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Arma3 - AGGRESSORS

would you like to see aggressors stay standalone  

403 members have voted

  1. 1. would you like to see aggressors stay standalone

    • Yes, I like that it has little to no requirements
    • No, if dependencies expand content go for it


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I,m having missing sound effects errors when starting a mission with caf agressors . And in game they dont have sounds for the ak-47,s . Anyone know how to fix this? I installed in the correct order.

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I,m having missing sound effects errors when starting a mission with caf agressors . And in game they dont have sounds for the ak-47,s . Anyone know how to fix this? I installed in the correct order.

Read the last 20 pages.

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I,m having missing sound effects errors when starting a mission with caf agressors . And in game they dont have sounds for the ak-47,s . Anyone know how to fix this? I installed in the correct order.

There is a patch on playwithsix that you can use its @CAF_AG_AudioPatch.

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Any time I run the CAF_Agressor mod no one can join my dedicated server! It will kick with a session lost and the RPT file just says no Identity found. I have put in the BIkeys and signature checks work fine. Anyone have any ideas why this is? I have tried with custom maps and prebuilt maps requiring them.

2014/09/16, 18:45:13 No owner

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:45:15 Server error: Player without identity Beefcrinkle (id 1085741843)

2014/09/16, 18:47:36 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!

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Is, or will this be ZEUS Compatible anytime? Or, is it already, but i have to configure something to make it work? If so, what could i do?

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Why can't you just ask in that thread? And why a Download? Can you post the error in text or a simple screen shot?

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Hi theebu,

In the "Future Factions" listed there is mention of Non-Tribal Middle Eastern Fighters (similar to Syrian Rebels), I am wondering if this is still part of the release and if they will be modeled after the Kurdish Rebels or ISIS? I'm not sure what the difference would be in-game other then the ISIS seem to like to wear a lot of black (in the desert?).

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Why can't you just ask in that thread? And why a Download? Can you post the error in text or a simple screen shot?

no cant add attachments for some reason. tried chrome firefox ie

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how can I convert Caf_agressors of OPFOR in the Independent?

Yes,just sync it with an Independent unit with 0% probability to spawn

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i already made 400 posts today, but whatever.

You go in editor, place the CAF aggressors units you would like, place a independent unit, set "probability" to 0%

Get group tool, hold the mouse over the aggressors and drag all of the lines onto the independent unit, so they are group with him, and set the independent unit with a higher rank so he is the leader.

Hopefully these instructions are easily followed.

Your welcome.

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Just group the OPFOR/Red Aggressors group/units to the independent individual unit with a rank of colonel (Or higher rank than the squad leader) and set it to 0% probability, just as the above posters said. Copy and paste the groups from then on out and you won't have to do the whole process for separate squads.

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Jibou if you do what I said, it makes them go to independent side, the color doesn't change, but trust me IN GAME they WILL fight for independent and be recognized as independent units.

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Bit of an update.. in favor of releasing quality and complete content, we will be pushing back the next update to a later date, TBA.

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any chance of a patched sound config in the meantime ?

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I think someone released a temporary patch for that, but I may be wrong.

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I have fixed the signatures for the CAF AG audio patch after redoing my setup and finding the problem.

Download is available here: http://am1.taw.net/@CAF_AG_AudioPatch_r2.zip

You can run this as an addon (which requires @CAF_AG) OR copy the files in @CAF_AG_AudioPatch/addons into your @CAF_AG/addons

Audio fix, also available in PWS

---------- Post added at 16:07 ---------- Previous post was at 16:06 ----------

Here is the link to the Zeus fix.: https://db.tt/DKggJrgq

It is pack as a .pbo and are in a mod folder ready to use but you can put the pbo in the @CAF folder..

Youtube movie that shows it works:

A test of the Zeus fix for CAF Aggressors on our server with 12 people, seems to work just fine..

(The spoken language is Danish)

Zeus fix.

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That hotfix isn't signed properly as far as we can tell. Couldn't get it to work on the dedi.

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If you can provide the addon and your public key to your users (ie private server, clan...Etc), you can sign it yourself. Of course, this can't be done on a public server.

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