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Arma3 - AGGRESSORS

would you like to see aggressors stay standalone  

401 members have voted

  1. 1. would you like to see aggressors stay standalone

    • Yes, I like that it has little to no requirements
    • No, if dependencies expand content go for it


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Hi im using your agressors mod in most of my missions, so just wanna thank you for bringing this great addon to arma 3, looking forward for the next update :-)

Sixt

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Here's what I have:

Africans:		"caf_ag_afr"

"CAF_AG_AFR_P_SVD",
"CAF_AG_AFR_P_AK47",
"CAF_AG_AFR_P_AK74",
"CAF_AG_AFR_P_GL",
"CAF_AG_AFR_P_PK",
"CAF_AG_AFR_P_RPK",
"CAF_AG_AFR_P_RPG"

"CAF_AG_afr_p_Offroad",
"CAF_AG_afr_p_Offroad_armed_01",
"CAF_AG_afr_p_van_01"


Middle East:	"caf_ag_me"

"CAF_AG_ME_T_SVD",
"CAF_AG_ME_T_AK47",
"CAF_AG_ME_T_AK74",
"CAF_AG_ME_T_GL",
"CAF_AG_ME_T_PK",
"CAF_AG_ME_T_RPK",
"CAF_AG_ME_T_RPG",
"CAF_AG_ME_T_AA"

"CAF_AG_ME_T_Offroad",
"CAF_AG_ME_T_Offroad_armed_01",
"CAF_AG_ME_T_van_01"


Europeans:		"caf_ag_eur"

"CAF_AG_EEUR_R_SVD",
"CAF_AG_EEUR_R_AK47",
"CAF_AG_EEUR_R_AK74",
"CAF_AG_EEUR_R_GL",
"CAF_AG_EEUR_R_PK",
"CAF_AG_EEUR_R_RPK",
"CAF_AG_EEUR_R_RPG",
"CAF_AG_EEUR_R_AA"

"CAF_AG_eeur_r_Offroad",
"CAF_AG_eeur_r_Offroad_armed_01",
"CAF_AG_eeur_r_van_01"

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Ohally, relax a bit, man! You can ignore people if they ask things that annoy you! Don't let it get to you. It's a great mod and a lot of people use Zeus, so they're asking about compatibility. Relax, it's a fair question. You already answered it, I understand, but just don't respond if people keep asking.

No worries! It's all good.

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It wouldn't be the "Aggressors" mod thread then though would it ;)

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I've made some tweaks & independent side config for aggressors.

here is body of config

class CfgPatches
{
class CAF_AG_Indep
{
	//Zeus needs units to be listed in cfgPatches
	units[]=
	{
		"CAF_AG_EEUR_RI_AK47",
		"CAF_AG_EEUR_RI_AK74",
		"CAF_AG_EEUR_RI_RPK74",
		"CAF_AG_EEUR_RI_PKM",
		"CAF_AG_EEUR_RI_SVD",
		"CAF_AG_EEUR_RI_RPG",
		"CAF_AG_EEUR_RI_GL",

		"CAF_AG_EEUR_RI_van_01",
		"CAF_AG_EEUR_RI_Offroad",
		"CAF_AG_EEUR_RI_Offroad_armed_01",

		"CAF_AG_ME_TI_AK47",
		"CAF_AG_ME_TI_AK74",
		"CAF_AG_ME_TI_RPK74",
		"CAF_AG_ME_TI_PKM",
		"CAF_AG_ME_TI_SVD",
		"CAF_AG_ME_TI_RPG",
		"CAF_AG_ME_TI_GL",

		"CAF_AG_ME_TI_van_01",
		"CAF_AG_ME_TI_Offroad",
		"CAF_AG_ME_TI_Offroad_armed_01",

		"CAF_AG_AFR_PI_AK47",
		"CAF_AG_AFR_PI_AK74",
		"CAF_AG_AFR_PI_RPK74",
		"CAF_AG_AFR_PI_PKM",
		"CAF_AG_AFR_PI_SVD",
		"CAF_AG_AFR_PI_RPG",
		"CAF_AG_AFR_PI_GL",

		"CAF_AG_AFR_PI_van_01",
		"CAF_AG_AFR_PI_Offroad",
		"CAF_AG_AFR_PI_Offroad_armed_01"

	};
	weapons[]={};
	requiredVersion=0.69999999;
	//required to make replacment
	requiredAddons[]=
	{
		"caf_ag_faction_eeur_r",
		"caf_ag_equip_EEUR_fatigues_01",
		"caf_ag_equip_EEUR_fatigues_02",
		"caf_ag_equip_EEUR_fatigues_03",

		"caf_ag_faction_me_t",
		"caf_ag_equip_me_fatigues_01",
		"caf_ag_equip_me_robe_01",
		"caf_ag_equip_me_robe_02",
		"caf_ag_equip_me_robe_03",
		"caf_ag_equip_me_robe_04",

		"caf_ag_faction_afr_p",
		"caf_ag_equip_afr_clothes_01",
		"caf_ag_equip_afr_clothes_02"
	};

};
};

#include "groups.hpp"


class CfgVehicles
{
//uniforms need that parametr in order to be showed on both sides (east & indep). 
//side effect: i.e. east units can wear partisants outfit (and vice versa)
//it's possible to make new uniform class just for partisants
#define uniM(nameN) class CAF_AG_##nameN##: O_Soldier_F {modelSides[] = {0,2};};

class O_Soldier_F;
uniM(EEUR_FATIGUES_01)
uniM(EEUR_FATIGUES_02)
uniM(EEUR_FATIGUES_03)
uniM(me_fatigues_01)
uniM(me_robe_01)
uniM(me_robe_02)
uniM(me_robe_03)
uniM(me_robe_04)
uniM(afr_clothes_01)
uniM(afr_clothes_02)

//basic definitions
class CAF_AG_EEUR_R_AK47;
class CAF_AG_EEUR_R_AK74;
class CAF_AG_EEUR_R_RPK74;
class CAF_AG_EEUR_R_PKM;
class CAF_AG_EEUR_R_SVD;
class CAF_AG_EEUR_R_RPG;
class CAF_AG_EEUR_R_GL;

class CAF_AG_EEUR_R_van_01;
class CAF_AG_EEUR_R_Offroad;
class CAF_AG_EEUR_R_Offroad_armed_01;

class CAF_AG_ME_T_AK47;
class CAF_AG_ME_T_AK74;
class CAF_AG_ME_T_RPK74;
class CAF_AG_ME_T_PKM;
class CAF_AG_ME_T_SVD;
class CAF_AG_ME_T_RPG;
class CAF_AG_ME_T_GL;

class CAF_AG_ME_T_van_01;
class CAF_AG_ME_T_Offroad;
class CAF_AG_ME_T_Offroad_armed_01;

class CAF_AG_AFR_P_AK47;
class CAF_AG_AFR_P_AK74;
class CAF_AG_AFR_P_RPK74;
class CAF_AG_AFR_P_PKM;
class CAF_AG_AFR_P_SVD;
class CAF_AG_AFR_P_RPG;
class CAF_AG_AFR_P_GL;

class CAF_AG_AFR_P_van_01;
class CAF_AG_AFR_P_Offroad;
class CAF_AG_AFR_P_Offroad_armed_01;

//Macros defining new units
#define IndM(factN,typeN) class CAF_AG_##factN##I_##typeN##: CAF_AG_##factN##_##typeN## {side=2};
#define IndV(factN,typeN,crewN) class CAF_AG_##factN##I_##typeN##: CAF_AG_##factN##_##typeN## {side=2;crew=crewN};

//EEUR
IndM(EEUR_R,AK47)
IndM(EEUR_R,RPK74)
IndM(EEUR_R,PKM)
IndM(EEUR_R,AK74)
IndM(EEUR_R,GL)
IndM(EEUR_R,RPG)
IndM(EEUR_R,SVD)

IndV(EEUR_R,van_01,CAF_AG_EEUR_RI_AK47)
IndV(EEUR_R,Offroad,CAF_AG_EEUR_RI_AK47)
IndV(EEUR_R,Offroad_armed_01,CAF_AG_EEUR_RI_AK47)

//Middle East
IndM(ME_T,AK47)
IndM(ME_T,RPK74)
IndM(ME_T,PKM)
IndM(ME_T,AK74)
IndM(ME_T,GL)
IndM(ME_T,RPG)
IndM(ME_T,SVD)

IndV(ME_T,van_01,CAF_AG_ME_TI_AK47)
IndV(ME_T,Offroad,CAF_AG_ME_TI_AK47)
IndV(ME_T,Offroad_armed_01,CAF_AG_ME_TI_AK47)
//Pirates
IndM(AFR_P,AK47)
IndM(AFR_P,RPK74)
IndM(AFR_P,PKM)
IndM(AFR_P,AK74)
IndM(AFR_P,GL)
IndM(AFR_P,RPG)
IndM(AFR_P,SVD)

IndV(AFR_P,van_01,CAF_AG_AFR_PI_AK47)
IndV(AFR_P,Offroad,CAF_AG_AFR_PI_AK47)
IndV(AFR_P,Offroad_armed_01,CAF_AG_AFR_PI_AK47)


};

and example of cfgPatches zeus fix in EE rebels faction

class caf_ag_faction_eeur_r
{
	units[]={
		"CAF_AG_EEUR_R_AK47",
		"CAF_AG_EEUR_R_AK74",
		"CAF_AG_EEUR_R_RPK74",
		"CAF_AG_EEUR_R_PKM",
		"CAF_AG_EEUR_R_SVD",
		"CAF_AG_EEUR_R_RPG",
		"CAF_AG_EEUR_R_GL",

		"CAF_AG_EEUR_R_van_01",
		"CAF_AG_EEUR_R_Offroad",
		"CAF_AG_EEUR_R_Offroad_armed_01"
	};

download https://mega.co.nz/#!x9tlDY6K!GWYYm8jYIi2UEwG1IKeYedmjTzWTHqb2RJfMb7wqFnA

hope it will aid development of you mod

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Outstanding work on an amazing mod. Very well done, and a fantastic addition to the Arma 3 game. Is there a donation link somewhere to thank the author for their work? I was wondering if anyone knew a way to add tracer magazines for these factions to use. I've used the config viewer to pull up the classnames for all the weapons and ammo, but don't see tracer versions as I did with other mod packs, such as Masi's NATO & Spetsnaz weapons, for example. Thanks in advance for any assistance you can provide.

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Outstanding work on an amazing mod. Very well done, and a fantastic addition to the Arma 3 game. Is there a donation link somewhere to thank the author for their work? I was wondering if anyone knew a way to add tracer magazines for these factions to use. I've used the config viewer to pull up the classnames for all the weapons and ammo, but don't see tracer versions as I did with other mod packs, such as Masi's NATO & Spetsnaz weapons, for example. Thanks in advance for any assistance you can provide.

They're already using green tracers - I've been shot at enough times by a CAG Aggressor to know!

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Im trying to add the aggressors to my Enemy Occupation System. Where can I find their class names?

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Im trying to add the aggressors to my Enemy Occupation System. Where can I find their class names?

Should anyone help you if you are too lazy to just read a little?

I'll give you a hint.....look at the very First post on the very First page. If that isn't what you are looking for then certainly the posts on pages 38 and 39 will have the answers. Another hint, your post showed up on page 39.

(I'm starting to sound like Ohally).

Edited by Dr@gon

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Should anyone help you if you are too lazy to just read a little?

I'll give you a hint.....look at the very First post on the very First page. If that isn't what you are looking for then certainly the posts on pages 38 and 39 will have the answers. Another hint, your post showed up on page 39.

(I'm starting to sound like Ohally).

sorry bro, i started from page 1 and stopped toward the middle. thank you for the help.

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(I'm starting to sound like Ohally).

lol Dragon.

Perhaps my post can be linked on the 1st page or copy/paste the classnames there in a spoiler?

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Any chance you can release a new version (1.6) that:

- doesnt have 2 hotfixes released separately

- adds a recoil to AK74 (all factions), currently has none.

- it takes 5 shots(!) to take out BLUFOR vanilla Rifleman with 7.62 AK... while only(*sic*) 3 with Katiba 6.5mm.

Thanks!

Edited by IceBreakr

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Any chance you can release a new version (1.6) that:

- doesnt have 2 hotfixes released separately

- adds a recoil to AK74 (all factions), currently has none.

- it takes 5 shots(!) to take out BLUFOR vanilla Rifleman with 7.62 AK... while only(*sic*) 3 with Katiba 6.5mm.

Thanks!

Nope, Were going for at least four hotfixes this time.

we hope to achieve this by Not testing anything whatsoever and keeping configs polluted with as many typos and misc errors as possible.

As for the rest probably not, Were all SUPER hooked on Goat Simulator and cant be bothered at this time

Thanks:) :icon_wink:

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Nope, Were going for at least four hotfixes this time.

we hope to achieve this by Not testing anything whatsoever and keeping configs polluted with as many typos and misc errors as possible.

As for the rest probably not, Were all SUPER hooked on Goat Simulator and cant be bothered at this time

Thanks:) :icon_wink:

I have officially lol'd too damn hard on this forum now. Thank you for making my day :D

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Great mod! can't wait for the next update <3

BTW: The Mod works perfectly fine with MCC, so use MCC instead of Zeus, it has more features anyway :P

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Nice mod, works perfect with Mcc sandbox but we only use Zeus. Bad luck and we go to wait for a new pach for zeus

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HELP!

I am creating a huge campaign voice actors, music. The whole shabang!

The latest update 1.52 has changed classnames making my mission unreadable in the editor. Do you have a list of the old classnames so I can replace them in the sqm? I can't let all this work go to waste!

Thanks in advance!

EDIT:

I really should have used my brain I have found the units in the sqm.

Give me a few days an I'll put together a pictured classnames library for this mod.

Its the least I could do to thank you guys for your hard work!

Edited by RGBeats

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For anyone using this with DAC 3.1

//-------------------------------------------------------------------------------------------------
// OPFOR		CAF Aggressors Africans			caf_ag_afr_p
 case 10:
 {
   _Unit_Pool_S = [
	"CAF_AG_AFR_P_AK47","CAF_AG_AFR_P_AK47","CAF_AG_AFR_P_SVD",
	"CAF_AG_AFR_P_AK47",
	"CAF_AG_AFR_P_AK74",
	"CAF_AG_AFR_P_GL",
	"CAF_AG_AFR_P_PK",
	"CAF_AG_AFR_P_RPK",
	"CAF_AG_AFR_P_RPG"
];
   _Unit_Pool_V = [
	"CAF_AG_afr_p_Offroad",
	"CAF_AG_afr_p_Offroad_armed_01",
	"CAF_AG_afr_p_van_01"
];
   _Unit_Pool_T = [];
   _Unit_Pool_A = [];
 };
//-------------------------------------------------------------------------------------------------
// OPFOR		CAF Aggressors Middle Eastern	caf_ag_me_t
 case 11:
 {
   _Unit_Pool_S = [
	"CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_SVD",
	"CAF_AG_ME_T_AK47",
	"CAF_AG_ME_T_AK74",
	"CAF_AG_ME_T_GL",
	"CAF_AG_ME_T_PK",
	"CAF_AG_ME_T_RPK",
	"CAF_AG_ME_T_RPG"
];
   _Unit_Pool_V = [
	"CAF_AG_ME_T_Offroad",
	"CAF_AG_ME_T_Offroad_armed_01",
	"CAF_AG_ME_T_van_01"
];
   _Unit_Pool_T = [];
   _Unit_Pool_A = [];
 };
//-------------------------------------------------------------------------------------------------
// OPFOR		CAF Aggressors Europeans		caf_ag_eeur_r
 case 12:
 {
   _Unit_Pool_S = [
	"CAF_AG_EEUR_R_AK47","CAF_AG_EEUR_R_AK47","CAF_AG_EEUR_R_SVD",
	"CAF_AG_EEUR_R_AK47",
	"CAF_AG_EEUR_R_AK74",
	"CAF_AG_EEUR_R_GL",
	"CAF_AG_EEUR_R_PK",
	"CAF_AG_EEUR_R_RPK",
	"CAF_AG_EEUR_R_RPG"
];
   _Unit_Pool_V = [
	"CAF_AG_eeur_r_Offroad",
	// "CAF_AG_eeur_r_Offroad_armed_01",
	"O_G_Offroad_01_armed_F",
	"CAF_AG_eeur_r_van_01"
];
   _Unit_Pool_T = [];
   _Unit_Pool_A = [];
 };
//-------------------------------------------------------------------------------------------------

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Hey,

is it possible to add this great mod with the new arma update 1.18 to zeus?

I tried it and synced the ak47 unit with the addAddons-module. It generates a failure message that there is no cfgpatches defined.

Any solutions?

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Corelegend, please read the topic before posting. Already answered:

Aggressors worked fine before Zeus, meaning BIS in all it's wisdom changed something. So at this time I have no f**king intention of stopping everything to re-write something that was already working. When I have time, and f**king well feel like it, I will hammer that out.

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Hi,

This mod is a great addition to the game, and I use it a lot for scripted mission.

I found the class for spawning agressor one at a time, but I am searching classname for a whole group (like 10 men squad). Where can I found this?

Thanks in advance.

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^ in the editor click on the configs icon (looks like a little gear wheel) - check under cfgGroups

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