zuff 10 Posted January 27, 2014 I'm working on a fairly big project which I hope to release soon to the public, but i'm having a few snags with Addactions and BIS_fnc_mp as the host of a listen server. I have a base setup with a map board that has an addaction on it for selecting a mission. Here's how it looks: init.sqf [] execVM "scripts\addActions.sqf"; addActions.sqf [[mapBoard,"<t color=""#C4EAFF"">" + "Select Mission Type","scripts\missionSelect.sqf","missionSelect",10], "fnc_addactionMP", true, false] spawn BIS_fnc_MP; functions.sqf fnc_addactionMP = { private["_object","_screenMsg","_scriptToCall","_arguments","_priority"]; _object = _this select 0; _screenMsg = _this select 1; _scriptToCall = _this select 2; _arguments = _this select 3; _priority = _this select 4; if(isNull _object) exitWith {}; _object addaction [_screenMsg,_scriptToCall,_arguments,_priority]; }; When another player is in game on the map board I get two "Select Mission Type" addactions. How can I prevent this from happening? I figure it's happening because the code is running on all machines from bis_fnc_mp and so I'm seeing the code run on the other players machine plus my own. It works great for all players except if I'm hosting a listen server. I'd like this mission to be compatible with SP/MP/Dedicated so It's something I'd like to figure out now. I figured some isServer checks would fix but I really haven't yet grasped locality and multiplayer issues at their fullest. Thanks in advance! Share this post Link to post Share on other sites
cuel 25 Posted January 27, 2014 addActions.sqf runs on every machine ? ---------- Post added at 10:57 AM ---------- Previous post was at 10:56 AM ---------- Oh you already knew that. Add an isServer check or just add the action without bis fnc mp Share this post Link to post Share on other sites
zuff 10 Posted January 29, 2014 addActions.sqf runs on every machine ?---------- Post added at 10:57 AM ---------- Previous post was at 10:56 AM ---------- Oh you already knew that. Add an isServer check or just add the action without bis fnc mp Ended up using the editor to place triggers and addactions. Saved me a lot of headaches. Share this post Link to post Share on other sites