prevent that;

- Fixed (possibly): in certain conditions player may get multiple "Eject" menu items.

Edited by Firestorm_01

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Big thank you to ths for suggestions.

v 0.55.7

- enableDebugConsole set to "1" from "2" to prevent access to debug console from all players;

- Now briefingName contains mission version.

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v 0.56.0

- Added random weather (used randomWeather2 Script by Meatball). But snow is disabled;

- Fixed: Hunters do not contains additional guns in cargo after respawn.

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nice work firestorm :)

keep up the good work

I see that the mission is gettin more and more traction on our server :)

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v 0.56.2

- Enabled random weather completely. Snow is slightly werid but it is ok;

- Fixed: I removed my changes from weather script. So now it shoud work);

- Added hints to explain new players what to do.

v 0.56.3

- Increased time before displaying first tooltip that explains what to do for new players.

v 0.56.4

- Updated weather script.

v 0.56.5

- Random weather script disabled for now. Looks like it has some bugs with weather change. Let's wait for updates;

- Weather reverted to grim dark style.

Edited by Firestorm_01

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Nice work, thank you for this update !

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Sad but dynamic weather was disabled. Possible there is something wrong in weather update or confilct with other scrpts. I've got situation on tests with rain and snow at the same time and it didn't changes after weather change.

Edited by Firestorm_01

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v 0.56.6

- Now only BLUFOR players can be revived. OPFOR players die instantly;

- Now injured players who waiting to be revived shows on map with marker. Only BLUFOR players can see that marker.

- Now player' dead body don't dissapear intanstly after player respawn. Now it stays for few minutes and certnaly can be looted that especially useful for BLUFOR;

- Fixed: Hunter cargo don't contains additonal guns that was added int last version. Don't forget that Hunters now conatins additonal guns like LMG. Grab it!;

- Now player's dead body (not just injured) marks with smoke grenade . Blue smoke for BLUFOR, red for OPFOR. For BLUFOR it makes easier to locate OPFOR dead bodies for loot. And for OPFOR in gives visual confirmation that BLUFOR player is gave up or bleedout and now respawning;

- Now injuring enemy units should give scores;

- Increased size of some safe zones;

- Removed forgotten armory in the one truck. Armory for BLUFOR in guerilla camp on the SE part of Altis. Want weapons and APC - go there;

- Added tip about removed Shift+LMB marker;

- Respawn timer set to 30 seconds;

- Bleed out time set to 300 seconds second from 600;

- Replaced some Hunters with HMG to armless Hunters;

- Some other minor changes.

Edited by Firestorm_01

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v 0.56.7

- Now only OPFOR players drop smoke genade on death;

- Added new Slammer variant to OPFOR from new patch.

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