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Situational Music Script

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Armaholic Link: http://www.armaholic.com/page.php?id=24453

Description:

This mod is still in a early version. So please do not expect a perfect experience.

It adds music to the game which is chosen from the current situation the player is in. For example if you're in a fight, it will play heavy and fast music. In night it will player more sneaky like music and so on.

The music titles come from arma 3 itself.

Installation / Usage:

- Place the files in the Mission you want the mod to be in.

- (If not exists) Add the file "init.sqf" in the root folder of the Mission.

- Write

ExecVm "musicHandler\musicHandler.sqf";

in the init.sqf.

- You're ready to go. If you want, you cann set the "debugging" value in the musicHandler\musicHandler.sqf to 1 to see the debugging going on.

- Once spawned each player should hear music.

- Music can be turned off by using the mousewheel action "Disable music".

- Don't forget to enable the music in the menu of Arma 3.

Changelog:

v1.0

- first release

Tell me what you think! :)

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Hello,

 

This is script is a a good idea and work well for the few i tried yet,

 

Id like to know how can i do for make it play custom tracks instead of BI ones ?

 

I want it for a mission, i setted everything good for the music, the folder, the description text with cfg music etc... And changed the titles to play in MusicPlayer.sqf, but it don't work.

 

Does someone would know how to do for that ?

 

Tanks by advance.

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