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Cannot set SAFE behaviour on AI

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Hi!

I have a problem using "group setBehaviour 'SAFE'" to have a unit just walk normally. The stance is wrong and he looks aware, like he is searching for something. In Arma2 it worked. What has changed with this command in Arma3? A waypoint with behaviour SAFE works as expected, but not setBehaviour.

Any idéas?

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you may have a typo setBehaviour "SAFE"; NOT setBehaviour 'SAFE'

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I've found that the only way to get units to just walk without constantly raising rifles and searching for threats, is to use setbehaviour "CARELESS". However this means they no longer walk in formation.

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'Think this is a bug since the latest stable.

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_group setBehaviour "SAFE";

 

works for:

- new created group

- editor placed units -> wasn't in a combat

 

works not for:

-  units that were in a combat, they take the "AWARE" mode only after combat

 

a simple solution for u guys

private['_new','_old'];
_old = _this select 0;

_new = createGroup (side _old);
(units _old)joinSilent _new;
deleteGroup _old;

I know it's shitty, but I found no other way. If there are other/better solutions please tell me!

(Wanna cry, this bug exists for months, maybe for about a year and they are not able to fix a little bug like this, but yeah I forgot it's BIS...)

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