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zipman

base rape [help]

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me and a friend are starting our own server and with in 10mins of it going live, some cod boys blow everything up on the base and started to team kill, the team kill we have fixed thanks to =BTC=_TK_punishment but it don't stop users blowing up all the base stuff, would anyone know of a script that's easy to use to add in our mission that is like a safe zone,

thanks again for any help.

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Just make a trigger with everything inside take no damage

I can imagine some whacky collisions with allowdamage false

ie trucks ramming each other and tanks flying.

just ban the offenders from your server.

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I can imagine some whacky collisions with allowdamage false

ie trucks ramming each other and tanks flying.

just ban the offenders from your server.

cancollide false

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found this great handy script http://forums.bistudio.com/showthread.php?155258-Trigger-Safe-Zone but I have no clue how to add the vehicles and choopers, if its easy to add on to that that would be great,

/*
   GrenadeStop v0.8 for ArmA 3 Alpha by Bake (tweaked slightly by Rarek)

   DESCRIPTION:
   Stops players from throwing grenades in safety zones.

   INSTALLATION:
   Move grenadeStop.sqf to your mission's folder. Then add the
   following line to your init.sqf file (create one if necessary):
   execVM "grenadeStop.sqf";

   CONFIGURATION:
   Edit the #defines below.
*/

#define SAFETY_ZONES    [["respawn_west", 20],["RESPAWN_Guer",20],["respawn-east",15]] // Syntax: [["marker1", radius1], ["marker2", radius2], ...]
#define MESSAGE "Firing/Grenades Disable this close to Spawn!"

if (isDedicated) exitWith {};
waitUntil {!isNull player};

player addEventHandler ["Fired", {
   if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then
   {
       deleteVehicle (_this select 6);
       titleText [MESSAGE, "PLAIN", 3];
   };
}];  

and in the init add

execVM "Grenadestop.sqf";

this stops teamkilling but they just shoot the tanks and all the other stuff. sady we are not always on the server to banned people

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Lock the server and only let people in who you know?

That way you wont have to deal with idiots and you will have a much better game of ARMA - win win situation

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I set down a marker in the map and called respawn_west and Ran this code at the end of my init.sqf

Code: Select all_respawnWest = getMarkerPos "respawn_west";
"ProtectionZone_Invisible_F" createVehicle _respawnWest;

seems to be working.

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